Player Matchup

Loki
Loki
BalooGamer
Loki
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 9L
1,662 Elo+
Party 2
Fenrir
Fenrir
NHR_bangalo
Fenrir
Level 5
God Stats
3W - 10L
1,328 SR
Queue Stats
19W - 39L
1,593 Elo+
Solo
Neith
Neith
ORYisNUTTY
Neith
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
99W - 83L
1,644 Elo+
Solo
Olorun
Olorun
elchaneke12
Olorun
Level 27
God Stats
0W - 2L
1,477 SR
Queue Stats
6W - 8L
1,602 Elo+
Party 2
Cthulhu
Cthulhu
lDrablowl
Cthulhu
Level 17
God Stats
1W - 7L
1,243 SR
Queue Stats
4W - 13L
1,473 Elo+
Party 2
Team Averages
Level 18
1,410 SR
1,595 Elo+

VS

Team Averages
Level 35
1,637 SR
1,612 Elo+
Chaac
Chaac
Bioli
Chaac
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
184W - 165L
1,679 Elo+
Party 1
Hou Yi
Hou Yi
Kimosabu
Hou Yi
Level 128
God Stats
6W - 4L
1,713 SR
Queue Stats
473W - 402L
1,602 Elo+
Party 1
Hera
Hera
Roronoa Zoro Ka
Hera
Level 28
God Stats
2W - 0L
1,942 SR
Queue Stats
78W - 67L
1,561 Elo+
Solo
Zeus
Zeus
TheDevilishSmurf
Zeus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,719 Elo+
Solo
Jormungandr
Jormungandr
TheInjuredArm
Jormungandr
Level 5
God Stats
7W - 5L
1,527 SR
Queue Stats
19W - 24L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 0
6,967
498
3,564
9,877
3,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
5
0 / 10 / 1
4,739
339
1,279
9,931
2,808
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
11
4 / 5 / 3
7,351
525
7,007
8,768
2,888
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
9
0 / 7 / 2
5,483
392
1,657
8,254
3,122
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
lDrablowl
Cthulhu
7
0 / 6 / 3
5,594
400
2,950
10,082
4,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bioli
Chaac
13
1 / 2 / 0
8,092
578
3,399
7,669
6,568
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
Kimosabu
Hou Yi
14
10 / 3 / 6
8,964
640
10,783
8,746
2,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

16
4 / 1 / 5
9,451
675
5,680
3,773
1,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
12 / 1 / 4
9,267
662
12,664
7,412
2,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
TheInjuredArm
Jormungandr
12
2 / 1 / 2
6,980
499
2,329
4,362
2,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
8
Kills
29
30
Deaths
8
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
2
0
2
W
Chaac
Bioli
Chaac
1
2
0
0.5
W
Hou Yi
Kimosabu
Hou Yi
10
3
6
4.33
L
Fenrir
0
10
1
0.05
L
Neith
4
5
3
1.1
W
4
1
5
6.5
W
12
1
4
14
W
Jormungandr
TheInjuredArm
Jormungandr
2
1
2
3
L
Olorun
0
7
2
0.14
L
Cthulhu
lDrablowl
Cthulhu
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,457
Damage
34,855
46,912
Taken
31,962
16,655
Mitigated
15,054
6,294
Healing
8,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,564
1,170
0
2,281
9,877
3,166
0
4,230
5,617
0
33,456
W
Chaac
Bioli
Chaac
3,399
157
0
2,608
7,669
6,568
259
266
7,403
0
44,682
W
Hou Yi
Kimosabu
Hou Yi
10,783
7,664
0
2,476
8,746
2,567
2,093
1,932
6,814
0
55,928
L
Fenrir
1,279
845
0
410
9,931
2,808
0
2,597
7,304
0
14,205
L
Neith
7,007
3,453
0
2,233
8,768
2,888
0
3,899
4,659
0
38,350
W
5,680
1,344
0
672
3,773
1,238
2,065
889
2,884
66,171
0
W
12,664
3,203
0
1,476
7,412
2,153
593
793
6,619
54,363
0
W
Jormungandr
TheInjuredArm
Jormungandr
2,329
500
0
834
4,362
2,528
36
727
3,635
28,154
0
L
Olorun
1,657
472
0
1,023
8,254
3,122
0
6,455
1,799
21,892
0
L
Cthulhu
lDrablowl
Cthulhu
2,950
694
0
347
10,082
4,671
0
3,102
6,860
9,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,134
Gold Earned
42,754
211
Minions Killed
500
0
Camps Cleared
0
1,243,568
Distance Traveled
1,310,865
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,967
498
61
4
0
293,719
0
W
Chaac
8,092
578
111
8
0
238,247
0
W
Hou Yi
8,964
640
98
7
0
246,610
0
L
Fenrir
4,739
339
17
1
0
239,332
0
L
Neith
7,351
525
87
6
0
228,045
6
W
Hera
9,451
675
148
11
0
260,799
4
W
Zeus
9,267
662
90
6
0
283,523
0
W
Jormungandr
6,980
499
53
4
0
281,686
1
L
Olorun
5,483
392
39
3
0
228,835
0
L
Cthulhu
5,594
400
7
1
0
253,637
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role