Player Matchup

Izanami
Izanami
NadelosRiver
Izanami
Level 28
God Stats
8W - 11L
1,578 SR
Queue Stats
113W - 125L
1,482 Elo+
Party 3
Cthulhu
Cthulhu
SmartyKarma
Cthulhu
Level 82
God Stats
11W - 10L
1,631 SR
Queue Stats
163W - 148L
1,568 Elo+
Party 4
Amaterasu
Amaterasu
StevenBills42069
Amaterasu
Level 118
God Stats
0W - 2L
1,432 SR
Queue Stats
19W - 14L
1,529 Elo+
Solo
Vamana
Vamana
ftNova
Vamana
Level 46
God Stats
6W - 4L
1,427 SR
Queue Stats
27W - 41L
1,449 Elo+
Party 4
Merlin
Merlin
monkyhaha
Merlin
Level 34
God Stats
2W - 4L
1,410 SR
Queue Stats
148W - 161L
1,490 Elo+
Party 3
Team Averages
Level 62
1,496 SR
1,504 Elo+

VS

Team Averages
Level 74
1,575 SR
1,535 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
JetBoy246
Kukulkan
Level 14
God Stats
6W - 8L
1,573 SR
Queue Stats
18W - 22L
1,593 Elo+
Party 1
Amaterasu
Amaterasu
Lowkyo
Amaterasu
Level 58
God Stats
8W - 9L
1,550 SR
Queue Stats
168W - 155L
1,547 Elo+
Party 2
Gilgamesh
Gilgamesh
Mex-specter
Gilgamesh
Level 106
God Stats
19W - 12L
1,610 SR
Queue Stats
145W - 137L
1,539 Elo+
Party 1
Sobek
Sobek
Tiamato
Sobek
Level 46
God Stats
11W - 13L
1,643 SR
Queue Stats
155W - 127L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
NadelosRiver
Izanami
15
1 / 8 / 0
9,696
441
7,767
15,715
5,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
SmartyKarma
Cthulhu
13
0 / 6 / 3
9,040
411
12,235
22,455
17,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Amaterasu
15
9 / 6 / 2
10,715
487
19,223
21,655
14,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
ftNova
Vamana
19
3 / 3 / 1
11,636
529
13,139
20,458
14,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
monkyhaha
Merlin
16
1 / 11 / 2
10,413
473
10,028
14,229
5,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
20
18 / 1 / 6
14,246
648
31,218
17,957
7,557
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
JetBoy246
Kukulkan
18
6 / 3 / 7
11,624
528
9,354
10,186
3,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
Lowkyo
Amaterasu
18
0 / 3 / 9
11,704
532
10,014
24,727
17,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
Mex-specter
Gilgamesh
17
6 / 5 / 4
10,968
499
12,745
19,238
10,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Sobek
Tiamato
Sobek
16
4 / 2 / 19
10,364
471
11,524
20,723
20,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
79
14
Kills
34
34
Deaths
14
8
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
18
1
6
21
W
Kukulkan
JetBoy246
Kukulkan
6
3
7
3.17
W
Amaterasu
Lowkyo
Amaterasu
0
3
9
1.5
W
Gilgamesh
Mex-specter
Gilgamesh
6
5
4
1.6
L
Izanami
NadelosRiver
Izanami
1
8
0
0.13
L
Cthulhu
SmartyKarma
Cthulhu
0
6
3
0.25
L
Amaterasu
9
6
2
1.67
W
Sobek
Tiamato
Sobek
4
2
19
6.75
L
Vamana
ftNova
Vamana
3
3
1
1.17
L
Merlin
monkyhaha
Merlin
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,392
Damage
74,855
94,512
Taken
92,831
57,156
Mitigated
60,460
20,720
Healing
32,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
31,218
28,322
0
9,265
17,957
7,557
5,630
4,982
12,889
0
107,095
W
Kukulkan
JetBoy246
Kukulkan
9,354
1,323
0
1,906
10,186
3,656
0
4,136
5,788
62,020
0
W
Amaterasu
Lowkyo
Amaterasu
10,014
5,991
0
12,249
24,727
17,464
2,653
2,208
21,804
0
72,443
W
Gilgamesh
Mex-specter
Gilgamesh
12,745
3,465
0
2,236
19,238
10,978
0
2,759
16,297
0
84,597
L
Izanami
NadelosRiver
Izanami
7,767
4,512
0
1,887
15,715
5,278
1,308
2,611
12,897
0
69,278
L
Cthulhu
SmartyKarma
Cthulhu
12,235
430
2,074
5,674
22,455
17,497
0
4,675
17,314
39,377
0
L
Amaterasu
19,223
7,887
0
4,737
21,655
14,876
0
5,269
16,000
0
57,305
W
Sobek
Tiamato
Sobek
11,524
1,089
0
7,013
20,723
20,805
0
7,582
12,905
26,281
0
L
Vamana
ftNova
Vamana
13,139
7,141
0
6,348
20,458
14,310
297
2,141
18,264
0
85,314
L
Merlin
monkyhaha
Merlin
10,028
1,244
0
0
14,229
5,195
1,072
4,618
9,159
64,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,500
Gold Earned
58,906
533
Minions Killed
566
0
Camps Cleared
0
1,969,073
Distance Traveled
2,132,692
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
14,246
648
176
8
0
457,428
4
W
Kukulkan
11,624
528
114
5
0
405,491
0
W
Amaterasu
11,704
532
144
7
0
400,499
3
W
Gilgamesh
10,968
499
108
5
0
418,666
4
L
Izanami
9,696
441
129
6
0
349,493
4
L
Cthulhu
9,040
411
35
2
0
437,935
7
L
Amaterasu
10,715
487
80
4
0
437,006
5
W
Sobek
10,364
471
24
1
0
450,608
16
L
Vamana
11,636
529
155
7
0
413,278
0
L
Merlin
10,413
473
134
6
0
331,361
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role