Player Matchup

Baron Samedi
Baron Samedi
Hit The Rig
Baron Samedi
Level 156
God Stats
4W - 2L
1,669 SR
Queue Stats
275W - 207L
1,658 Elo+
Party 1
Bakasura
Bakasura
Nene1294
Bakasura
Level 142
God Stats
48W - 32L
1,631 SR
Queue Stats
339W - 237L
1,574 Elo+
Party 1
Cerberus
Cerberus
Oculus Law
Cerberus
Level 44
God Stats
0W - 1L
1,652 SR
Queue Stats
7W - 6L
1,790 Elo+
Party 1
Team Averages
Level 114
1,651 SR
1,674 Elo+

VS

Team Averages
Level 151
1,565 SR
1,592 Elo+
Anhur
Anhur
Imlostagainz
Anhur
Level 159
God Stats
5W - 3L
1,553 SR
Queue Stats
208W - 177L
1,593 Elo+
Solo
Zhong Kui
Zhong Kui
Metal Gear38
Zhong Kui
Level 148
God Stats
3W - 4L
1,469 SR
Queue Stats
76W - 59L
1,578 Elo+
Solo
Gilgamesh
Gilgamesh
willy125
Gilgamesh
Level 147
God Stats
17W - 13L
1,674 SR
Queue Stats
235W - 240L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hit The Rig
Baron Samedi
12
1 / 6 / 5
7,760
647
5,835
10,301
5,063
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
Nene1294
Bakasura
13
5 / 6 / 3
9,800
817
6,857
12,222
5,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Oculus Law
Cerberus
12
2 / 5 / 6
9,055
755
3,871
13,103
8,236
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 11
9,499
792
9,878
8,065
2,640
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
Metal Gear38
Zhong Kui
13
4 / 3 / 12
9,018
752
8,129
9,355
7,562
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gilgamesh
willy125
Gilgamesh
13
7 / 3 / 9
9,714
810
11,251
12,063
7,363
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
8
Kills
17
17
Deaths
8
14
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Hit The Rig
Baron Samedi
1
6
5
0.58
W
6
2
11
5.75
W
Zhong Kui
Metal Gear38
Zhong Kui
4
3
12
3.33
L
Bakasura
Nene1294
Bakasura
5
6
3
1.08
L
Cerberus
Oculus Law
Cerberus
2
5
6
1
W
Gilgamesh
willy125
Gilgamesh
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,563
Damage
29,258
35,626
Taken
29,483
18,414
Mitigated
17,565
5,642
Healing
5,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Hit The Rig
Baron Samedi
5,835
103
392
1,969
10,301
5,063
532
2,449
7,852
30,272
0
W
9,878
4,779
0
2,149
8,065
2,640
1,887
2,264
5,040
0
41,518
W
Zhong Kui
Metal Gear38
Zhong Kui
8,129
701
0
2,512
9,355
7,562
418
2,852
6,042
23,681
0
L
Bakasura
Nene1294
Bakasura
6,857
4,851
0
1,986
12,222
5,115
548
3,641
8,581
0
20,388
L
Cerberus
Oculus Law
Cerberus
3,871
100
0
1,295
13,103
8,236
339
2,151
10,952
18,071
0
W
Gilgamesh
willy125
Gilgamesh
11,251
2,842
0
731
12,063
7,363
357
4,590
6,988
381
32,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,615
Gold Earned
28,231
134
Minions Killed
142
0
Camps Cleared
0
567,654
Distance Traveled
616,695
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,760
647
41
3
0
163,422
2
W
Anhur
9,499
792
63
5
0
202,889
3
W
Zhong Kui
9,018
752
39
3
0
198,752
2
L
Bakasura
9,800
817
53
4
0
215,877
1
L
Cerberus
9,055
755
40
3
0
188,355
1
W
Gilgamesh
9,714
810
40
3
0
215,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role