Player Matchup

Ao Kuang
Ao Kuang
DdaRunawayInmate
Ao Kuang
Level 68
God Stats
10W - 6L
1,687 SR
Queue Stats
301W - 282L
1,470 Elo+
Solo
Medusa
Medusa
DeiamosFiera
Medusa
Level 87
God Stats
1W - 2L
1,392 SR
Queue Stats
9W - 10L
1,282 Elo+
Party 2
King Arthur
King Arthur
GomuGomuNoGabe
King Arthur
Level 129
God Stats
2W - 0L
1,501 SR
Queue Stats
18W - 17L
1,402 Elo+
Party 2
Merlin
Merlin
TechDudeQ
Merlin
Level 35
God Stats
1W - 0L
1,124 SR
Queue Stats
16W - 16L
1,390 Elo+
Party 2
Bacchus
Bacchus
chad_wellington
Bacchus
Level 80
God Stats
2W - 1L
1,301 SR
Queue Stats
16W - 16L
1,386 Elo+
Party 2
Team Averages
Level 80
1,401 SR
1,386 Elo+

VS

Team Averages
Level 48
1,476 SR
1,302 Elo+
Chang'e
Chang'e
DaHamBurglar400
Chang'e
Level 33
God Stats
2W - 3L
1,468 SR
Queue Stats
30W - 37L
1,345 Elo+
Party 1
Hachiman
Hachiman
Javier0599
Hachiman
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 131L
1,376 Elo+
Solo
Loki
Loki
Lil-Dboy22
Loki
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
1,278 Elo+
Party 1
Merlin
Merlin
MHAS-JAYZ
Merlin
Level 46
God Stats
7W - 9L
1,412 SR
Queue Stats
50W - 62L
1,352 Elo+
Party 1
Cerberus
Cerberus
OFFICIALTAVII
Cerberus
Level 3
God Stats
1W - 5L
1,500 SR
Queue Stats
11W - 18L
1,159 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 2
8,686
543
6,460
10,466
3,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
12
3 / 3 / 2
7,589
474
4,250
8,985
2,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
GomuGomuNoGabe
King Arthur
15
14 / 2 / 1
9,773
611
9,712
12,769
8,273
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
TechDudeQ
Merlin
13
2 / 3 / 4
7,982
499
7,603
8,164
2,701
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 2 / 11
7,734
483
4,988
11,206
10,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
5,263
329
2,497
7,734
2,270
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hachiman
Javier0599
Hachiman
13
1 / 3 / 1
7,365
460
5,125
8,903
2,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
10 / 5 / 0
9,646
603
9,070
13,043
4,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
MHAS-JAYZ
Merlin
11
0 / 6 / 4
7,222
451
8,098
9,303
3,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
OFFICIALTAVII
Cerberus
10
0 / 7 / 2
6,515
407
759
10,109
6,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
25
Kills
11
11
Deaths
26
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
6
1
2
7
W
Medusa
3
3
2
1.33
W
King Arthur
GomuGomuNoGabe
King Arthur
14
2
1
7.25
L
Hachiman
Javier0599
Hachiman
1
3
1
0.5
L
10
5
0
2
L
Merlin
MHAS-JAYZ
Merlin
0
6
4
0.33
L
Cerberus
OFFICIALTAVII
Cerberus
0
7
2
0.14
W
Merlin
TechDudeQ
Merlin
2
3
4
1.33
W
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,013
Damage
25,549
51,590
Taken
49,092
27,602
Mitigated
20,014
13,323
Healing
10,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,497
27
1,073
1,402
7,734
2,270
0
4,555
3,179
13,907
0
W
6,460
2,194
0
3,294
10,466
3,573
307
1,488
8,808
62,863
0
W
Medusa
4,250
1,523
0
1,332
8,985
2,911
0
575
8,408
0
40,769
W
King Arthur
GomuGomuNoGabe
King Arthur
9,712
1,116
0
2,837
12,769
8,273
959
2,835
9,612
0
45,774
L
Hachiman
Javier0599
Hachiman
5,125
2,587
0
2,064
8,903
2,921
0
4,292
4,611
0
36,493
L
9,070
2,348
0
3,698
13,043
4,708
0
3,280
9,763
0
49,297
L
Merlin
MHAS-JAYZ
Merlin
8,098
271
432
1,024
9,303
3,313
539
6,615
2,688
36,708
0
L
Cerberus
OFFICIALTAVII
Cerberus
759
60
0
459
10,109
6,802
71
309
9,800
18,786
0
W
Merlin
TechDudeQ
Merlin
7,603
440
99
1,280
8,164
2,701
1,430
3,436
4,298
42,247
0
W
4,988
507
612
3,869
11,206
10,144
190
1,993
9,110
16,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,764
Gold Earned
36,011
358
Minions Killed
300
0
Camps Cleared
0
1,433,313
Distance Traveled
1,347,156
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,263
329
21
1
0
209,444
0
W
Ao Kuang
8,686
543
98
6
0
317,466
1
W
Medusa
7,589
474
67
4
0
267,846
0
W
King Arthur
9,773
611
88
6
0
284,880
1
L
Hachiman
7,365
460
66
4
0
276,325
1
L
Loki
9,646
603
89
6
0
296,474
0
L
Merlin
7,222
451
75
5
0
284,518
0
L
Cerberus
6,515
407
49
3
0
280,395
2
W
Merlin
7,982
499
85
5
0
284,018
2
W
Bacchus
7,734
483
20
1
0
279,103
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role