Player Matchup

Sobek
Sobek
Cookiexbandit
Sobek
Level 109
God Stats
5W - 10L
1,380 SR
Queue Stats
212W - 242L
1,518 Elo+
Party 1
Hercules
Hercules
TheShafft
Hercules
Level 64
God Stats
11W - 11L
1,580 SR
Queue Stats
126W - 159L
1,423 Elo+
Party 1
Rama
Rama
The_buck502
Rama
Level 126
God Stats
14W - 12L
1,584 SR
Queue Stats
335W - 353L
1,522 Elo+
Party 1
Scylla
Scylla
flixleplik
Scylla
Level 33
God Stats
9W - 5L
1,698 SR
Queue Stats
137W - 92L
1,670 Elo+
Solo
Eset
Eset
remixmoon
Eset
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
339W - 351L
1,473 Elo+
Solo
Team Averages
Level 76
1,549 SR
1,521 Elo+

VS

Team Averages
Level 61
1,566 SR
1,658 Elo+
Chiron
Chiron
JahWasTaken
Chiron
Level 67
God Stats
39W - 22L
1,758 SR
Queue Stats
387W - 240L
1,743 Elo+
Party 2
Ymir
Ymir
Shikanorii
Ymir
Level 77
God Stats
0W - 4L
1,437 SR
Queue Stats
485W - 366L
1,732 Elo+
Party 2
Hercules
Hercules
Somar16
Hercules
Level 49
God Stats
0W - 4L
1,485 SR
Queue Stats
219W - 151L
1,717 Elo+
Party 2
Merlin
Merlin
Xero Die
Merlin
Level 32
God Stats
12W - 21L
1,384 SR
Queue Stats
51W - 54L
1,456 Elo+
Solo
Horus
Horus
buren05
Horus
Level 81
God Stats
12W - 7L
1,765 SR
Queue Stats
286W - 212L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 5
7,063
441
3,735
14,102
9,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
TheShafft
Hercules
14
1 / 3 / 3
7,848
491
2,747
11,190
5,916
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 2 / 2
8,545
534
4,315
8,151
2,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
flixleplik
Scylla
15
4 / 1 / 5
8,920
558
12,211
9,506
2,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Eset
18
9 / 0 / 3
10,753
672
11,741
8,378
3,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
3 / 2 / 3
8,377
524
10,099
8,857
3,162
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 7 / 1
6,911
432
4,092
12,172
5,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
Somar16
Hercules
11
2 / 2 / 3
7,914
495
5,770
12,563
5,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Merlin
Xero Die
Merlin
12
1 / 4 / 0
7,025
439
1,992
7,753
2,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Horus
buren05
Horus
14
2 / 2 / 1
8,560
535
8,229
8,251
4,664
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
17
Kills
9
10
Deaths
17
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
4
5
0.63
L
Chiron
3
2
3
2.25
L
1
7
1
0.21
L
Hercules
Somar16
Hercules
2
2
3
1.75
W
Hercules
TheShafft
Hercules
1
3
3
0.83
W
3
2
2
2
L
Merlin
Xero Die
Merlin
1
4
0
0.25
L
Horus
buren05
Horus
2
2
1
1.25
W
Scylla
flixleplik
Scylla
4
1
5
6.5
W
Eset
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,749
Damage
30,182
51,327
Taken
49,596
24,323
Mitigated
20,760
17,158
Healing
12,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,735
410
0
3,616
14,102
9,996
500
1,098
12,984
16,121
0
L
Chiron
10,099
4,828
559
3,297
8,857
3,162
0
4,633
4,195
0
61,696
L
4,092
962
0
855
12,172
5,280
0
7,909
4,263
36,762
3,299
L
Hercules
Somar16
Hercules
5,770
1,225
0
3,989
12,563
5,100
0
7,297
5,266
0
24,430
W
Hercules
TheShafft
Hercules
2,747
468
0
4,364
11,190
5,916
492
608
10,556
0
35,302
W
4,315
3,339
0
3,729
8,151
2,069
3,144
0
8,151
0
53,507
L
Merlin
Xero Die
Merlin
1,992
157
0
1,349
7,753
2,554
848
4,584
3,169
34,291
0
L
Horus
buren05
Horus
8,229
3,342
84
2,567
8,251
4,664
0
3,235
5,016
0
51,577
W
Scylla
flixleplik
Scylla
12,211
1,263
0
1,966
9,506
2,925
0
801
8,649
68,438
0
W
Eset
11,741
637
604
2,879
8,378
3,417
71
3,213
5,017
82,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,129
Gold Earned
38,787
457
Minions Killed
393
0
Camps Cleared
0
1,491,907
Distance Traveled
1,414,683
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,063
441
28
2
0
288,872
5
L
Chiron
8,377
524
102
6
0
294,611
7
L
Ymir
6,911
432
78
5
0
261,007
4
L
Hercules
7,914
495
40
3
0
317,198
0
W
Hercules
7,848
491
70
4
0
302,096
0
W
Rama
8,545
534
103
6
0
278,298
1
L
Merlin
7,025
439
65
4
0
255,586
6
L
Horus
8,560
535
108
7
0
286,281
3
W
Scylla
8,920
558
107
7
0
322,210
4
W
Eset
10,753
672
149
9
0
300,431
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role