Player Matchup

Loki
Loki
JEFESDEJEFES
Loki
Level 29
God Stats
46W - 49L
1,498 SR
Queue Stats
113W - 127L
1,388 Elo+
Party 2
Freya
Freya
TheTiredIsland
Freya
Level 29
God Stats
20W - 14L
1,371 SR
Queue Stats
138W - 203L
1,296 Elo+
Party 4
Ymir
Ymir
Tovusito
Ymir
Level 64
God Stats
45W - 36L
1,470 SR
Queue Stats
406W - 409L
1,441 Elo+
Party 2
Cupid
Cupid
iiiChuriii
Cupid
Level 59
God Stats
16W - 14L
1,507 SR
Queue Stats
209W - 244L
1,406 Elo+
Party 2
Aphrodite
Aphrodite
vDylan27
Aphrodite
Level 68
God Stats
3W - 1L
1,412 SR
Queue Stats
226W - 342L
1,261 Elo+
Party 4
Team Averages
Level 50
1,452 SR
1,358 Elo+

VS

Team Averages
Level 49
1,571 SR
1,312 Elo+
Thoth
Thoth
DRAKOSAUNTIE
Thoth
Level 16
God Stats
11W - 19L
1,364 SR
Queue Stats
14W - 30L
1,223 Elo+
Party 3
Ares
Ares
DRAKOSFATHER
Ares
Level 47
God Stats
3W - 5L
1,343 SR
Queue Stats
115W - 161L
1,289 Elo+
Party 3
Achilles
Achilles
LordWasowski
Achilles
Level 129
God Stats
3W - 2L
1,811 SR
Queue Stats
68W - 74L
1,442 Elo+
Party 1
Medusa
Medusa
Perruzza
Medusa
Level 46
God Stats
2W - 3L
1,835 SR
Queue Stats
30W - 45L
1,407 Elo+
Party 1
Thor
Thor
gutbusted
Thor
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
69W - 78L
1,195 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 7
10,565
621
8,991
12,491
5,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
8 / 4 / 3
8,822
519
8,293
11,343
4,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
15
4 / 0 / 24
10,451
615
10,141
16,526
19,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cupid
19
16 / 0 / 4
12,031
708
19,496
10,176
4,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
vDylan27
Aphrodite
8
0 / 11 / 3
6,383
375
410
10,452
3,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 11 / 3
6,908
406
6,081
11,724
4,628
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

8
0 / 5 / 0
6,032
355
1,270
8,704
7,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Achilles
LordWasowski
Achilles
14
9 / 5 / 1
8,884
523
11,349
13,552
7,391
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Medusa
Perruzza
Medusa
12
4 / 8 / 0
7,751
456
10,283
15,061
5,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
12
0 / 5 / 5
7,505
441
4,708
14,251
5,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
24
34
Kills
15
18
Deaths
34
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
11
3
0.32
L
0
5
0
0
W
6
3
7
3.17
L
Achilles
LordWasowski
Achilles
9
5
1
1.9
L
Medusa
Perruzza
Medusa
4
8
0
0.5
W
8
4
3
2.38
W
Ymir
4
0
24
16
L
Thor
0
5
5
0.5
W
Cupid
16
0
4
18
W
Aphrodite
vDylan27
Aphrodite
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,331
Damage
33,691
60,988
Taken
63,292
37,752
Mitigated
31,209
18,466
Healing
8,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,081
386
0
377
11,724
4,628
514
5,691
6,033
26,338
0
L
1,270
53
0
485
8,704
7,866
0
1,366
7,338
12,935
0
W
8,991
3,449
0
0
12,491
5,783
2,494
588
11,903
0
68,505
L
Achilles
LordWasowski
Achilles
11,349
4,529
0
1,550
13,552
7,391
1,138
2,489
11,063
0
38,920
L
Medusa
Perruzza
Medusa
10,283
4,267
0
1,034
15,061
5,575
0
5,335
9,726
0
35,081
W
8,293
2,831
0
3,694
11,343
4,048
491
3,266
8,077
28,600
0
W
Ymir
10,141
2,521
859
4,976
16,526
19,803
377
1,793
14,733
32,716
0
L
Thor
4,708
1,811
0
4,711
14,251
5,749
0
3,963
10,288
0
40,353
W
Cupid
19,496
14,196
465
7,437
10,176
4,779
6,117
725
9,451
0
90,858
W
Aphrodite
vDylan27
Aphrodite
410
145
281
754
10,452
3,339
81
979
9,473
9,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,252
Gold Earned
37,080
386
Minions Killed
273
0
Camps Cleared
0
1,443,049
Distance Traveled
1,264,589
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,908
406
37
2
0
214,187
0
L
Ares
6,032
355
21
1
0
224,280
0
W
Loki
10,565
621
134
8
0
335,969
0
L
Achilles
8,884
523
86
5
0
292,970
0
L
Medusa
7,751
456
53
3
0
279,316
2
W
Freya
8,822
519
37
2
0
256,217
0
W
Ymir
10,451
615
27
2
0
314,163
2
L
Thor
7,505
441
76
4
0
253,836
0
W
Cupid
12,031
708
173
10
0
292,743
1
W
Aphrodite
6,383
375
15
1
0
243,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role