Player Matchup

Chaac
Chaac
BeToxicPls
Chaac
Level 16
God Stats
20W - 14L
1,325 SR
Queue Stats
114W - 99L
1,496 Elo+
Solo
Hachiman
Hachiman
Player4297
Hachiman
Level 14
God Stats
15W - 31L
1,259 SR
Queue Stats
354W - 437L
1,255 Elo+
Solo
Ao Kuang
Ao Kuang
Ryan2287
Ao Kuang
Level 21
God Stats
3W - 2L
1,524 SR
Queue Stats
52W - 42L
1,357 Elo+
Solo
Ra
Ra
axelway08
Ra
Level 17
God Stats
8W - 14L
1,817 SR
Queue Stats
63W - 85L
1,496 Elo+
Solo
Ymir
Ymir
damm1t777
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 14
1,485 SR
1,421 Elo+

VS

Team Averages
Level 25
1,667 SR
1,540 Elo+
Arachne
Arachne
Conndor
Arachne
Level 29
God Stats
5W - 2L
1,854 SR
Queue Stats
30W - 16L
1,667 Elo+
Party 1
Ganesha
Ganesha
Danqeth
Ganesha
Level 26
God Stats
2W - 1L
1,524 SR
Queue Stats
13W - 13L
1,513 Elo+
Party 1
Olorun
Olorun
GrizzlyStevie
Olorun
Level 14
God Stats
3W - 1L
1,737 SR
Queue Stats
6W - 8L
1,417 Elo+
Party 1
Sol
Sol
Lakobos77
Sol
Level 32
God Stats
22W - 11L
1,719 SR
Queue Stats
30W - 21L
1,612 Elo+
Party 1
Cernunnos
Cernunnos
Soled_By_saciiii
Cernunnos
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 12L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
7 / 1 / 2
10,815
636
13,108
15,679
16,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
Player4297
Hachiman
12
1 / 12 / 1
7,991
470
4,335
13,954
4,281
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
Ryan2287
Ao Kuang
13
4 / 9 / 3
8,642
508
10,653
17,113
5,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 6 / 1
8,719
513
6,651
10,168
3,837
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
9
0 / 10 / 1
6,480
381
1,385
18,630
9,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Conndor
Arachne
15
9 / 3 / 7
9,967
586
11,209
11,966
5,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Danqeth
Ganesha
15
2 / 1 / 29
10,363
610
11,121
8,823
7,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 1 / 7
8,884
523
10,709
10,494
4,069
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
23 / 3 / 1
11,517
677
19,608
15,844
7,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
14
0 / 8 / 2
8,312
489
5,152
10,137
3,393
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
84
15
Kills
38
38
Deaths
16
8
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Chaac
7
1
2
8
W
Arachne
Conndor
Arachne
9
3
7
4.17
W
Ganesha
Danqeth
Ganesha
2
1
29
16.5
W
4
1
7
7.5
W
23
3
1
7.83
L
Hachiman
Player4297
Hachiman
1
12
1
0.13
L
Ao Kuang
Ryan2287
Ao Kuang
4
9
3
0.61
W
Cernunnos
0
8
2
0.13
L
3
6
1
0.58
L
Ymir
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,132
Damage
57,799
75,544
Taken
57,264
40,248
Mitigated
28,574
17,292
Healing
20,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
13,108
579
0
9,213
15,679
16,507
750
4,385
11,294
0
74,804
W
Arachne
Conndor
Arachne
11,209
8,533
0
2,746
11,966
5,890
139
3,047
8,709
0
44,325
W
Ganesha
Danqeth
Ganesha
11,121
1,294
0
3,436
8,823
7,583
903
2,765
6,028
34,225
0
W
10,709
4,840
140
5,362
10,494
4,069
1,635
7,322
3,112
46,837
0
W
19,608
9,710
0
8,482
15,844
7,639
4,925
2,466
13,258
85,927
5,348
L
Hachiman
Player4297
Hachiman
4,335
2,749
0
666
13,954
4,281
1,214
11,197
2,757
0
33,410
L
Ao Kuang
Ryan2287
Ao Kuang
10,653
3,994
0
4,292
17,113
5,799
588
4,887
12,226
41,559
0
W
Cernunnos
5,152
2,810
0
372
10,137
3,393
1,059
3,089
6,534
0
36,890
L
6,651
0
885
1,571
10,168
3,837
0
5,841
4,327
44,037
0
L
Ymir
1,385
175
0
665
18,630
9,824
0
14,272
4,358
12,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,647
Gold Earned
49,043
392
Minions Killed
420
0
Camps Cleared
0
1,416,437
Distance Traveled
1,635,234
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,815
636
153
9
0
320,347
2
W
Arachne
9,967
586
73
4
0
353,764
0
W
Ganesha
10,363
610
16
1
0
364,385
1
W
Olorun
8,884
523
92
5
0
317,522
0
W
Sol
11,517
677
171
10
0
298,537
0
L
Hachiman
7,991
470
68
4
0
250,772
0
L
Ao Kuang
8,642
508
68
4
0
293,477
1
W
Cernunnos
8,312
489
68
4
0
301,026
1
L
Ra
8,719
513
89
5
0
300,235
5
L
Ymir
6,480
381
14
1
0
251,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role