Player Matchup

Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
 
Baron Samedi
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Osiris
Osiris
Gold IV
 
Osiris
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold IV
BOSS THE HAAS
Chaac
Gold IV
Level 138
God Stats
4W - 6L
1,576 SR
Queue Stats
47W - 51L
1,379 MMR
Solo
Cupid
Cupid
Silver V
QueenSoulja
Cupid
Silver V
Level 157
God Stats
0W - 1L
1,702 SR
Queue Stats
13W - 19L
1,208 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 149
1,556 SR
1,418 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,550 SR
1,395 MMR
Fenrir
Fenrir
Gold IV
I Rexsi I
Fenrir
Gold IV
Level 83
God Stats
5W - 3L
1,735 SR
Queue Stats
126W - 126L
1,363 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
IguanoPower123
Erlang Shen
Gold V
Level 142
God Stats
8W - 6L
1,471 SR
Queue Stats
94W - 95L
1,399 MMR
Solo
Ra
Ra
Gold V
platinum_kujo
Ra
Gold V
Level 122
God Stats
36W - 56L
1,511 SR
Queue Stats
665W - 693L
1,322 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold I
slaad17
Ah Muzen Cab
Gold I
Level 115
God Stats
140W - 110L
1,512 SR
Queue Stats
729W - 726L
1,589 MMR
Party 1
Ymir
Ymir
Silver I
yunjewnCUNICE
Ymir
Silver I
Level 108
God Stats
27W - 25L
1,520 SR
Queue Stats
394W - 411L
1,304 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
11 / 9 / 4
26,295
559
61,269
36,776
17,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
 
Baron Samedi
20
2 / 9 / 15
20,622
439
32,783
47,343
73,152
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Osiris
 
Osiris
5
0 / 0 / 0
12,990
276
0
0
0
20
7 / 7 / 2
26,717
568
37,810
58,057
76,490
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
7 / 6 / 9
25,684
546
17,141
34,485
20,483
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AthenaSetDanzaburouGilgameshTiamat

VS

Bans
PersephoneAnhurScyllaMercuryPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
I Rexsi I
Fenrir
20
7 / 9 / 14
23,456
499
21,253
53,174
45,727
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Erlang Shen
IguanoPower123
Erlang Shen
20
0 / 4 / 8
21,623
460
21,662
48,330
49,605
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
8 / 4 / 12
25,212
536
38,062
39,008
26,508
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
slaad17
Ah Muzen Cab
20
16 / 9 / 7
28,333
603
47,846
53,859
22,014
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

7
0 / 1 / 0
13,204
281
212
1,840
552
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
72
27
Kills
31
31
Deaths
27
30
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
11
9
4
1.44
L
Baron Samedi
 
Baron Samedi
2
9
15
1.06
L
Osiris
 
Osiris
0
0
0
0
L
7
7
2
1.14
W
Fenrir
I Rexsi I
Fenrir
7
9
14
1.56
W
Erlang Shen
IguanoPower123
Erlang Shen
0
4
8
1
L
7
6
9
1.92
W
8
4
12
3.5
W
Ah Muzen Cab
slaad17
Ah Muzen Cab
16
9
7
2.17
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

149,003
Damage
129,035
176,661
Taken
196,211
187,465
Mitigated
144,406
76,065
Healing
62,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
61,269
651
930
11,699
36,776
17,340
2,791
8,067
28,709
299,117
0
L
Baron Samedi
 
Baron Samedi
32,783
1,657
1,722
15,651
47,343
73,152
873
14,157
33,186
129,919
0
L
Osiris
 
Osiris
0
0
0
0
0
0
0
0
0
0
0
L
37,810
9,247
0
23,616
58,057
76,490
2,280
13,260
44,797
0
265,322
W
Fenrir
I Rexsi I
Fenrir
21,253
5,675
0
6,721
53,174
45,727
1,712
26,415
26,759
0
161,603
W
Erlang Shen
IguanoPower123
Erlang Shen
21,662
8,726
0
8,247
48,330
49,605
1,521
23,015
25,315
17,829
119,285
L
17,141
12,025
5,108
17,339
34,485
20,483
7,713
7,283
27,202
0
217,983
W
38,062
1,576
8,352
12,432
39,008
26,508
1,603
20,216
18,792
213,078
0
W
Ah Muzen Cab
slaad17
Ah Muzen Cab
47,846
27,293
0
26,275
53,859
22,014
7,095
26,307
27,552
0
288,968
W
212
0
0
250
1,840
552
0
982
858
4,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

112,308
Gold Earned
111,828
1,228
Minions Killed
1,083
0
Camps Cleared
0
3,183,495
Distance Traveled
3,712,600
42
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
26,295
559
329
7
0
801,968
14
L
Baron Samedi
20,622
439
169
4
0
772,158
5
L
Osiris
12,990
276
0
0
0
0
0
L
Chaac
26,717
568
390
8
0
795,188
8
W
Fenrir
23,456
499
202
4
0
840,273
3
W
Erlang Shen
21,623
460
223
5
0
983,871
3
L
Cupid
25,684
546
340
7
0
814,181
15
W
Ra
25,212
536
312
7
0
987,267
9
W
Ah Muzen Cab
28,333
603
334
7
0
830,725
11
W
Ymir
13,204
281
12
0
0
70,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role