Player Matchup

Sol
Sol
Faye VaIentinee
Sol
Level 66
God Stats
5W - 6L
1,513 SR
Queue Stats
337W - 240L
1,534 Elo+
Party 3
Tsukuyomi
Tsukuyomi
GandalfP21
Tsukuyomi
Level 39
God Stats
0W - 1L
1,787 SR
Queue Stats
9W - 19L
1,278 Elo+
Solo
Osiris
Osiris
LordMarkquad69
Osiris
Level 148
God Stats
10W - 10L
1,604 SR
Queue Stats
424W - 297L
1,541 Elo+
Party 3
Danzaburou
Danzaburou
Spike SpiegeII
Danzaburou
Level 15
God Stats
10W - 10L
1,624 SR
Queue Stats
79W - 65L
1,525 Elo+
Party 3
Cthulhu
Cthulhu
YDD MELO
Cthulhu
Level 22
God Stats
11W - 8L
1,521 SR
Queue Stats
155W - 132L
1,516 Elo+
Party 3
Team Averages
Level 58
1,610 SR
1,479 Elo+

VS

Team Averages
Level 78
1,669 SR
1,630 Elo+
Khepri
Khepri
Banna21banna
Khepri
Level 146
God Stats
8W - 1L
1,957 SR
Queue Stats
612W - 359L
1,755 Elo+
Party 1
Da Ji
Da Ji
Ceartas4900
Da Ji
Level 27
God Stats
48W - 16L
1,842 SR
Queue Stats
359W - 161L
1,775 Elo+
Party 1
Persephone
Persephone
Hobo 0n Welfare
Persephone
Level 145
God Stats
2W - 1L
1,753 SR
Queue Stats
147W - 90L
1,586 Elo+
Party 2
King Arthur
King Arthur
Samurai8988
King Arthur
Level 59
God Stats
3W - 4L
1,265 SR
Queue Stats
141W - 117L
1,447 Elo+
Solo
Eset
Eset
xChibis
Eset
Level 15
God Stats
13W - 15L
1,530 SR
Queue Stats
75W - 58L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 5
8,853
885
10,086
14,210
4,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
GandalfP21
Tsukuyomi
15
4 / 12 / 4
9,711
971
8,457
17,984
5,855
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 6 / 6
9,964
996
9,838
17,400
16,930
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
Spike SpiegeII
Danzaburou
14
0 / 10 / 4
8,502
850
6,609
17,657
5,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
YDD MELO
Cthulhu
15
3 / 1 / 3
9,784
978
8,815
10,375
7,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Team 1 Tickets

154

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
18
4 / 0 / 23
11,509
1,151
7,102
9,585
9,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
6 / 4 / 14
10,522
1,052
9,073
10,697
5,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
Hobo 0n Welfare
Persephone
18
19 / 1 / 8
12,955
1,296
41,392
8,417
3,707
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Samurai8988
King Arthur
16
2 / 2 / 15
9,894
989
7,188
12,384
15,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eset
xChibis
Eset
16
1 / 3 / 14
9,694
969
7,740
7,072
3,309
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
106
10
Kills
32
32
Deaths
10
22
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Khepri
4
0
23
15.5
W
6
4
14
3.25
L
0
3
5
0.83
L
Tsukuyomi
GandalfP21
Tsukuyomi
4
12
4
0.5
W
Persephone
Hobo 0n Welfare
Persephone
19
1
8
23
L
3
6
6
1
W
King Arthur
Samurai8988
King Arthur
2
2
15
4.75
L
Danzaburou
Spike SpiegeII
Danzaburou
0
10
4
0.2
L
Cthulhu
YDD MELO
Cthulhu
3
1
3
4.5
W
Eset
xChibis
Eset
1
3
14
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,805
Damage
72,495
77,626
Taken
48,155
40,006
Mitigated
37,045
5,082
Healing
5,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
7,102
83
0
0
9,585
9,716
0
5,514
4,071
13,411
0
W
9,073
2,377
0
98
10,697
5,013
0
2,698
7,999
0
13,975
L
10,086
4,398
0
2,683
14,210
4,072
0
10,289
3,921
30,040
0
L
Tsukuyomi
GandalfP21
Tsukuyomi
8,457
2,696
0
175
17,984
5,855
0
14,264
3,680
0
17,529
W
Persephone
Hobo 0n Welfare
Persephone
41,392
1,967
361
2,740
8,417
3,707
0
2,788
5,628
64,760
0
L
9,838
2,984
0
0
17,400
16,930
0
11,751
5,649
0
25,548
W
King Arthur
Samurai8988
King Arthur
7,188
126
0
492
12,384
15,300
0
5,283
7,101
0
18,913
L
Danzaburou
Spike SpiegeII
Danzaburou
6,609
3,003
0
1,571
17,657
5,282
0
12,753
4,904
0
19,154
L
Cthulhu
YDD MELO
Cthulhu
8,815
318
0
653
10,375
7,867
0
7,177
3,198
25,765
0
W
Eset
xChibis
Eset
7,740
1,094
605
912
7,072
3,309
0
2,618
4,454
30,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,814
Gold Earned
54,574
155
Minions Killed
149
5
Camps Cleared
7
870,747
Distance Traveled
971,554
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,509
1,151
11
1
0
208,178
0
W
Da Ji
10,522
1,052
7
1
3
189,313
0
L
Sol
8,853
885
52
5
3
162,863
0
L
Tsukuyomi
9,711
971
15
2
0
156,065
0
W
Persephone
12,955
1,296
68
7
3
205,832
1
L
Osiris
9,964
996
37
4
1
190,954
0
W
King Arthur
9,894
989
22
2
0
194,770
0
L
Danzaburou
8,502
850
24
2
1
129,675
0
L
Cthulhu
9,784
978
27
3
0
231,190
0
W
Eset
9,694
969
41
4
1
173,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role