Player Matchup

Sylvanus
Sylvanus
MajorWashington
Sylvanus
Level 14
God Stats
6W - 1L
1,500 SR
Queue Stats
148W - 153L
1,532 Elo+
Solo
Sol
Sol
RektByNewb
Sol
Level 17
God Stats
11W - 7L
1,417 SR
Queue Stats
73W - 43L
1,700 Elo+
Solo
Chernobog
Chernobog
SGT Cornrow
Chernobog
Level 14
God Stats
6W - 6L
1,442 SR
Queue Stats
21W - 15L
1,708 Elo+
Party 1
Fenrir
Fenrir
SnoppysMan
Fenrir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,642 Elo+
Solo
Chaac
Chaac
ZURKSEY
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 74L
1,671 Elo+
Party 1
Team Averages
Level 13
1,472 SR
1,651 Elo+

VS

Team Averages
Level 16
1,568 SR
1,595 Elo+
Sol
Sol
CallMeDaddy5683
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 80L
1,722 Elo+
Solo
Thor
Thor
JKIDD2317
Thor
Level 9
God Stats
7W - 3L
1,662 SR
Queue Stats
126W - 88L
1,700 Elo+
Solo
Neith
Neith
MyGodBryan
Neith
Level 13
God Stats
73W - 60L
1,599 SR
Queue Stats
370W - 380L
1,523 Elo+
Party 2
Cthulhu
Cthulhu
MyGodRafael
Cthulhu
Level 13
God Stats
36W - 38L
1,580 SR
Queue Stats
233W - 245L
1,372 Elo+
Party 2
Sun Wukong
Sun Wukong
Yaelink7
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 17L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
2 / 3 / 10
10,114
506
5,320
15,184
11,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
4 / 6 / 3
12,844
642
12,466
15,133
6,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
SGT Cornrow
Chernobog
16
5 / 4 / 4
10,946
547
10,766
12,371
4,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
SnoppysMan
Fenrir
18
6 / 8 / 4
11,866
593
12,146
18,294
9,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
ZURKSEY
Chaac
18
2 / 2 / 2
11,718
586
12,264
19,956
18,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 2 / 5
12,072
604
17,684
17,749
5,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
19
8 / 3 / 4
11,982
599
13,621
14,669
10,257
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
9
0 / 8 / 4
7,002
350
3,982
8,365
1,957
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
MyGodRafael
Cthulhu
12
2 / 2 / 2
8,129
406
3,987
12,601
7,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
Yaelink7
Sun Wukong
18
1 / 4 / 1
10,846
542
14,215
19,377
18,789
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
39
19
Kills
23
23
Deaths
19
23
Assists
16
Player
Kills
Deaths
Assists
KDA
L
12
2
5
7.25
L
Thor
8
3
4
3.33
W
Sylvanus
2
3
10
2.33
L
Neith
0
8
4
0.25
L
Cthulhu
MyGodRafael
Cthulhu
2
2
2
1.5
W
4
6
3
0.92
W
Chernobog
SGT Cornrow
Chernobog
5
4
4
1.75
W
Fenrir
SnoppysMan
Fenrir
6
8
4
1
L
Sun Wukong
Yaelink7
Sun Wukong
1
4
1
0.38
W
Chaac
ZURKSEY
Chaac
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,962
Damage
53,489
80,938
Taken
72,761
50,658
Mitigated
44,643
32,254
Healing
25,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,684
8,069
0
10,958
17,749
5,907
3,686
7,241
10,356
81,967
0
L
Thor
13,621
4,262
0
4,001
14,669
10,257
722
3,533
11,044
0
90,276
W
Sylvanus
5,320
1,522
2,031
5,132
15,184
11,116
1,001
5,825
9,149
28,587
0
L
Neith
3,982
1,810
0
325
8,365
1,957
516
2,069
6,026
0
17,738
L
Cthulhu
MyGodRafael
Cthulhu
3,987
312
0
3,587
12,601
7,733
0
3,302
9,017
26,259
0
W
12,466
4,048
0
5,407
15,133
6,082
5,342
6,472
8,601
97,548
0
W
Chernobog
SGT Cornrow
Chernobog
10,766
6,074
0
3,054
12,371
4,891
3,220
5,181
7,043
0
72,612
W
Fenrir
SnoppysMan
Fenrir
12,146
4,687
0
3,267
18,294
9,917
1,279
3,726
14,518
0
81,390
L
Sun Wukong
Yaelink7
Sun Wukong
14,215
4,802
0
6,397
19,377
18,789
0
815
18,532
0
84,737
W
Chaac
ZURKSEY
Chaac
12,264
3,879
0
13,363
19,956
18,652
974
0
19,956
0
73,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,488
Gold Earned
50,031
630
Minions Killed
532
0
Camps Cleared
0
1,786,129
Distance Traveled
1,650,477
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,072
604
140
7
0
309,448
1
L
Thor
11,982
599
156
8
0
382,037
5
W
Sylvanus
10,114
506
47
2
0
318,017
2
L
Neith
7,002
350
27
1
0
265,441
0
L
Cthulhu
8,129
406
46
2
0
341,594
0
W
Sol
12,844
642
185
9
0
381,108
1
W
Chernobog
10,946
547
116
6
0
336,380
6
W
Fenrir
11,866
593
121
6
0
362,001
4
L
Sun Wukong
10,846
542
163
8
0
351,957
3
W
Chaac
11,718
586
161
8
0
388,623
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role