Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Raykualkan93
Ymir
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,075 Elo+
Solo
Chiron
Chiron
TopazHuffpuf
Chiron
Level 28
God Stats
29W - 35L
1,383 SR
Queue Stats
69W - 133L
1,146 Elo+
Party 1
Team Averages
Level 30
1,461 SR
1,240 Elo+

VS

Team Averages
Level 19
1,504 SR
1,168 Elo+
Thanatos
Thanatos
bernadain
Thanatos
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,171 Elo+
Solo
Sun Wukong
Sun Wukong
skollyhati
Sun Wukong
Level 26
God Stats
10W - 7L
1,511 SR
Queue Stats
88W - 140L
1,300 Elo+
Solo
Chernobog
Chernobog
theiceboss
Chernobog
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 30L
1,032 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
2 / 2 / 4
12,199
610
8,415
12,891
6,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

3
0 / 0 / 0
9,211
461
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
19
8 / 2 / 2
13,657
683
26,938
16,628
12,841
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
bernadain
Thanatos
5
0 / 2 / 0
9,240
462
0
1,969
507
Sun Wukong
skollyhati
Sun Wukong
18
4 / 3 / 0
12,481
624
21,203
31,168
26,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
theiceboss
Chernobog
15
0 / 7 / 3
10,782
539
4,020
18,223
8,797
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
10
Kills
4
4
Deaths
12
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
2
2
4
2
W
0
0
0
0
W
Chiron
8
2
2
4.5
L
Thanatos
bernadain
Thanatos
0
2
0
0
L
Sun Wukong
skollyhati
Sun Wukong
4
3
0
1.33
L
Chernobog
theiceboss
Chernobog
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,353
Damage
25,223
29,519
Taken
51,360
19,803
Mitigated
36,047
9,512
Healing
12,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
8,415
2,230
679
2,367
12,891
6,962
958
0
12,411
34,136
1,142
W
0
0
0
0
0
0
0
0
0
0
0
W
Chiron
26,938
15,796
1,241
5,225
16,628
12,841
1,973
0
15,878
0
71,905
L
Thanatos
bernadain
Thanatos
0
0
0
346
1,969
507
0
288
1,681
0
2,683
L
Sun Wukong
skollyhati
Sun Wukong
21,203
5,864
440
11,530
31,168
26,743
921
4,626
26,542
0
71,561
L
Chernobog
theiceboss
Chernobog
4,020
2,052
0
0
18,223
8,797
32
3,114
15,109
0
20,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,067
Gold Earned
32,503
142
Minions Killed
114
0
Camps Cleared
0
624,075
Distance Traveled
700,801
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,199
610
46
2
0
301,840
0
W
Ymir
9,211
461
0
0
0
7,247
0
W
Chiron
13,657
683
96
5
0
314,988
0
L
Thanatos
9,240
462
3
0
0
72,208
0
L
Sun Wukong
12,481
624
91
5
0
349,656
1
L
Chernobog
10,782
539
20
1
0
278,937
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role