Player Matchup

Medusa
Medusa
 
Medusa
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Pieteroo
Nike
Level 17
God Stats
1W - 1L
1,686 SR
Queue Stats
2W - 4L
1,297 Elo+
Party 2
Raijin
Raijin
Vesikauhurotta
Raijin
Level 26
God Stats
0W - 1L
1,756 SR
Queue Stats
2W - 2L
1,545 Elo+
Solo
Thor
Thor
Zohalele
Thor
Level 108
God Stats
0W - 1L
1,522 SR
Queue Stats
4W - 3L
1,377 Elo+
Party 2
Team Averages
Level 67
1,616 SR
1,430 Elo+

VS

Team Averages
Level 84
1,631 SR
1,701 Elo+
Chaac
Chaac
Dr0gskol
Chaac
Level 29
God Stats
4W - 5L
1,577 SR
Queue Stats
58W - 33L
1,617 Elo+
Party 1
Chiron
Chiron
Jormakarhu
Chiron
Level 138
God Stats
6W - 4L
1,568 SR
Queue Stats
294W - 174L
1,708 Elo+
Party 1
Chang'e
Chang'e
Timonster
Chang'e
Level 104
God Stats
2W - 2L
1,509 SR
Queue Stats
145W - 74L
1,751 Elo+
Party 1
Khepri
Khepri
Turriloveri
Khepri
Level 66
God Stats
6W - 3L
1,871 SR
Queue Stats
184W - 101L
1,728 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
1 / 5 / 4
8,230
686
6,870
10,906
4,260
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nike
14
2 / 6 / 3
8,591
716
7,509
13,846
8,061
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mace

Mace

+10
Physical Power

13
1 / 6 / 2
8,067
672
7,776
9,038
3,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
14
4 / 7 / 2
9,042
754
7,182
10,745
4,270
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dr0gskol
Chaac
16
8 / 2 / 7
10,675
890
10,791
10,443
8,617
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chiron
Jormakarhu
Chiron
17
10 / 2 / 9
11,463
955
16,582
9,323
3,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Timonster
Chang'e
15
5 / 2 / 5
9,825
819
7,870
10,159
3,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
14
1 / 2 / 10
9,809
817
2,584
11,543
10,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
8
Kills
24
24
Deaths
8
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
5
4
0.6
W
Chaac
Dr0gskol
Chaac
8
2
7
5.75
W
Chiron
Jormakarhu
Chiron
10
2
9
7.25
L
Nike
2
6
3
0.58
W
Chang'e
Timonster
Chang'e
5
2
5
3.75
W
Khepri
1
2
10
3
L
1
6
2
0.33
L
Thor
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,337
Damage
37,827
44,535
Taken
41,468
19,947
Mitigated
26,603
5,039
Healing
15,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,870
1,851
951
2,160
10,906
4,260
226
2,048
8,858
0
22,926
W
Chaac
Dr0gskol
Chaac
10,791
2,226
0
2,255
10,443
8,617
1,088
2,069
8,266
74
29,087
W
Chiron
Jormakarhu
Chiron
16,582
6,861
776
2,589
9,323
3,611
4,009
1,554
7,587
0
53,099
L
Nike
7,509
1,306
0
1,528
13,846
8,061
0
2,689
11,157
0
24,297
W
Chang'e
Timonster
Chang'e
7,870
514
3,538
3,814
10,159
3,539
911
1,753
8,202
28,268
0
W
Khepri
2,584
38
0
2,737
11,543
10,836
908
2,098
9,288
12,759
0
L
7,776
661
0
400
9,038
3,356
218
2,936
6,102
28,277
0
L
Thor
7,182
1,222
0
0
10,745
4,270
0
3,737
7,008
0
20,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,930
Gold Earned
41,772
142
Minions Killed
170
12
Camps Cleared
11
738,809
Distance Traveled
954,001
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,230
686
38
3
4
202,909
2
W
Chaac
10,675
890
43
4
2
255,245
1
W
Chiron
11,463
955
77
6
2
237,810
0
L
Nike
8,591
716
27
2
1
192,457
3
W
Chang'e
9,825
819
34
3
4
232,304
1
W
Khepri
9,809
817
16
1
3
228,642
3
L
Raijin
8,067
672
49
4
2
160,370
2
L
Thor
9,042
754
28
2
5
183,073
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role