Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
 
Yemoja
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DerekWies10
Ra
Level 1
God Stats
2W - 1L
1,500 SR
Queue Stats
163W - 124L
1,500 Elo+
Party 2
Bellona
Bellona
Dexdroid537
Bellona
Level 22
God Stats
23W - 16L
1,591 SR
Queue Stats
32W - 27L
1,386 Elo+
Solo
Izanami
Izanami
KN_GiraffeGod
Izanami
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,475 Elo+
Solo
Team Averages
Level 35
1,518 SR
1,472 Elo+

VS

Team Averages
Level 35
1,467 SR
1,410 Elo+
Bacchus
Bacchus
Tiddlywinks20
Bacchus
Level 30
God Stats
7W - 7L
1,580 SR
Queue Stats
56W - 42L
1,503 Elo+
Solo
Cu Chulainn
Cu Chulainn
WATTIRONAJI39
Cu Chulainn
Level 18
God Stats
4W - 8L
1,379 SR
Queue Stats
17W - 22L
1,371 Elo+
Party 1
Izanami
Izanami
akaari161
Izanami
Level 16
God Stats
1W - 4L
1,500 SR
Queue Stats
11W - 19L
1,315 Elo+
Party 1
Hel
Hel
ivancanx
Hel
Level 9
God Stats
1W - 5L
1,490 SR
Queue Stats
84W - 114L
1,421 Elo+
Solo
Pele
Pele
xx_owl_23
Pele
Level 100
God Stats
1W - 4L
1,389 SR
Queue Stats
384W - 408L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 1 / 2
5,582
507
4,398
6,420
1,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
 
Yemoja
8
1 / 0 / 2
5,392
490
832
2,304
822
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
7 / 0 / 1
7,279
662
6,261
4,415
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
Dexdroid537
Bellona
12
4 / 0 / 0
7,013
638
5,119
7,776
4,289
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Izanami
8
0 / 6 / 1
4,782
435
3,338
7,320
1,678
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
3 / 1 / 3
5,750
523
3,882
4,912
2,850
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
WATTIRONAJI39
Cu Chulainn
7
0 / 5 / 0
4,439
404
1,501
7,430
2,529
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
akaari161
Izanami
9
4 / 1 / 3
5,767
524
3,256
6,605
1,675
Boots

Boots

+6%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 5 / 0
4,339
394
1,226
4,637
1,405
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
11
0 / 2 / 0
5,901
536
4,400
8,290
2,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
14
Kills
7
7
Deaths
14
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
2
3
W
Yemoja
 
Yemoja
1
0
2
2
W
7
0
1
7.5
W
Bellona
Dexdroid537
Bellona
4
0
0
4
W
Izanami
0
6
1
0.08
L
Bacchus
3
1
3
4.5
L
Cu Chulainn
WATTIRONAJI39
Cu Chulainn
0
5
0
0
L
Izanami
akaari161
Izanami
4
1
3
5.5
L
0
5
0
0
L
Pele
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,948
Damage
14,265
28,235
Taken
31,874
10,232
Mitigated
11,342
8,972
Healing
8,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,398
1,719
0
1,156
6,420
1,878
364
552
5,868
0
26,806
W
Yemoja
 
Yemoja
832
157
1,640
1,195
2,304
822
0
889
1,415
4,053
0
W
6,261
1,193
185
2,134
4,415
1,565
54
1,180
3,235
49,431
0
W
Bellona
Dexdroid537
Bellona
5,119
2,289
0
2,136
7,776
4,289
498
148
7,628
0
41,505
W
Izanami
3,338
2,845
99
427
7,320
1,678
243
2,339
4,981
0
22,080
L
Bacchus
3,882
438
0
1,710
4,912
2,850
76
925
3,987
15,311
0
L
Cu Chulainn
WATTIRONAJI39
Cu Chulainn
1,501
569
0
1,380
7,430
2,529
30
1,911
5,519
0
16,028
L
Izanami
akaari161
Izanami
3,256
2,449
0
999
6,605
1,675
76
821
5,784
0
25,078
L
1,226
890
1,272
805
4,637
1,405
105
2,363
2,274
7,343
0
L
Pele
4,400
1,533
0
2,404
8,290
2,883
0
1,073
7,217
0
38,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,048
Gold Earned
26,196
302
Minions Killed
209
0
Camps Cleared
0
1,037,324
Distance Traveled
923,072
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,582
507
54
5
0
232,270
2
W
Yemoja
5,392
490
4
0
0
196,890
3
W
Ra
7,279
662
108
10
0
218,312
1
W
Bellona
7,013
638
96
9
0
223,091
0
W
Izanami
4,782
435
40
4
0
166,761
0
L
Bacchus
5,750
523
26
2
0
195,578
1
L
Cu Chulainn
4,439
404
32
3
0
186,254
0
L
Izanami
5,767
524
45
4
0
179,106
0
L
Hel
4,339
394
21
2
0
163,519
0
L
Pele
5,901
536
85
8
0
198,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role