Player Matchup

Merlin
Merlin
BrandoF2P
Merlin
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,160 Elo+
Solo
Osiris
Osiris
EmperorJay15
Osiris
Level 58
God Stats
3W - 1L
1,412 SR
Queue Stats
58W - 45L
1,372 Elo+
Solo
Thanatos
Thanatos
blackpanda2
Thanatos
Level 69
God Stats
7W - 9L
1,533 SR
Queue Stats
40W - 56L
1,521 Elo+
Solo
Team Averages
Level 45
1,482 SR
1,351 Elo+

VS

Team Averages
Level 43
1,477 SR
1,323 Elo+
Chaac
Chaac
STEPBRO1373
Chaac
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
65W - 102L
1,330 Elo+
Party 1
Janus
Janus
Wolfs Demise
Janus
Level 90
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 97L
1,340 Elo+
Party 1
Neith
Neith
salamander12312
Neith
Level 18
God Stats
21W - 34L
1,432 SR
Queue Stats
51W - 95L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BrandoF2P
Merlin
20
10 / 4 / 17
19,246
687
33,242
18,857
7,917
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
20
16 / 9 / 11
19,626
701
32,927
39,167
35,359
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
blackpanda2
Thanatos
20
9 / 9 / 18
19,497
696
24,234
21,297
8,198
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 7 / 12
19,669
702
22,086
47,402
41,604
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
12 / 12 / 6
19,004
679
35,935
27,729
8,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
2 / 16 / 6
15,591
557
7,817
28,570
10,376
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
46
35
Kills
22
22
Deaths
35
46
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Merlin
BrandoF2P
Merlin
10
4
17
4.63
W
Osiris
16
9
11
2.39
L
8
7
12
2
L
12
12
6
1.25
W
Thanatos
blackpanda2
Thanatos
9
9
18
2
L
2
16
6
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,403
Damage
65,838
79,321
Taken
103,701
51,474
Mitigated
60,261
11,461
Healing
24,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BrandoF2P
Merlin
33,242
658
0
476
18,857
7,917
128
8,017
10,840
120,966
0
W
Osiris
32,927
14,412
0
368
39,167
35,359
1,428
17,556
21,611
0
67,942
L
22,086
4,643
1,056
16,887
47,402
41,604
1,251
13,881
32,739
0
91,290
L
35,935
1,769
2,152
4,007
27,729
8,281
908
6,442
20,971
87,011
0
W
Thanatos
blackpanda2
Thanatos
24,234
6,256
0
10,617
21,297
8,198
0
10,362
10,935
0
51,088
L
7,817
3,039
0
0
28,570
10,376
377
11,439
16,749
0
25,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,369
Gold Earned
54,264
270
Minions Killed
241
0
Camps Cleared
0
1,273,720
Distance Traveled
1,334,626
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
19,246
687
168
6
0
448,739
3
W
Osiris
19,626
701
57
2
0
424,310
1
L
Chaac
19,669
702
126
5
0
523,564
0
L
Janus
19,004
679
88
3
0
443,611
0
W
Thanatos
19,497
696
45
2
0
400,671
0
L
Neith
15,591
557
27
1
0
367,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role