Player Matchup

Zhong Kui
Zhong Kui
All_Mike935
Zhong Kui
Level 106
God Stats
39W - 24L
1,588 SR
Queue Stats
135W - 101L
1,571 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Go-Go_Mumbo
Tsukuyomi
Level 160
God Stats
7W - 4L
1,554 SR
Queue Stats
609W - 590L
1,510 Elo+
Party 1
Guan Yu
Guan Yu
its_monteith
Guan Yu
Level 127
God Stats
0W - 1L
1,192 SR
Queue Stats
86W - 55L
1,750 Elo+
Party 1
Team Averages
Level 131
1,444 SR
1,610 Elo+

VS

Team Averages
Level 68
1,600 SR
1,558 Elo+
Baron Samedi
Baron Samedi
GayestHanzo
Baron Samedi
Level 125
God Stats
14W - 5L
1,658 SR
Queue Stats
192W - 165L
1,521 Elo+
Party 2
Gilgamesh
Gilgamesh
SupremeSellOut98
Gilgamesh
Level 63
God Stats
16W - 16L
1,448 SR
Queue Stats
151W - 150L
1,451 Elo+
Party 2
Xing Tian
Xing Tian
ductile_armlet
Xing Tian
Level 15
God Stats
2W - 0L
1,693 SR
Queue Stats
15W - 4L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
All_Mike935
Zhong Kui
14
8 / 5 / 1
10,902
727
14,469
16,632
10,799
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
Go-Go_Mumbo
Tsukuyomi
12
2 / 9 / 5
9,401
627
12,168
13,877
5,477
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
its_monteith
Guan Yu
12
0 / 6 / 10
9,265
618
8,338
18,881
14,944
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GayestHanzo
Baron Samedi
17
8 / 2 / 11
11,940
796
17,720
12,035
5,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
15
8 / 4 / 10
12,476
832
8,414
13,785
9,108
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xing Tian
ductile_armlet
Xing Tian
14
4 / 5 / 13
10,680
712
13,556
21,057
10,252
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
54
10
Kills
20
20
Deaths
11
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
All_Mike935
Zhong Kui
8
5
1
1.7
W
Baron Samedi
GayestHanzo
Baron Samedi
8
2
11
6.75
L
Tsukuyomi
Go-Go_Mumbo
Tsukuyomi
2
9
5
0.5
W
Gilgamesh
8
4
10
3.25
W
Xing Tian
ductile_armlet
Xing Tian
4
5
13
2.1
L
Guan Yu
its_monteith
Guan Yu
0
6
10
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,975
Damage
39,690
49,390
Taken
46,877
31,220
Mitigated
24,605
11,246
Healing
15,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
All_Mike935
Zhong Kui
14,469
576
0
6,140
16,632
10,799
543
11,118
5,514
41,325
0
W
Baron Samedi
GayestHanzo
Baron Samedi
17,720
1,756
4,297
5,561
12,035
5,245
1,414
4,306
7,729
60,909
0
L
Tsukuyomi
Go-Go_Mumbo
Tsukuyomi
12,168
2,856
0
1,116
13,877
5,477
451
8,595
5,282
0
40,284
W
Gilgamesh
8,414
1,335
0
1,275
13,785
9,108
396
3,947
9,838
1,548
23,702
W
Xing Tian
ductile_armlet
Xing Tian
13,556
1,467
0
4,118
21,057
10,252
530
6,216
14,841
30,579
0
L
Guan Yu
its_monteith
Guan Yu
8,338
1,477
1,107
2,883
18,881
14,944
317
11,793
7,088
0
28,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,568
Gold Earned
35,096
136
Minions Killed
156
0
Camps Cleared
0
741,590
Distance Traveled
825,695
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,902
727
70
5
0
212,619
1
W
Baron Samedi
11,940
796
97
6
0
276,887
2
L
Tsukuyomi
9,401
627
38
3
0
250,475
5
W
Gilgamesh
12,476
832
30
2
0
284,985
1
W
Xing Tian
10,680
712
29
2
0
263,823
1
L
Guan Yu
9,265
618
28
2
0
278,496
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role