Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
A Gentle Turtle
Danzaburou
Level 125
God Stats
12W - 16L
1,590 SR
Queue Stats
208W - 215L
1,483 Elo+
Party 1
Ares
Ares
Crimson05
Ares
Level 128
God Stats
22W - 21L
1,612 SR
Queue Stats
268W - 259L
1,565 Elo+
Party 1
Raijin
Raijin
Disability kun
Raijin
Level 147
God Stats
4W - 6L
1,344 SR
Queue Stats
277W - 278L
1,554 Elo+
Party 1
Chaac
Chaac
VIad The Dad
Chaac
Level 67
God Stats
2W - 1L
1,501 SR
Queue Stats
39W - 38L
1,586 Elo+
Party 1
Team Averages
Level 121
1,509 SR
1,538 Elo+

VS

Team Averages
Level 113
1,474 SR
1,502 Elo+
Hades
Hades
CoinGecko1
Hades
Level 129
God Stats
67W - 36L
1,649 SR
Queue Stats
303W - 252L
1,589 Elo+
Solo
Janus
Janus
EarthbornLamb93
Janus
Level 122
God Stats
1W - 3L
1,221 SR
Queue Stats
19W - 22L
1,462 Elo+
Party 2
Artemis
Artemis
GB II Killer II
Artemis
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 174L
1,460 Elo+
Party 2
Ares
Ares
OnlyplayNuWa
Ares
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 52L
1,516 Elo+
Solo
Nike
Nike
davendrarum
Nike
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 64L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
4 / 3 / 1
6,521
593
7,241
8,094
2,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Danzaburou
A Gentle Turtle
Danzaburou
12
5 / 0 / 3
7,311
665
5,354
7,582
2,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
11
4 / 2 / 6
6,859
624
6,842
8,743
5,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
5 / 1 / 1
6,720
611
4,691
5,230
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 2 / 3
5,796
527
4,417
7,276
3,900
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
11
3 / 2 / 3
6,385
580
7,965
10,804
5,542
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 3 / 1
5,437
494
3,211
5,492
1,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 5 / 3
5,126
466
3,505
6,283
1,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 4 / 3
5,506
501
4,640
8,217
3,166
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

11
2 / 4 / 3
6,374
579
3,337
8,409
3,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
18
Kills
8
8
Deaths
18
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
4
3
1
1.5
W
Danzaburou
A Gentle Turtle
Danzaburou
5
0
3
6.5
L
Hades
3
2
3
2.25
W
Ares
4
2
6
3.5
W
5
1
1
5.5
L
0
3
1
0.17
L
1
5
3
0.5
L
2
4
3
0.88
W
0
2
3
0.75
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,545
Damage
22,658
36,925
Taken
39,205
15,893
Mitigated
14,988
9,486
Healing
9,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
7,241
2,417
0
933
8,094
2,596
0
3,708
4,386
0
39,084
W
Danzaburou
A Gentle Turtle
Danzaburou
5,354
2,537
0
4,443
7,582
2,635
583
1,719
5,863
0
42,712
L
Hades
7,965
1,117
410
4,621
10,804
5,542
822
974
9,830
32,312
0
W
Ares
6,842
199
0
834
8,743
5,074
0
4,700
4,043
15,158
0
W
4,691
608
0
1,435
5,230
1,688
195
1,934
3,296
37,113
0
L
3,211
64
0
1,180
5,492
1,596
36
3,312
2,180
32,712
0
L
3,505
1,334
0
751
6,283
1,648
0
3,409
2,874
0
14,555
L
4,640
73
0
2,582
8,217
3,166
0
2,783
5,434
19,772
0
W
4,417
900
0
1,841
7,276
3,900
380
3,755
3,521
0
26,623
L
3,337
608
0
235
8,409
3,036
0
1,055
7,354
0
27,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,207
Gold Earned
28,828
288
Minions Killed
238
0
Camps Cleared
0
1,029,590
Distance Traveled
1,004,219
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,521
593
71
6
0
211,523
4
W
Danzaburou
7,311
665
69
6
0
181,020
4
L
Hades
6,385
580
62
6
0
206,760
1
W
Ares
6,859
624
19
2
0
218,660
2
W
Raijin
6,720
611
74
7
0
196,384
3
L
Janus
5,437
494
62
6
0
199,705
2
L
Artemis
5,126
466
16
1
0
171,897
2
L
Ares
5,506
501
32
3
0
227,296
1
W
Chaac
5,796
527
55
5
0
222,003
0
L
Nike
6,374
579
66
6
0
198,561
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role