Player Matchup

Scylla
Scylla
Diamond II
 
Scylla
Diamond II
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Diamond IV
Christ--Soldier
Sobek
Diamond IV
Level 96
God Stats
17W - 15L
1,625 SR
Queue Stats
158W - 126L
2,160 MMR
Party 1
Neith
Neith
Diamond I
Ghostman1995
Neith
Diamond I
Level 122
God Stats
32W - 26L
1,707 SR
Queue Stats
318W - 271L
2,492 MMR
Party 2
Mercury
Mercury
Diamond IV
Velvoite
Mercury
Diamond IV
Level 126
God Stats
9W - 8L
1,634 SR
Queue Stats
127W - 93L
2,179 MMR
Party 1
Cerberus
Cerberus
Diamond V
XBlackProdigyX2
Cerberus
Diamond V
Level 160
God Stats
13W - 5L
1,812 SR
Queue Stats
165W - 153L
2,103 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 113
1,656 SR
2,087 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,697 SR
2,074 MMR
Aphrodite
Aphrodite
Masters
 
Aphrodite
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum I
Kilο
Danzaburou
Platinum I
Level 141
God Stats
0W - 1L
1,994 SR
Queue Stats
34W - 24L
2,069 MMR
Solo
Osiris
Osiris
Diamond V
Schalky
Osiris
Diamond V
Level 143
God Stats
0W - 1L
1,562 SR
Queue Stats
60W - 35L
2,316 MMR
Solo
Geb
Geb
Diamond II
Sky Zetaaa
Geb
Diamond II
Level 97
God Stats
12W - 6L
1,676 SR
Queue Stats
89W - 74L
2,359 MMR
Solo
Ravana
Ravana
Diamond III
TheLuisss
Ravana
Diamond III
Level 148
God Stats
4W - 9L
1,753 SR
Queue Stats
779W - 780L
2,128 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
2 / 2 / 0
7,400
529
5,977
4,792
1,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 3
6,970
498
1,342
6,103
3,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
4 / 2 / 1
8,217
587
8,999
6,435
2,098
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
Velvoite
Mercury
13
3 / 1 / 0
7,674
548
3,090
7,412
2,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
15
4 / 0 / 1
8,499
607
8,539
8,157
8,218
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
SetGilgameshTiamatAthenaPersephone

VS

Bans
LokiFenrirTsukuyomiSerqetChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
1 / 0 / 1
7,538
538
2,705
7,326
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Kilο
Danzaburou
12
1 / 5 / 0
7,125
509
2,570
9,490
2,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
Schalky
Osiris
12
0 / 5 / 1
6,809
486
6,486
13,688
7,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 0 / 0
5,905
422
1,244
4,693
1,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ravana
TheLuisss
Ravana
12
3 / 3 / 1
7,166
512
3,810
7,245
2,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
13
Kills
5
5
Deaths
13
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
2
0
1
L
Aphrodite
 
Aphrodite
1
0
1
1.5
W
0
0
3
1.5
W
4
2
1
2.25
L
Danzaburou
Kilο
Danzaburou
1
5
0
0.2
L
Osiris
Schalky
Osiris
0
5
1
0.1
L
0
0
0
0
L
Ravana
TheLuisss
Ravana
3
3
1
1.17
W
Mercury
Velvoite
Mercury
3
1
0
3
W
Cerberus
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,947
Damage
16,815
32,899
Taken
42,442
16,876
Mitigated
16,736
10,975
Healing
15,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,977
462
0
1,883
4,792
1,230
668
1,478
3,113
55,223
0
L
Aphrodite
 
Aphrodite
2,705
140
1,201
5,183
7,326
2,865
0
3,341
3,681
59,332
0
W
1,342
136
0
3,161
6,103
3,044
60
1,096
4,949
8,105
0
W
8,999
4,176
0
1,653
6,435
2,098
340
375
6,060
0
56,324
L
Danzaburou
Kilο
Danzaburou
2,570
1,336
0
2,185
9,490
2,918
0
355
9,135
0
44,899
L
Osiris
Schalky
Osiris
6,486
2,562
0
4,355
13,688
7,232
0
8,075
5,613
0
44,365
L
1,244
166
0
1,123
4,693
1,290
0
801
3,866
8,389
0
L
Ravana
TheLuisss
Ravana
3,810
1,488
0
1,022
7,245
2,431
0
2,784
4,289
0
38,243
W
Mercury
Velvoite
Mercury
3,090
1,520
0
771
7,412
2,286
402
741
6,671
0
55,832
W
Cerberus
8,539
658
0
3,507
8,157
8,218
216
0
8,157
52,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,760
Gold Earned
34,543
433
Minions Killed
390
0
Camps Cleared
0
1,359,632
Distance Traveled
1,184,653
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,400
529
115
8
0
243,988
5
L
Aphrodite
7,538
538
135
10
0
248,427
5
W
Sobek
6,970
498
10
1
0
296,369
7
W
Neith
8,217
587
97
7
0
234,237
7
L
Danzaburou
7,125
509
85
6
0
224,918
3
L
Osiris
6,809
486
85
6
0
237,824
0
L
Geb
5,905
422
13
1
0
197,470
5
L
Ravana
7,166
512
72
5
0
276,014
4
W
Mercury
7,674
548
102
7
0
334,899
5
W
Cerberus
8,499
607
109
8
0
250,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role