Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Artorias1BadMF
Artemis
Level 73
God Stats
22W - 24L
1,515 SR
Queue Stats
175W - 169L
1,532 Elo+
Solo
Chronos
Chronos
Game15
Chronos
Level 146
God Stats
6W - 7L
1,609 SR
Queue Stats
84W - 82L
1,582 Elo+
Solo
Sylvanus
Sylvanus
MoneyLoa67
Sylvanus
Level 129
God Stats
20W - 9L
1,677 SR
Queue Stats
163W - 178L
1,434 Elo+
Party 1
Team Averages
Level 130
1,560 SR
1,510 Elo+

VS

Team Averages
Level 101
1,523 SR
1,494 Elo+
Ah Puch
Ah Puch
DustySoup
Ah Puch
Level 138
God Stats
2W - 4L
1,621 SR
Queue Stats
32W - 32L
1,549 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OblivionCrest
Morgan Le Fay
Level 124
God Stats
9W - 3L
1,601 SR
Queue Stats
23W - 30L
1,378 Elo+
Solo
Tyr
Tyr
SteadyDabbing
Tyr
Level 59
God Stats
3W - 3L
1,428 SR
Queue Stats
175W - 149L
1,575 Elo+
Solo
Bacchus
Bacchus
ThiccDrogoz
Bacchus
Level 123
God Stats
4W - 1L
1,466 SR
Queue Stats
136W - 113L
1,528 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Wickedd97
Ah Muzen Cab
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
4 / 5 / 3
10,965
783
11,426
20,074
14,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Gilgamesh
 
Gilgamesh
14
1 / 8 / 3
8,363
597
6,822
18,996
14,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 7 / 3
7,914
565
8,533
12,050
4,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chronos
Game15
Chronos
16
0 / 5 / 2
8,570
612
8,427
13,499
5,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
MoneyLoa67
Sylvanus
16
2 / 4 / 1
9,030
645
7,165
16,538
14,528
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DustySoup
Ah Puch
18
6 / 3 / 13
11,479
820
16,730
10,129
5,005
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
OblivionCrest
Morgan Le Fay
18
7 / 1 / 15
11,740
839
20,885
9,290
3,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
8 / 3 / 16
11,647
832
12,130
13,141
7,825
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bacchus
ThiccDrogoz
Bacchus
16
3 / 1 / 20
10,166
726
12,944
15,346
17,361
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Muzen Cab
Wickedd97
Ah Muzen Cab
17
5 / 0 / 17
10,912
779
6,640
7,450
4,584
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
110
7
Kills
29
29
Deaths
8
12
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
5
3
1.1
L
Gilgamesh
 
Gilgamesh
1
8
3
0.31
L
0
7
3
0.21
W
Ah Puch
DustySoup
Ah Puch
6
3
13
4.17
L
Chronos
Game15
Chronos
0
5
2
0.2
L
Sylvanus
MoneyLoa67
Sylvanus
2
4
1
0.63
W
Morgan Le Fay
OblivionCrest
Morgan Le Fay
7
1
15
14.5
W
8
3
16
5.33
W
Bacchus
ThiccDrogoz
Bacchus
3
1
20
13
W
Ah Muzen Cab
Wickedd97
Ah Muzen Cab
5
0
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,373
Damage
69,329
81,157
Taken
55,356
53,707
Mitigated
38,735
15,803
Healing
16,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
11,426
1,353
0
3,068
20,074
14,585
0
13,456
6,208
0
19,169
L
Gilgamesh
 
Gilgamesh
6,822
777
0
34
18,996
14,764
0
12,270
6,316
0
24,883
L
8,533
1,593
0
918
12,050
4,593
216
6,445
5,387
0
30,545
W
Ah Puch
DustySoup
Ah Puch
16,730
628
0
1,722
10,129
5,005
799
2,324
7,421
50,446
0
L
Chronos
Game15
Chronos
8,427
1,777
0
2,396
13,499
5,237
0
8,659
4,724
37,345
0
L
Sylvanus
MoneyLoa67
Sylvanus
7,165
1,076
3,772
5,615
16,538
14,528
0
9,145
7,279
25,270
0
W
Morgan Le Fay
OblivionCrest
Morgan Le Fay
20,885
1,002
0
2,618
9,290
3,960
825
1,236
7,888
46,234
0
W
12,130
1,824
586
4,442
13,141
7,825
1,286
3,645
9,332
0
34,673
W
Bacchus
ThiccDrogoz
Bacchus
12,944
1,216
869
1,523
15,346
17,361
1,150
4,941
10,132
20,368
0
W
Ah Muzen Cab
Wickedd97
Ah Muzen Cab
6,640
1,532
2,364
2,706
7,450
4,584
1,871
3,289
3,981
0
28,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,842
Gold Earned
55,944
255
Minions Killed
300
6
Camps Cleared
9
1,179,394
Distance Traveled
1,419,762
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,965
783
27
2
1
258,320
0
L
Gilgamesh
8,363
597
31
2
1
216,431
0
L
Artemis
7,914
565
50
4
0
214,252
3
W
Ah Puch
11,479
820
99
7
1
258,072
1
L
Chronos
8,570
612
93
7
3
254,378
2
L
Sylvanus
9,030
645
54
4
1
236,013
0
W
Morgan Le Fay
11,740
839
71
5
2
262,477
4
W
Tyr
11,647
832
48
3
4
311,312
0
W
Bacchus
10,166
726
23
2
0
292,647
2
W
Ah Muzen Cab
10,912
779
59
4
2
295,254
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role