Player Matchup

Hercules
Hercules
AdrianTrV
Hercules
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
146W - 135L
1,587 Elo+
Solo
Set
Set
Bob000159
Set
Level 18
God Stats
0W - 1L
1,297 SR
Queue Stats
24W - 20L
1,552 Elo+
Solo
Thoth
Thoth
ElSueno760
Thoth
Level 28
God Stats
1W - 5L
1,434 SR
Queue Stats
150W - 145L
1,580 Elo+
Solo
Danzaburou
Danzaburou
Smipn
Danzaburou
Level 24
God Stats
1W - 3L
1,356 SR
Queue Stats
78W - 69L
1,488 Elo+
Solo
Ymir
Ymir
uwant2kissme
Ymir
Level 26
God Stats
17W - 16L
1,616 SR
Queue Stats
94W - 86L
1,591 Elo+
Solo
Team Averages
Level 25
1,441 SR
1,560 Elo+

VS

Team Averages
Level 18
1,514 SR
1,626 Elo+
Hel
Hel
 
Hel
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Lemmun
Jing Wei
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,868 Elo+
Solo
Scylla
Scylla
Lollyjerome
Scylla
Level 23
God Stats
23W - 21L
1,365 SR
Queue Stats
638W - 598L
1,458 Elo+
Solo
Fenrir
Fenrir
RadicalAlex
Fenrir
Level 12
God Stats
2W - 0L
1,703 SR
Queue Stats
4W - 1L
1,675 Elo+
Solo
Athena
Athena
Unwant3dPhantom
Athena
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
172W - 135L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AdrianTrV
Hercules
14
4 / 4 / 1
8,086
622
4,334
9,010
3,354
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
1 / 3 / 3
6,542
503
3,460
8,899
3,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thoth
11
3 / 7 / 1
6,926
533
4,232
7,419
2,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Smipn
Danzaburou
10
2 / 8 / 4
6,846
527
8,608
10,238
2,952
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 3
6,424
494
5,066
11,704
6,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
7 / 2 / 2
9,132
702
9,715
12,824
5,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jing Wei
Lemmun
Jing Wei
14
1 / 1 / 7
8,839
680
4,519
6,123
2,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
12
1 / 2 / 5
7,592
584
5,687
4,256
1,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
14
17 / 3 / 2
10,011
770
10,650
10,666
5,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 2 / 10
7,729
595
3,793
13,299
6,457
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
10
Kills
27
27
Deaths
10
12
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
7
2
2
4
L
Hercules
AdrianTrV
Hercules
4
4
1
1.13
L
1
3
3
0.83
L
Thoth
3
7
1
0.5
W
Jing Wei
Lemmun
Jing Wei
1
1
7
4.5
W
Scylla
1
2
5
1.75
W
Fenrir
17
3
2
6
L
Danzaburou
Smipn
Danzaburou
2
8
4
0.5
W
1
2
10
3
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,700
Damage
34,364
47,270
Taken
47,168
18,393
Mitigated
20,776
6,249
Healing
19,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
9,715
792
2,220
8,785
12,824
5,930
668
2,279
10,473
55,838
0
L
Hercules
AdrianTrV
Hercules
4,334
1,145
0
1,509
9,010
3,354
0
5,914
3,068
0
41,770
L
3,460
970
0
3,232
8,899
3,907
0
2,669
6,109
0
35,877
L
Thoth
4,232
382
0
210
7,419
2,002
0
2,705
4,550
27,874
0
W
Jing Wei
Lemmun
Jing Wei
4,519
3,078
0
2,551
6,123
2,147
3,698
546
5,577
0
56,423
W
Scylla
5,687
516
0
350
4,256
1,147
93
935
3,251
34,579
0
W
Fenrir
10,650
3,339
0
2,183
10,666
5,095
705
1,230
9,360
0
51,087
L
Danzaburou
Smipn
Danzaburou
8,608
3,476
0
578
10,238
2,952
0
4,207
5,955
0
30,401
W
3,793
999
0
3,148
13,299
6,457
225
3,954
9,209
13,631
0
L
5,066
996
0
720
11,704
6,178
0
3,219
8,393
15,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,824
Gold Earned
43,303
300
Minions Killed
399
0
Camps Cleared
0
1,278,821
Distance Traveled
1,326,287
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,132
702
108
8
0
268,095
1
L
Hercules
8,086
622
85
7
0
270,920
3
L
Set
6,542
503
82
6
0
256,159
1
L
Thoth
6,926
533
54
4
0
233,274
1
W
Jing Wei
8,839
680
130
10
0
253,214
1
W
Scylla
7,592
584
76
6
0
246,706
5
W
Fenrir
10,011
770
74
6
0
261,759
5
L
Danzaburou
6,846
527
53
4
0
254,398
2
W
Athena
7,729
595
11
1
0
296,513
2
L
Ymir
6,424
494
26
2
0
264,070
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role