Player Matchup

Cthulhu
Cthulhu
KurtJekyll
Cthulhu
Level 17
God Stats
2W - 2L
1,684 SR
Queue Stats
11W - 10L
1,552 Elo+
Solo
Chiron
Chiron
REGULUS678
Chiron
Level 17
God Stats
1W - 1L
1,493 SR
Queue Stats
35W - 33L
1,519 Elo+
Solo
Ra
Ra
brandrid
Ra
Level 27
God Stats
2W - 1L
1,896 SR
Queue Stats
108W - 85L
1,565 Elo+
Solo
Guan Yu
Guan Yu
jgsmite2
Guan Yu
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,499 Elo+
Solo
The Morrigan
The Morrigan
supdude565
The Morrigan
Level 27
God Stats
1W - 3L
1,542 SR
Queue Stats
121W - 123L
1,582 Elo+
Solo
Team Averages
Level 19
1,623 SR
1,544 Elo+

VS

Team Averages
Level 24
1,628 SR
1,563 Elo+
Fenrir
Fenrir
BriannNnN
Fenrir
Level 25
God Stats
3W - 3L
1,461 SR
Queue Stats
79W - 65L
1,557 Elo+
Solo
Jormungandr
Jormungandr
CelloJ
Jormungandr
Level 29
God Stats
12W - 10L
1,619 SR
Queue Stats
112W - 109L
1,536 Elo+
Solo
Ymir
Ymir
Majinbooster
Ymir
Level 27
God Stats
7W - 1L
1,885 SR
Queue Stats
39W - 42L
1,511 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
camsua13
Ah Muzen Cab
Level 27
God Stats
9W - 6L
1,675 SR
Queue Stats
201W - 214L
1,585 Elo+
Solo
Baron Samedi
Baron Samedi
gottimedout
Baron Samedi
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KurtJekyll
Cthulhu
5
0 / 2 / 1
4,239
471
3,499
6,935
2,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
REGULUS678
Chiron
7
1 / 1 / 0
4,344
483
2,862
6,488
1,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

8
2 / 4 / 1
5,139
571
1,518
5,758
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
jgsmite2
Guan Yu
10
5 / 1 / 1
5,958
662
5,294
6,504
3,856
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

The Morrigan
supdude565
The Morrigan
5
0 / 2 / 0
3,955
439
1,007
2,420
673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BriannNnN
Fenrir
9
5 / 4 / 0
5,734
637
4,058
6,556
1,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
CelloJ
Jormungandr
6
1 / 1 / 0
4,087
454
3,623
5,139
2,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 3
5,205
578
2,694
4,972
2,574
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ah Muzen Cab
camsua13
Ah Muzen Cab
9
0 / 0 / 3
4,833
537
5,550
3,774
1,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
gottimedout
Baron Samedi
9
4 / 0 / 1
5,584
620
4,705
5,401
2,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
8
Kills
10
10
Deaths
8
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BriannNnN
Fenrir
5
4
0
1.25
W
Jormungandr
CelloJ
Jormungandr
1
1
0
1
L
Cthulhu
KurtJekyll
Cthulhu
0
2
1
0.25
W
0
3
3
0.5
L
Chiron
REGULUS678
Chiron
1
1
0
1
L
2
4
1
0.63
W
Ah Muzen Cab
camsua13
Ah Muzen Cab
0
0
3
1.5
W
Baron Samedi
gottimedout
Baron Samedi
4
0
1
4.5
L
Guan Yu
jgsmite2
Guan Yu
5
1
1
5.5
L
The Morrigan
supdude565
The Morrigan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,180
Damage
20,630
28,105
Taken
25,842
9,585
Mitigated
10,044
10,191
Healing
9,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BriannNnN
Fenrir
4,058
1,939
0
2,392
6,556
1,782
0
979
5,577
0
21,033
W
Jormungandr
CelloJ
Jormungandr
3,623
610
208
1,637
5,139
2,319
0
1,630
3,509
11,133
0
L
Cthulhu
KurtJekyll
Cthulhu
3,499
330
85
1,147
6,935
2,181
0
2,815
3,922
7,636
0
W
2,694
884
0
861
4,972
2,574
0
135
4,837
24,523
0
L
Chiron
REGULUS678
Chiron
2,862
1,299
459
3,218
6,488
1,384
0
2,323
3,955
0
21,095
L
1,518
628
35
1,458
5,758
1,491
0
1,678
4,080
21,804
0
W
Ah Muzen Cab
camsua13
Ah Muzen Cab
5,550
2,351
0
2,340
3,774
1,302
36
727
3,047
0
27,756
W
Baron Samedi
gottimedout
Baron Samedi
4,705
709
0
2,216
5,401
2,067
0
2,483
2,848
26,945
0
L
Guan Yu
jgsmite2
Guan Yu
5,294
1,156
153
3,160
6,504
3,856
0
2,212
4,292
0
23,741
L
The Morrigan
supdude565
The Morrigan
1,007
200
0
476
2,420
673
0
1,586
644
9,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,635
Gold Earned
25,443
191
Minions Killed
224
0
Camps Cleared
0
741,728
Distance Traveled
809,832
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,734
637
44
5
0
179,137
3
W
Jormungandr
4,087
454
12
1
0
172,968
5
L
Cthulhu
4,239
471
10
1
0
157,429
5
W
Ymir
5,205
578
59
7
0
133,235
3
L
Chiron
4,344
483
53
6
0
139,208
1
L
Ra
5,139
571
47
5
0
148,796
0
W
Ah Muzen Cab
4,833
537
52
6
0
149,948
1
W
Baron Samedi
5,584
620
57
6
0
174,544
3
L
Guan Yu
5,958
662
52
6
0
175,679
5
L
The Morrigan
3,955
439
29
3
0
120,616
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role