Player Matchup

Janus
Janus
Herzuh
Janus
Level 28
God Stats
0W - 2L
1,204 SR
Queue Stats
46W - 48L
1,380 Elo+
Party 1
Ymir
Ymir
KhaosKelly
Ymir
Level 13
God Stats
0W - 3L
1,187 SR
Queue Stats
4W - 16L
1,170 Elo+
Party 1
Danzaburou
Danzaburou
SerpentMoon
Danzaburou
Level 23
God Stats
7W - 15L
1,450 SR
Queue Stats
49W - 55L
1,368 Elo+
Party 1
Team Averages
Level 21
1,281 SR
1,306 Elo+

VS

Team Averages
Level 47
1,530 SR
1,480 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Gregozxm
Ra
Level 28
God Stats
5W - 4L
1,409 SR
Queue Stats
11W - 11L
1,497 Elo+
Party 2
Bakasura
Bakasura
Wasure_Rareta
Bakasura
Level 29
God Stats
10W - 4L
1,682 SR
Queue Stats
77W - 64L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Herzuh
Janus
10
0 / 4 / 3
7,253
604
4,093
8,539
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 6 / 1
7,398
617
2,593
12,457
6,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
SerpentMoon
Danzaburou
9
1 / 4 / 2
7,418
618
3,142
8,184
2,599
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
7 / 1 / 4
9,664
805
15,415
13,912
7,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 1 / 9
8,173
681
3,017
3,365
1,704
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Wasure_Rareta
Bakasura
12
5 / 1 / 6
8,736
728
4,364
8,133
3,512
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
2
Kills
14
14
Deaths
3
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
7
1
4
9
W
2
1
9
6.5
L
Janus
Herzuh
Janus
0
4
3
0.38
L
1
6
1
0.25
L
Danzaburou
SerpentMoon
Danzaburou
1
4
2
0.5
W
Bakasura
Wasure_Rareta
Bakasura
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,828
Damage
22,796
29,180
Taken
25,410
11,517
Mitigated
12,926
741
Healing
10,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
15,415
2,544
0
6,423
13,912
7,710
0
2,569
10,164
0
45,741
W
3,017
604
1,644
662
3,365
1,704
490
1,919
1,446
17,386
0
L
Janus
Herzuh
Janus
4,093
548
0
150
8,539
2,060
0
185
8,024
23,213
0
L
2,593
607
0
455
12,457
6,858
0
2,115
9,618
9,171
0
L
Danzaburou
SerpentMoon
Danzaburou
3,142
1,125
0
136
8,184
2,599
0
717
7,287
0
16,871
W
Bakasura
Wasure_Rareta
Bakasura
4,364
3,755
0
2,038
8,133
3,512
1,948
2,198
5,368
0
17,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,069
Gold Earned
26,573
87
Minions Killed
109
0
Camps Cleared
0
484,377
Distance Traveled
579,701
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,664
805
48
4
0
228,383
2
W
Ra
8,173
681
19
2
0
147,791
0
L
Janus
7,253
604
45
4
0
177,179
2
L
Ymir
7,398
617
7
1
0
165,570
2
L
Danzaburou
7,418
618
35
3
0
141,628
2
W
Bakasura
8,736
728
42
4
0
203,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role