Player Matchup

Ymir
Ymir
 
Ymir
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
DTM144
Apollo
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
123W - 121L
1,611 Elo+
Solo
Ra
Ra
SirMeliodaz
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 52L
1,596 Elo+
Solo
Loki
Loki
TheSoapanator
Loki
Level 29
God Stats
1W - 1L
1,872 SR
Queue Stats
62W - 44L
1,570 Elo+
Solo
Team Averages
Level 23
1,574 SR
1,555 Elo+

VS

Team Averages
Level 23
1,542 SR
1,513 Elo+
Cthulhu
Cthulhu
DEKU JEV
Cthulhu
Level 15
God Stats
0W - 1L
1,798 SR
Queue Stats
0W - 2L
1,265 Elo+
Solo
Thanatos
Thanatos
ItachiVendeTacos
Thanatos
Level 22
God Stats
0W - 3L
1,159 SR
Queue Stats
42W - 40L
1,532 Elo+
Solo
King Arthur
King Arthur
PhDsCUF
King Arthur
Level 26
God Stats
7W - 5L
1,672 SR
Queue Stats
53W - 31L
1,692 Elo+
Solo
Janus
Janus
TheDiablillox
Janus
Level 27
God Stats
5W - 4L
1,579 SR
Queue Stats
79W - 64L
1,579 Elo+
Solo
Izanami
Izanami
VicLikesAnime
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
2 / 0 / 2
5,634
563
2,656
5,423
2,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ganesha
 
Ganesha
9
0 / 2 / 9
5,374
537
2,436
6,900
2,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
DTM144
Apollo
11
3 / 0 / 1
5,849
585
3,817
4,471
1,052
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 1 / 4
6,482
648
4,876
3,586
1,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
6 / 1 / 1
6,373
637
8,502
6,050
1,846
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DEKU JEV
Cthulhu
9
1 / 2 / 2
5,779
578
3,087
6,655
3,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 6 / 1
5,129
513
2,814
7,907
2,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
PhDsCUF
King Arthur
9
0 / 3 / 2
5,461
546
4,547
8,379
3,626
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
1 / 3 / 0
5,412
541
1,935
5,972
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
9
1 / 2 / 0
5,453
545
3,185
6,575
1,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
15
Kills
4
4
Deaths
16
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
2
3
W
Ganesha
 
Ganesha
0
2
9
2.25
L
Cthulhu
DEKU JEV
Cthulhu
1
2
2
1
W
Apollo
DTM144
Apollo
3
0
1
3.5
L
1
6
1
0.25
L
King Arthur
PhDsCUF
King Arthur
0
3
2
0.33
W
4
1
4
6
L
1
3
0
0.33
W
6
1
1
6.5
L
Izanami
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,287
Damage
15,568
26,430
Taken
35,488
8,956
Mitigated
12,158
7,373
Healing
11,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,656
854
0
1,732
5,423
2,506
0
1,060
4,325
18,629
0
W
Ganesha
 
Ganesha
2,436
370
0
500
6,900
2,406
0
1,303
5,515
19,308
0
L
Cthulhu
DEKU JEV
Cthulhu
3,087
34
99
1,430
6,655
3,162
0
1,806
4,849
16,989
0
W
Apollo
DTM144
Apollo
3,817
2,324
135
2,310
4,471
1,052
0
630
3,799
0
33,362
L
2,814
298
0
3,842
7,907
2,141
0
3,477
4,430
0
18,580
L
King Arthur
PhDsCUF
King Arthur
4,547
459
0
2,647
8,379
3,626
0
889
7,490
0
28,453
W
4,876
318
444
1,007
3,586
1,146
35
1,048
2,484
41,253
0
L
1,935
0
0
500
5,972
1,662
0
2,057
3,915
27,803
0
W
8,502
2,345
0
1,245
6,050
1,846
0
765
5,285
0
27,203
L
Izanami
3,185
1,018
0
2,643
6,575
1,567
0
1,739
4,836
0
27,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,712
Gold Earned
27,234
276
Minions Killed
256
0
Camps Cleared
0
1,070,216
Distance Traveled
1,002,822
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,634
563
39
4
0
215,295
4
W
Ganesha
5,374
537
28
3
0
211,614
1
L
Cthulhu
5,779
578
27
3
0
230,898
3
W
Apollo
5,849
585
69
7
0
206,768
4
L
Thanatos
5,129
513
49
5
0
202,681
0
L
King Arthur
5,461
546
58
6
0
196,752
1
W
Ra
6,482
648
92
9
0
230,043
1
L
Janus
5,412
541
60
6
0
197,858
3
W
Loki
6,373
637
48
5
0
206,496
2
L
Izanami
5,453
545
62
6
0
174,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role