Player Matchup

Hun Batz
Hun Batz
Jail Yard
Hun Batz
Level 120
God Stats
4W - 2L
1,500 SR
Queue Stats
428W - 403L
1,555 Elo+
Party 2
Chiron
Chiron
Klendick
Chiron
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 64L
1,626 Elo+
Party 2
Hera
Hera
Qsick2
Hera
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 33L
1,622 Elo+
Party 2
Geb
Geb
brockbaseball24
Geb
Level 23
God Stats
9W - 2L
1,816 SR
Queue Stats
203W - 194L
1,527 Elo+
Party 2
Skadi
Skadi
o Lucilfer
Skadi
Level 129
God Stats
4W - 3L
1,320 SR
Queue Stats
142W - 137L
1,583 Elo+
Party 2
Team Averages
Level 81
1,527 SR
1,583 Elo+

VS

Team Averages
Level 68
1,605 SR
1,472 Elo+
Bellona
Bellona
 
Bellona
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
BlueInk27
Janus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,327 Elo+
Party 1
Persephone
Persephone
CapriPanther
Persephone
Level 147
God Stats
0W - 1L
1,836 SR
Queue Stats
9W - 9L
1,470 Elo+
Solo
Hou Yi
Hou Yi
DANGER0USTRIST
Hou Yi
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,517 Elo+
Solo
Jing Wei
Jing Wei
Mantle907
Jing Wei
Level 28
God Stats
0W - 1L
1,688 SR
Queue Stats
3W - 6L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Jail Yard
Hun Batz
16
7 / 5 / 15
9,843
895
9,820
10,349
9,776
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
Klendick
Chiron
17
6 / 1 / 19
9,955
905
9,230
10,464
4,603
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hera
Qsick2
Hera
17
10 / 2 / 19
10,948
995
14,109
9,836
4,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 4 / 22
9,251
841
7,803
10,947
10,410
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
17
7 / 3 / 21
10,614
965
14,342
11,580
5,285
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
1 / 7 / 6
7,832
712
5,608
12,957
8,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
BlueInk27
Janus
14
0 / 8 / 7
7,595
690
9,589
11,285
3,824
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Persephone
CapriPanther
Persephone
15
1 / 4 / 7
8,423
766
11,315
11,097
4,666
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
5 / 6 / 5
9,161
833
8,601
12,381
5,301
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jing Wei
Mantle907
Jing Wei
15
7 / 8 / 4
9,163
833
5,564
12,528
5,182
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
43
33
Kills
14
15
Deaths
33
96
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
7
6
0.57
L
Janus
BlueInk27
Janus
0
8
7
0.44
L
Persephone
CapriPanther
Persephone
1
4
7
1.13
L
5
6
5
1.25
W
Hun Batz
Jail Yard
Hun Batz
7
5
15
2.9
W
Chiron
Klendick
Chiron
6
1
19
15.5
L
Jing Wei
Mantle907
Jing Wei
7
8
4
1.13
W
Hera
Qsick2
Hera
10
2
19
9.75
W
3
4
22
3.5
W
Skadi
7
3
21
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,304
Damage
40,677
53,176
Taken
60,248
34,415
Mitigated
27,364
23,611
Healing
13,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,608
1,541
0
2,105
12,957
8,391
0
5,477
7,480
0
10,386
L
Janus
BlueInk27
Janus
9,589
843
501
1,391
11,285
3,824
0
2,740
8,545
18,772
0
L
Persephone
CapriPanther
Persephone
11,315
107
2,249
3,805
11,097
4,666
0
4,171
6,922
26,881
0
L
8,601
4,279
439
2,691
12,381
5,301
0
4,080
8,301
0
22,428
W
Hun Batz
Jail Yard
Hun Batz
9,820
1,769
2,076
933
10,349
9,776
289
2,344
8,005
0
17,390
W
Chiron
Klendick
Chiron
9,230
1,315
6,175
5,709
10,464
4,603
1,255
5,625
4,792
0
23,095
L
Jing Wei
Mantle907
Jing Wei
5,564
5,344
0
457
12,528
5,182
93
5,443
7,085
0
13,311
W
Hera
Qsick2
Hera
14,109
2,106
1,334
1,253
9,836
4,341
1,841
4,636
5,200
33,463
0
W
7,803
165
939
621
10,947
10,410
436
3,428
7,519
13,975
0
W
Skadi
14,342
4,900
1,107
3,464
11,580
5,285
2,147
4,871
6,709
0
28,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,611
Gold Earned
42,174
119
Minions Killed
99
0
Camps Cleared
0
1,006,029
Distance Traveled
964,779
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,832
712
9
1
0
207,962
0
L
Janus
7,595
690
21
2
0
177,852
0
L
Persephone
8,423
766
29
3
0
224,052
0
L
Hou Yi
9,161
833
16
1
0
174,265
0
W
Hun Batz
9,843
895
18
2
0
204,971
3
W
Chiron
9,955
905
22
2
0
225,145
1
L
Jing Wei
9,163
833
24
2
0
180,648
0
W
Hera
10,948
995
50
5
0
192,176
0
W
Geb
9,251
841
5
0
0
198,736
0
W
Skadi
10,614
965
24
2
0
185,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role