Player Matchup

Merlin
Merlin
CHANGWEIDRIFT
Merlin
Level 15
God Stats
7W - 5L
1,669 SR
Queue Stats
24W - 21L
1,451 Elo+
Solo
Ganesha
Ganesha
EmberNoble
Ganesha
Level 72
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 123L
1,382 Elo+
Party 2
Rama
Rama
Kaqzii
Rama
Level 11
God Stats
9W - 10L
1,332 SR
Queue Stats
12W - 14L
1,467 Elo+
Party 2
Bellona
Bellona
Sussybaka17745
Bellona
Level 2
God Stats
6W - 3L
1,500 SR
Queue Stats
200W - 168L
1,500 Elo+
Party 1
Mercury
Mercury
ziZombieHunter
Mercury
Level 119
God Stats
13W - 13L
1,425 SR
Queue Stats
548W - 427L
1,622 Elo+
Party 1
Team Averages
Level 44
1,485 SR
1,485 Elo+

VS

Team Averages
Level 26
1,432 SR
1,423 Elo+
Cu Chulainn
Cu Chulainn
M3rich165
Cu Chulainn
Level 28
God Stats
1W - 7L
1,130 SR
Queue Stats
118W - 132L
1,479 Elo+
Solo
Kukulkan
Kukulkan
r45thmn
Kukulkan
Level 5
God Stats
2W - 2L
1,528 SR
Queue Stats
4W - 6L
1,408 Elo+
Solo
Medusa
Medusa
rivergearmex
Medusa
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 35L
1,471 Elo+
Party 3
Arachne
Arachne
tuitionalboar
Arachne
Level 29
God Stats
44W - 43L
1,505 SR
Queue Stats
306W - 342L
1,493 Elo+
Solo
Yemoja
Yemoja
weirduwu
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,265 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 6
10,967
609
8,353
7,532
3,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
EmberNoble
Ganesha
15
1 / 2 / 8
9,747
542
6,420
12,543
10,171
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rama
Kaqzii
Rama
13
0 / 3 / 7
8,797
489
1,722
8,031
2,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
3 / 5 / 2
10,382
577
5,701
10,270
7,546
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
20 / 0 / 3
12,977
721
16,694
13,402
7,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
M3rich165
Cu Chulainn
16
5 / 8 / 1
10,005
556
12,083
15,761
12,849
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
r45thmn
Kukulkan
15
1 / 7 / 1
8,940
497
3,183
8,822
3,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Medusa
12
3 / 5 / 2
7,462
415
9,782
10,559
2,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
14
2 / 4 / 3
8,554
475
5,058
11,493
4,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Yemoja
weirduwu
Yemoja
11
0 / 5 / 4
7,339
408
1,837
9,161
6,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
22
29
Kills
11
11
Deaths
29
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
W
Ganesha
EmberNoble
Ganesha
1
2
8
2.5
W
Rama
Kaqzii
Rama
0
3
7
1.17
L
Cu Chulainn
M3rich165
Cu Chulainn
5
8
1
0.69
W
3
5
2
0.8
L
Kukulkan
r45thmn
Kukulkan
1
7
1
0.21
L
Medusa
3
5
2
0.8
L
Arachne
2
4
3
0.88
L
Yemoja
weirduwu
Yemoja
0
5
4
0.4
W
20
0
3
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,890
Damage
31,943
51,778
Taken
55,796
31,024
Mitigated
30,237
7,538
Healing
7,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,353
833
0
1,076
7,532
3,241
2,148
1,903
5,629
76,429
0
W
Ganesha
EmberNoble
Ganesha
6,420
676
0
1,250
12,543
10,171
967
1,010
11,533
32,310
0
W
Rama
Kaqzii
Rama
1,722
932
0
2,012
8,031
2,816
2,006
406
7,625
0
43,611
L
Cu Chulainn
M3rich165
Cu Chulainn
12,083
3,942
0
551
15,761
12,849
796
0
15,761
7,680
48,525
W
5,701
4,120
0
1,340
10,270
7,546
154
904
9,366
0
54,573
L
Kukulkan
r45thmn
Kukulkan
3,183
194
0
415
8,822
3,432
662
2,689
6,133
50,740
0
L
Medusa
9,782
4,910
0
2,714
10,559
2,561
0
4,409
6,050
0
38,429
L
Arachne
5,058
3,299
0
2,182
11,493
4,606
0
4,187
7,179
0
57,347
L
Yemoja
weirduwu
Yemoja
1,837
200
474
1,176
9,161
6,789
0
3,261
5,900
10,086
0
W
16,694
11,368
0
1,860
13,402
7,250
0
2,452
10,950
0
106,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,870
Gold Earned
42,300
581
Minions Killed
406
0
Camps Cleared
0
1,741,723
Distance Traveled
1,446,576
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,967
609
163
9
0
337,619
4
W
Ganesha
9,747
542
21
1
0
314,478
1
W
Rama
8,797
489
122
7
0
282,273
0
L
Cu Chulainn
10,005
556
104
6
0
296,020
0
W
Bellona
10,382
577
126
7
0
346,056
1
L
Kukulkan
8,940
497
117
7
0
283,417
2
L
Medusa
7,462
415
65
4
0
266,187
4
L
Arachne
8,554
475
100
6
0
368,429
0
L
Yemoja
7,339
408
20
1
0
232,523
0
W
Mercury
12,977
721
149
8
0
461,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role