Player Matchup

Ymir
Ymir
Cenhine
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,264 Elo+
Solo
Cthulhu
Cthulhu
NekoKatgirrii
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,648 Elo+
Solo
Skadi
Skadi
ZerefDarkWzrd
Skadi
Level 27
God Stats
35W - 28L
1,499 SR
Queue Stats
62W - 57L
1,385 Elo+
Solo
Olorun
Olorun
eciVice
Olorun
Level 7
God Stats
4W - 1L
1,500 SR
Queue Stats
16W - 15L
1,538 Elo+
Solo
Set
Set
themiever12
Set
Level 30
God Stats
3W - 4L
1,474 SR
Queue Stats
4W - 8L
1,429 Elo+
Solo
Team Averages
Level 17
1,495 SR
1,453 Elo+

VS

Team Averages
Level 46
1,594 SR
1,437 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
HecticDoctor
Rama
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 92L
1,454 Elo+
Solo
Ymir
Ymir
HeiYinn
Ymir
Level 5
God Stats
2W - 0L
1,716 SR
Queue Stats
7W - 1L
1,217 Elo+
Party 1
Persephone
Persephone
NINELIVES2516
Persephone
Level 29
God Stats
20W - 24L
1,547 SR
Queue Stats
220W - 235L
1,439 Elo+
Party 2
Set
Set
Ultimowhale8485
Set
Level 20
God Stats
2W - 0L
1,708 SR
Queue Stats
53W - 35L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Cenhine
Ymir
7
0 / 11 / 0
5,358
383
2,980
14,401
8,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
8
0 / 6 / 0
5,204
372
4,653
9,563
6,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 5 / 1
6,435
460
3,885
9,422
2,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
eciVice
Olorun
11
0 / 4 / 1
6,955
497
6,880
9,947
3,629
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
1 / 2 / 0
6,440
460
2,918
9,156
4,096
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
6 / 0 / 6
8,544
610
9,436
9,375
5,115
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
6 / 0 / 5
8,599
614
6,929
4,969
1,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
HeiYinn
Ymir
12
3 / 0 / 13
8,535
610
7,785
10,196
7,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
NINELIVES2516
Persephone
15
2 / 0 / 2
8,933
638
4,445
5,425
1,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
11 / 1 / 4
9,184
656
12,778
10,847
6,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
58
1
Kills
28
28
Deaths
1
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
6
0
6
9
L
Ymir
Cenhine
Ymir
0
11
0
0
W
6
0
5
8.5
W
Ymir
HeiYinn
Ymir
3
0
13
9.5
W
Persephone
NINELIVES2516
Persephone
2
0
2
3
L
Cthulhu
0
6
0
0
W
11
1
4
13
L
0
5
1
0.1
L
Olorun
eciVice
Olorun
0
4
1
0.13
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,316
Damage
41,373
52,489
Taken
40,812
25,581
Mitigated
21,791
7,079
Healing
9,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
9,436
1,499
0
1,112
9,375
5,115
1,616
2,535
6,600
4,646
41,588
L
Ymir
Cenhine
Ymir
2,980
631
0
244
14,401
8,522
120
5,168
9,233
14,096
0
W
6,929
6,261
0
1,290
4,969
1,590
2,305
2,441
2,468
0
33,337
W
Ymir
HeiYinn
Ymir
7,785
1,738
0
1,628
10,196
7,311
577
3,834
6,232
24,082
0
W
Persephone
NINELIVES2516
Persephone
4,445
522
0
3,193
5,425
1,759
322
1,224
4,141
57,776
0
L
Cthulhu
4,653
745
63
556
9,563
6,526
96
1,654
7,903
12,398
0
W
12,778
6,091
0
2,060
10,847
6,016
2,131
3,929
6,858
0
61,371
L
3,885
2,025
159
1,313
9,422
2,808
1,000
145
9,277
0
34,632
L
Olorun
eciVice
Olorun
6,880
2,950
172
3,189
9,947
3,629
0
2,620
7,135
38,829
0
L
2,918
1,277
0
1,383
9,156
4,096
0
3,359
5,769
0
28,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,392
Gold Earned
43,795
238
Minions Killed
388
0
Camps Cleared
0
1,231,882
Distance Traveled
1,347,384
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,544
610
74
5
0
299,252
2
L
Ymir
5,358
383
8
1
0
200,276
1
W
Rama
8,599
614
64
5
0
212,453
0
W
Ymir
8,535
610
29
2
0
246,217
2
W
Persephone
8,933
638
111
8
0
286,230
0
L
Cthulhu
5,204
372
26
2
0
292,038
1
W
Set
9,184
656
110
8
0
303,232
3
L
Skadi
6,435
460
69
5
0
232,595
6
L
Olorun
6,955
497
84
6
0
255,905
2
L
Set
6,440
460
51
4
0
251,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role