Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
Shundori
Osiris
Level 41
God Stats
8W - 6L
1,659 SR
Queue Stats
323W - 234L
1,741 Elo+
Party 3
Raijin
Raijin
jakobw98
Raijin
Level 41
God Stats
6W - 4L
1,552 SR
Queue Stats
142W - 115L
1,650 Elo+
Party 1
Cthulhu
Cthulhu
meanpane
Cthulhu
Level 139
God Stats
28W - 30L
1,511 SR
Queue Stats
531W - 540L
1,558 Elo+
Solo
Danzaburou
Danzaburou
zatch2134
Danzaburou
Level 58
God Stats
4W - 0L
1,649 SR
Queue Stats
89W - 64L
1,818 Elo+
Party 1
Team Averages
Level 63
1,574 SR
1,653 Elo+

VS

Team Averages
Level 45
1,751 SR
1,646 Elo+
Cerberus
Cerberus
DaddyFatCuck
Cerberus
Level 14
God Stats
3W - 2L
1,804 SR
Queue Stats
195W - 161L
1,591 Elo+
Party 2
Neith
Neith
DarkKitteh
Neith
Level 68
God Stats
14W - 4L
1,974 SR
Queue Stats
50W - 32L
1,730 Elo+
Party 2
Horus
Horus
PureElm1
Horus
Level 69
God Stats
7W - 6L
1,645 SR
Queue Stats
276W - 240L
1,657 Elo+
Party 2
Kukulkan
Kukulkan
TRUErod
Kukulkan
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 10L
1,560 Elo+
Party 2
Thanatos
Thanatos
fatality150
Thanatos
Level 67
God Stats
8W - 9L
1,834 SR
Queue Stats
251W - 212L
1,694 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 0 / 9
8,143
626
8,222
7,440
2,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
Shundori
Osiris
14
7 / 0 / 4
8,607
662
8,951
9,607
4,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
jakobw98
Raijin
13
4 / 1 / 4
7,870
605
5,337
4,957
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
meanpane
Cthulhu
12
2 / 1 / 6
6,904
531
2,959
5,913
2,481
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
zatch2134
Danzaburou
13
2 / 1 / 1
8,087
622
4,056
5,646
1,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DaddyFatCuck
Cerberus
9
0 / 5 / 0
5,107
393
2,530
9,084
6,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
9
1 / 4 / 1
5,780
445
3,869
7,120
2,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
PureElm1
Horus
9
1 / 3 / 1
6,165
474
2,905
9,432
5,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
TRUErod
Kukulkan
9
1 / 2 / 0
5,787
445
2,825
4,948
1,491
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
fatality150
Thanatos
11
0 / 5 / 2
6,328
487
3,394
8,946
3,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
19
Kills
3
3
Deaths
19
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
9
8.5
L
Cerberus
DaddyFatCuck
Cerberus
0
5
0
0
L
Neith
1
4
1
0.38
L
Horus
PureElm1
Horus
1
3
1
0.5
W
Osiris
Shundori
Osiris
7
0
4
9
L
Kukulkan
TRUErod
Kukulkan
1
2
0
0.5
L
Thanatos
fatality150
Thanatos
0
5
2
0.2
W
Raijin
jakobw98
Raijin
4
1
4
6
W
Cthulhu
meanpane
Cthulhu
2
1
6
5
W
Danzaburou
zatch2134
Danzaburou
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,525
Damage
15,523
33,563
Taken
39,530
13,493
Mitigated
19,157
11,658
Healing
11,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,222
1,963
0
1,762
7,440
2,974
0
1,154
6,231
0
57,771
L
Cerberus
DaddyFatCuck
Cerberus
2,530
399
0
1,874
9,084
6,513
0
1,041
8,043
16,378
0
L
Neith
3,869
1,385
0
1,560
7,120
2,006
0
1,448
5,672
0
30,545
L
Horus
PureElm1
Horus
2,905
1,559
627
3,012
9,432
5,993
0
2,090
7,342
0
14,736
W
Osiris
Shundori
Osiris
8,951
3,416
0
5,622
9,607
4,669
240
1,937
7,436
0
50,663
L
Kukulkan
TRUErod
Kukulkan
2,825
240
0
0
4,948
1,491
0
2,648
2,300
24,153
0
L
Thanatos
fatality150
Thanatos
3,394
2,088
0
4,409
8,946
3,154
0
1,069
7,877
0
38,624
W
Raijin
jakobw98
Raijin
5,337
164
0
636
4,957
1,755
0
1,098
3,859
38,258
0
W
Cthulhu
meanpane
Cthulhu
2,959
114
1,022
1,727
5,913
2,481
35
877
5,036
24,447
0
W
Danzaburou
zatch2134
Danzaburou
4,056
2,147
0
889
5,646
1,614
3,097
0
5,646
0
50,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,611
Gold Earned
29,167
410
Minions Killed
242
0
Camps Cleared
0
1,272,077
Distance Traveled
1,165,181
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,143
626
106
8
0
274,416
3
L
Cerberus
5,107
393
32
2
0
207,926
0
L
Neith
5,780
445
59
5
0
193,285
2
L
Horus
6,165
474
26
2
0
249,495
6
W
Osiris
8,607
662
89
7
0
275,265
4
L
Kukulkan
5,787
445
48
4
0
262,287
0
L
Thanatos
6,328
487
77
6
0
252,188
2
W
Raijin
7,870
605
70
5
0
224,213
4
W
Cthulhu
6,904
531
40
3
0
262,863
4
W
Danzaburou
8,087
622
105
8
0
235,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role