Player Matchup

Neith
Neith
BunniBunBun
Neith
Level 3
God Stats
2W - 3L
1,395 SR
Queue Stats
2W - 4L
1,292 Elo+
Party 1
Izanami
Izanami
FurdTurgason
Izanami
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,127 Elo+
Party 1
Hel
Hel
Hoaxmang
Hel
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,383 Elo+
Party 1
Medusa
Medusa
SpawnOfHades13
Medusa
Level 66
God Stats
21W - 17L
1,700 SR
Queue Stats
772W - 727L
1,603 Elo+
Party 1
Bacchus
Bacchus
TH3TAYLORD
Bacchus
Level 46
God Stats
2W - 0L
1,750 SR
Queue Stats
275W - 211L
1,639 Elo+
Party 1
Team Averages
Level 28
1,569 SR
1,409 Elo+

VS

Team Averages
Level 15
1,374 SR
1,258 Elo+
Cthulhu
Cthulhu
DeMoNz1449
Cthulhu
Level 8
God Stats
24W - 25L
1,458 SR
Queue Stats
119W - 132L
1,354 Elo+
Solo
Nu Wa
Nu Wa
JUSTINWPG97
Nu Wa
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
20W - 37L
1,199 Elo+
Party 2
Da Ji
Da Ji
Scrappyboi88
Da Ji
Level 28
God Stats
25W - 30L
1,346 SR
Queue Stats
96W - 93L
1,294 Elo+
Solo
Ymir
Ymir
Sk1tt1es_0617
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,290 Elo+
Party 2
Danzaburou
Danzaburou
TOXlC-RELLlK
Danzaburou
Level 7
God Stats
0W - 6L
1,066 SR
Queue Stats
1W - 13L
1,154 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
18 / 0 / 16
12,959
1,080
23,976
9,504
5,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
FurdTurgason
Izanami
19
6 / 0 / 31
11,693
974
19,530
12,117
5,261
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
11 / 0 / 23
11,910
993
16,435
9,799
4,909
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
8 / 0 / 24
12,388
1,032
17,930
10,249
5,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
TH3TAYLORD
Bacchus
19
2 / 1 / 34
12,619
1,052
12,553
10,984
12,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

278

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeMoNz1449
Cthulhu
15
1 / 10 / 0
9,638
803
12,050
23,388
16,100
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

16
0 / 10 / 1
9,770
814
12,753
19,694
21,021
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
0 / 16 / 1
9,290
774
10,192
21,557
9,914
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
0 / 3 / 1
9,622
802
5,561
17,559
19,098
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
TOXlC-RELLlK
Danzaburou
16
0 / 6 / 1
9,889
824
7,262
18,208
7,630
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

173
Kill Participation
5
45
Kills
1
1
Deaths
45
128
Assists
4
Player
Kills
Deaths
Assists
KDA
W
18
0
16
26
L
Cthulhu
DeMoNz1449
Cthulhu
1
10
0
0.1
W
Izanami
FurdTurgason
Izanami
6
0
31
21.5
W
11
0
23
22.5
L
0
10
1
0.05
L
0
16
1
0.03
L
0
3
1
0.17
W
8
0
24
20
W
Bacchus
TH3TAYLORD
Bacchus
2
1
34
19
L
Danzaburou
TOXlC-RELLlK
Danzaburou
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,424
Damage
47,818
52,653
Taken
100,406
34,138
Mitigated
73,763
20,882
Healing
3,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,976
14,978
0
3,042
9,504
5,510
0
4,280
5,224
0
44,764
L
Cthulhu
DeMoNz1449
Cthulhu
12,050
466
1,085
1,334
23,388
16,100
0
5,986
17,402
37,935
0
W
Izanami
FurdTurgason
Izanami
19,530
14,639
0
1,852
12,117
5,261
0
6,224
5,893
0
42,912
W
16,435
3,658
7,962
4,383
9,799
4,909
0
6,703
3,096
31,031
0
L
12,753
6,306
0
0
19,694
21,021
0
5,802
13,892
29,392
0
L
10,192
2,656
0
0
21,557
9,914
0
5,924
15,633
0
16,624
L
5,561
198
0
0
17,559
19,098
0
4,285
13,274
19,106
0
W
17,930
12,274
0
2,097
10,249
5,580
0
6,148
4,101
0
50,285
W
Bacchus
TH3TAYLORD
Bacchus
12,553
1,837
0
1,546
10,984
12,878
0
7,009
3,975
24,411
0
L
Danzaburou
TOXlC-RELLlK
Danzaburou
7,262
2,789
0
1,024
18,208
7,630
0
6,991
11,217
0
39,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,569
Gold Earned
48,209
248
Minions Killed
188
3
Camps Cleared
4
1,069,578
Distance Traveled
884,991
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,959
1,080
66
6
0
197,730
0
L
Cthulhu
9,638
803
49
4
0
155,099
1
W
Izanami
11,693
974
63
5
0
188,128
0
W
Hel
11,910
993
43
4
1
223,314
0
L
Nu Wa
9,770
814
21
2
1
174,561
1
L
Da Ji
9,290
774
10
1
1
139,551
0
L
Ymir
9,622
802
31
3
0
224,608
0
W
Medusa
12,388
1,032
57
5
1
228,379
0
W
Bacchus
12,619
1,052
19
2
1
232,027
0
L
Danzaburou
9,889
824
77
6
2
191,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role