Player Matchup

Anhur
Anhur
Doctor JJacs
Anhur
Level 14
God Stats
1W - 1L
1,611 SR
Queue Stats
14W - 9L
1,641 Elo+
Solo
Osiris
Osiris
DrdyWhor
Osiris
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,520 Elo+
Solo
Da Ji
Da Ji
K1NG ATIG
Da Ji
Level 16
God Stats
1W - 1L
1,279 SR
Queue Stats
9W - 6L
1,365 Elo+
Solo
Cabrakan
Cabrakan
Tomarius
Cabrakan
Level 15
God Stats
5W - 4L
1,817 SR
Queue Stats
34W - 32L
1,548 Elo+
Solo
Zhong Kui
Zhong Kui
urnotgood5266
Zhong Kui
Level 25
God Stats
10W - 8L
1,500 SR
Queue Stats
301W - 317L
1,596 Elo+
Solo
Team Averages
Level 17
1,541 SR
1,534 Elo+

VS

Team Averages
Level 13
1,607 SR
1,595 Elo+
Anubis
Anubis
AllStarAyeGotHac
Anubis
Level 8
God Stats
17W - 11L
1,692 SR
Queue Stats
35W - 29L
1,625 Elo+
Solo
Bellona
Bellona
GreenID_Papi
Bellona
Level 15
God Stats
10W - 5L
1,776 SR
Queue Stats
25W - 20L
1,581 Elo+
Solo
Cthulhu
Cthulhu
ImDemiMoore
Cthulhu
Level 8
God Stats
1W - 2L
1,267 SR
Queue Stats
108W - 77L
1,610 Elo+
Solo
Nu Wa
Nu Wa
RagingLegionette
Nu Wa
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 27L
1,650 Elo+
Solo
Mercury
Mercury
chrisEG2387
Mercury
Level 29
God Stats
3W - 0L
1,799 SR
Queue Stats
213W - 229L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 2
7,072
471
6,940
10,246
2,321
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Osiris
DrdyWhor
Osiris
10
1 / 5 / 1
6,451
430
3,974
12,819
6,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Da Ji
K1NG ATIG
Da Ji
10
1 / 4 / 0
6,465
431
2,338
8,651
2,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
Tomarius
Cabrakan
11
3 / 7 / 3
7,003
467
4,821
12,546
9,151
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
urnotgood5266
Zhong Kui
10
0 / 6 / 0
6,376
425
3,718
11,129
6,355

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 4
8,412
561
9,303
7,254
3,311
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
GreenID_Papi
Bellona
16
10 / 0 / 2
9,713
648
9,964
9,582
7,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
ImDemiMoore
Cthulhu
12
4 / 1 / 9
8,546
570
6,274
8,783
4,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
5 / 0 / 4
8,911
594
12,041
8,088
2,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
chrisEG2387
Mercury
13
1 / 3 / 4
7,572
505
2,842
8,979
2,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
48
8
Kills
25
26
Deaths
8
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
5
4
4
1.75
L
3
4
2
1
L
Osiris
DrdyWhor
Osiris
1
5
1
0.3
W
Bellona
GreenID_Papi
Bellona
10
0
2
11
W
Cthulhu
ImDemiMoore
Cthulhu
4
1
9
8.5
L
Da Ji
K1NG ATIG
Da Ji
1
4
0
0.25
W
5
0
4
7
L
Cabrakan
Tomarius
Cabrakan
3
7
3
0.64
W
Mercury
chrisEG2387
Mercury
1
3
4
1
L
Zhong Kui
urnotgood5266
Zhong Kui
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,791
Damage
40,424
55,391
Taken
42,686
27,212
Mitigated
19,987
11,854
Healing
16,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,303
87
0
2,323
7,254
3,311
0
1,741
5,513
45,693
0
L
6,940
3,331
0
2,375
10,246
2,321
0
6,808
3,411
0
39,461
L
Osiris
DrdyWhor
Osiris
3,974
1,432
0
3,904
12,819
6,651
0
3,573
9,146
0
25,975
W
Bellona
GreenID_Papi
Bellona
9,964
5,015
0
5,675
9,582
7,043
1,646
943
8,639
0
54,451
W
Cthulhu
ImDemiMoore
Cthulhu
6,274
371
0
3,045
8,783
4,197
0
1,181
7,602
30,765
0
L
Da Ji
K1NG ATIG
Da Ji
2,338
887
0
0
8,651
2,734
0
1,481
7,082
0
30,885
W
12,041
4,875
75
3,033
8,088
2,677
1,722
3,803
4,285
53,355
0
L
Cabrakan
Tomarius
Cabrakan
4,821
646
0
1,727
12,546
9,151
0
8,776
3,658
25,251
0
W
Mercury
chrisEG2387
Mercury
2,842
897
0
2,624
8,979
2,759
1,101
871
8,108
0
42,191
L
Zhong Kui
urnotgood5266
Zhong Kui
3,718
261
0
3,848
11,129
6,355
0
6,157
4,476
40,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,367
Gold Earned
43,154
309
Minions Killed
426
0
Camps Cleared
0
1,260,253
Distance Traveled
1,525,499
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,412
561
85
6
0
265,694
7
L
Anhur
7,072
471
69
5
0
254,808
4
L
Osiris
6,451
430
49
3
0
272,349
1
W
Bellona
9,713
648
116
8
0
305,715
0
W
Cthulhu
8,546
570
46
3
0
328,424
3
L
Da Ji
6,465
431
68
5
0
226,048
2
W
Nu Wa
8,911
594
99
7
0
273,115
4
L
Cabrakan
7,003
467
46
3
0
268,418
0
W
Mercury
7,572
505
80
5
0
352,551
2
L
Zhong Kui
6,376
425
77
5
0
238,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role