Player Matchup

Cthulhu
Cthulhu
Gold IV
Bambi-des-bois-
Cthulhu
Gold IV
Level 124
God Stats
89W - 87L
1,574 SR
Queue Stats
159W - 173L
1,386 MMR
Solo
Odin
Odin
Silver I
LaKinOdu83
Odin
Silver I
Level 139
God Stats
2W - 3L
1,887 SR
Queue Stats
70W - 81L
1,395 MMR
Solo
Scylla
Scylla
Bronze III
Skunky_y
Scylla
Bronze III
Level 102
God Stats
1W - 4L
1,616 SR
Queue Stats
5W - 6L
1,418 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,692 SR
1,400 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 59
1,570 SR
1,390 MMR
Neith
Neith
Silver I
BadDalkiir09
Neith
Silver I
Level 40
God Stats
0W - 2L
1,583 SR
Queue Stats
18W - 25L
1,537 MMR
Party 1
Bacchus
Bacchus
Silver III
e-d-l-g
Bacchus
Silver III
Level 68
God Stats
4W - 3L
1,657 SR
Queue Stats
17W - 29L
1,373 MMR
Party 1
Arachne
Arachne
Silver I
palllaman
Arachne
Silver I
Level 69
God Stats
3W - 9L
1,469 SR
Queue Stats
77W - 113L
1,260 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 8
12,080
671
16,091
17,537
21,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 1 / 8
11,161
620
11,529
18,308
21,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Skunky_y
Scylla
17
7 / 2 / 5
12,114
673
24,888
9,822
4,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AthenaGilgameshPersephoneAphroditeChaac

VS

Bans
HadesTiamatHeimdallrKukulkanBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 5
9,966
554
9,731
15,378
5,927
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
e-d-l-g
Bacchus
15
3 / 2 / 2
11,316
629
16,228
31,088
25,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Arachne
palllaman
Arachne
13
2 / 8 / 1
10,578
588
7,048
19,969
12,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
13
Kills
5
6
Deaths
13
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
W
3
3
8
2.33
W
3
1
8
7
W
Scylla
Skunky_y
Scylla
7
2
5
4.75
L
Bacchus
e-d-l-g
Bacchus
3
2
2
2
L
Arachne
palllaman
Arachne
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,508
Damage
33,007
45,667
Taken
66,435
47,176
Mitigated
44,152
11,189
Healing
24,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,731
2,119
0
8,027
15,378
5,927
279
9,410
5,528
0
43,394
W
16,091
33
1,946
3,550
17,537
21,059
316
6,629
10,908
40,743
0
W
11,529
1,664
671
2,548
18,308
21,739
208
6,722
11,586
0
23,679
W
Scylla
Skunky_y
Scylla
24,888
733
0
2,474
9,822
4,378
1,565
2,877
6,945
79,928
0
L
Bacchus
e-d-l-g
Bacchus
16,228
1,720
266
10,696
31,088
25,816
0
18,909
11,160
42,174
0
L
Arachne
palllaman
Arachne
7,048
4,965
0
5,412
19,969
12,409
0
11,607
7,840
0
22,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,355
Gold Earned
31,860
227
Minions Killed
149
0
Camps Cleared
0
1,031,454
Distance Traveled
985,893
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,966
554
70
4
0
309,789
0
W
Cthulhu
12,080
671
56
3
0
347,926
2
W
Odin
11,161
620
34
2
0
353,933
3
W
Scylla
12,114
673
137
8
0
329,595
4
L
Bacchus
11,316
629
47
3
0
353,760
5
L
Arachne
10,578
588
32
2
0
322,344
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role