Player Matchup

Cthulhu
Cthulhu
Platinum V
 
Cthulhu
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold II
Domstraub
Scylla
Gold II
Level 128
God Stats
6W - 6L
1,383 SR
Queue Stats
136W - 130L
1,468 MMR
Solo
Chaac
Chaac
Bronze III
Frytime215
Chaac
Bronze III
Level 147
God Stats
6W - 6L
1,500 SR
Queue Stats
90W - 88L
1,541 MMR
Party 1
Bakasura
Bakasura
Bronze III
Mostinsane4u
Bakasura
Bronze III
Level 30
God Stats
2W - 1L
1,518 SR
Queue Stats
2W - 6L
1,500 MMR
Solo
Sol
Sol
Silver III
TegridyJoe
Sol
Silver III
Level 37
God Stats
1W - 3L
1,246 SR
Queue Stats
17W - 21L
1,307 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,429 SR
1,463 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,490 SR
1,463 MMR
Janus
Janus
Gold III
Prof_Longshot
Janus
Gold III
Level 125
God Stats
1W - 1L
1,335 SR
Queue Stats
129W - 139L
1,466 MMR
Party 2
Ares
Ares
Silver II
Rhythm vREZ
Ares
Silver II
Level 126
God Stats
2W - 2L
1,902 SR
Queue Stats
100W - 102L
1,433 MMR
Solo
Anhur
Anhur
Gold IV
blue_tiger321
Anhur
Gold IV
Level 122
God Stats
4W - 9L
1,434 SR
Queue Stats
592W - 577L
1,480 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
thereelsniperboy
Tsukuyomi
Gold III
Level 148
God Stats
1W - 3L
1,531 SR
Queue Stats
92W - 93L
1,518 MMR
Party 2
Cu Chulainn
Cu Chulainn
Bronze III
xGUARDxDOGx912
Cu Chulainn
Bronze III
Level 113
God Stats
0W - 1L
1,246 SR
Queue Stats
0W - 5L
1,419 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
6 / 5 / 5
12,944
563
13,826
24,018
16,320
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Domstraub
Scylla
19
6 / 7 / 9
12,305
535
14,762
16,107
6,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
19
6 / 3 / 11
12,607
548
13,092
25,468
27,899
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
Mostinsane4u
Bakasura
17
3 / 5 / 6
11,343
493
4,324
16,939
7,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
7 / 3 / 6
13,895
604
16,862
18,342
8,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
PersephoneSetAthenaTiamatDanzaburou

VS

Bans
AphroditeKing ArthurSylvanusApolloArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 8 / 4
10,906
474
18,996
17,245
6,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
2 / 1 / 1
7,563
329
1,693
5,979
2,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

16
0 / 5 / 6
10,264
446
5,012
16,459
5,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
18
12 / 7 / 7
12,258
533
22,454
18,909
7,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cu Chulainn
xGUARDxDOGx912
Cu Chulainn
16
0 / 7 / 5
10,439
454
12,175
26,330
21,800
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
45
28
Kills
22
23
Deaths
28
37
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
5
5
1.7
W
Scylla
Domstraub
Scylla
6
7
9
1.5
W
Chaac
6
3
11
3.83
W
Bakasura
Mostinsane4u
Bakasura
3
5
6
1.2
L
8
8
4
1.25
L
2
1
1
2.5
W
7
3
6
3.33
L
0
5
6
0.6
L
Tsukuyomi
12
7
7
2.21
L
Cu Chulainn
xGUARDxDOGx912
Cu Chulainn
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,866
Damage
60,330
100,874
Taken
84,922
66,661
Mitigated
43,987
32,367
Healing
14,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
13,826
1,507
0
6,501
24,018
16,320
0
4,792
19,226
65,439
0
W
Scylla
Domstraub
Scylla
14,762
646
379
2,604
16,107
6,014
1,444
4,348
11,759
69,109
0
W
Chaac
13,092
3,474
663
9,460
25,468
27,899
1,291
6,655
18,813
0
55,325
W
Bakasura
Mostinsane4u
Bakasura
4,324
3,623
0
2,570
16,939
7,744
504
2,749
14,190
0
61,595
L
18,996
1,968
0
2,821
17,245
6,179
698
10,758
6,447
72,050
0
L
1,693
31
0
1,268
5,979
2,424
0
3,004
2,975
8,488
0
W
16,862
7,696
0
10,190
18,342
8,684
8,479
3,419
14,923
108,143
7,838
L
5,012
2,841
0
4,927
16,459
5,869
0
8,839
7,610
0
61,094
L
Tsukuyomi
22,454
3,975
0
797
18,909
7,715
0
8,820
10,089
0
77,793
L
Cu Chulainn
xGUARDxDOGx912
Cu Chulainn
12,175
3,040
0
4,386
26,330
21,800
298
13,328
12,892
4,026
65,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,094
Gold Earned
51,430
589
Minions Killed
466
0
Camps Cleared
0
2,121,010
Distance Traveled
1,687,872
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,944
563
123
5
0
381,255
5
W
Scylla
12,305
535
104
5
0
370,733
2
W
Chaac
12,607
548
79
3
0
453,644
4
W
Bakasura
11,343
493
111
5
0
524,887
2
L
Janus
10,906
474
114
5
0
360,498
3
L
Ares
7,563
329
8
0
0
159,840
1
W
Sol
13,895
604
172
7
0
390,491
0
L
Anhur
10,264
446
128
6
0
363,794
3
L
Tsukuyomi
12,258
533
93
4
0
448,168
3
L
Cu Chulainn
10,439
454
123
5
0
355,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role