Player Matchup

Cthulhu
Cthulhu
Silver V
 
Cthulhu
Silver V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Silver V
DougyFresh03
Aphrodite
Silver V
Level 117
God Stats
8W - 10L
1,459 SR
Queue Stats
947W - 976L
551 MMR
Solo
Artemis
Artemis
Silver II
Kingjefe24
Artemis
Silver II
Level 151
God Stats
1W - 1L
1,239 SR
Queue Stats
47W - 59L
960 MMR
Solo
Ne Zha
Ne Zha
Silver II
MrDUP
Ne Zha
Silver II
Level 160
God Stats
7W - 8L
1,680 SR
Queue Stats
533W - 530L
933 MMR
Solo
Bellona
Bellona
Silver II
lNathan_B26
Bellona
Silver II
Level 109
God Stats
27W - 27L
1,564 SR
Queue Stats
151W - 161L
981 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,488 SR
985 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,441 SR
797 MMR
Set
Set
Silver IV
ARVETON74
Set
Silver IV
Level 125
God Stats
1W - 1L
1,696 SR
Queue Stats
165W - 197L
682 MMR
Solo
Hera
Hera
Silver III
L4T1N0_4M3R1C4N0
Hera
Silver III
Level 129
God Stats
1W - 1L
1,444 SR
Queue Stats
30W - 39L
889 MMR
Solo
Ymir
Ymir
Silver III
Senku_Kazuya
Ymir
Silver III
Level 140
God Stats
0W - 5L
1,192 SR
Queue Stats
123W - 161L
990 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
TuskedEagle
Sun Wukong
Silver V
Level 109
God Stats
13W - 24L
1,365 SR
Queue Stats
256W - 261L
546 MMR
Solo
Medusa
Medusa
Silver III
bugatticoop
Medusa
Silver III
Level 48
God Stats
82W - 61L
1,507 SR
Queue Stats
171W - 190L
880 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
19
7 / 2 / 12
13,485
499
15,294
25,449
31,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Aphrodite
DougyFresh03
Aphrodite
17
8 / 4 / 12
12,798
474
14,038
20,602
10,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artemis
Kingjefe24
Artemis
20
5 / 2 / 11
13,502
500
14,743
18,230
9,043
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ne Zha
MrDUP
Ne Zha
19
6 / 9 / 14
13,015
482
18,096
27,734
12,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
lNathan_B26
Bellona
20
4 / 4 / 15
14,618
541
12,699
27,203
20,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
BakasuraCu ChulainnDanzaburouChaacTsukuyomi

VS

Bans
AnubisHadesApolloChang'eAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 10 / 10
11,369
421
12,733
25,589
15,131
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 7 / 8
11,706
434
17,750
12,751
4,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
4 / 3 / 7
11,875
440
11,206
17,635
16,130
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
TuskedEagle
Sun Wukong
17
2 / 6 / 9
11,039
409
14,542
25,621
16,430
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
20
11 / 4 / 5
14,023
519
18,442
17,041
7,323
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
60
30
Kills
21
21
Deaths
30
64
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
7
2
12
6.5
L
1
10
10
0.6
W
Aphrodite
DougyFresh03
Aphrodite
8
4
12
3.5
W
Artemis
Kingjefe24
Artemis
5
2
11
5.25
L
3
7
8
1
W
Ne Zha
MrDUP
Ne Zha
6
9
14
1.44
L
4
3
7
2.5
L
Sun Wukong
TuskedEagle
Sun Wukong
2
6
9
1.08
L
Medusa
11
4
5
3.38
W
Bellona
lNathan_B26
Bellona
4
4
15
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,870
Damage
74,673
119,218
Taken
98,637
83,875
Mitigated
59,578
51,164
Healing
21,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
15,294
373
1,396
3,984
25,449
31,668
291
5,341
20,108
51,089
0
L
12,733
6,266
0
1,551
25,589
15,131
2,948
6,551
19,038
0
71,822
W
Aphrodite
DougyFresh03
Aphrodite
14,038
1,369
9,230
12,134
20,602
10,308
727
9,120
11,482
61,419
0
W
Artemis
Kingjefe24
Artemis
14,743
6,434
0
8,684
18,230
9,043
4,587
2,470
15,760
0
127,418
L
17,750
3,754
0
1,481
12,751
4,564
613
4,973
7,778
80,999
0
W
Ne Zha
MrDUP
Ne Zha
18,096
6,984
0
7,520
27,734
12,559
1,853
5,620
22,114
0
88,670
L
11,206
1,078
2,380
3,462
17,635
16,130
773
4,541
13,094
53,227
0
L
Sun Wukong
TuskedEagle
Sun Wukong
14,542
1,386
0
9,425
25,621
16,430
0
7,584
18,037
0
74,017
L
Medusa
18,442
9,714
0
3,525
17,041
7,323
0
5,683
11,358
0
83,963
W
Bellona
lNathan_B26
Bellona
12,699
4,641
0
8,216
27,203
20,297
3,323
6,405
20,798
0
105,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,418
Gold Earned
60,012
638
Minions Killed
576
0
Camps Cleared
0
2,438,784
Distance Traveled
2,331,763
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,485
499
79
3
0
496,282
7
L
Set
11,369
421
115
4
0
488,744
5
W
Aphrodite
12,798
474
92
3
0
468,265
2
W
Artemis
13,502
500
171
6
0
461,084
4
L
Hera
11,706
434
129
5
0
453,376
3
W
Ne Zha
13,015
482
111
4
0
482,394
0
L
Ymir
11,875
440
86
3
0
461,847
1
L
Sun Wukong
11,039
409
102
4
0
445,794
2
L
Medusa
14,023
519
144
5
0
482,002
5
W
Bellona
14,618
541
185
7
0
530,759
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role