Player Matchup

Merlin
Merlin
 
Merlin
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
DeviTheOne
Sylvanus
Level 41
God Stats
3W - 3L
1,535 SR
Queue Stats
25W - 31L
1,504 Elo+
Party 1
Horus
Horus
Grannybasher251
Horus
Level 29
God Stats
1W - 3L
1,355 SR
Queue Stats
91W - 75L
1,444 Elo+
Party 3
Hachiman
Hachiman
t r a s lh
Hachiman
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 35L
1,493 Elo+
Party 1
Team Averages
Level 72
1,478 SR
1,488 Elo+

VS

Team Averages
Level 120
1,669 SR
1,740 Elo+
Chaac
Chaac
Aifel_bejbe
Chaac
Level 102
God Stats
18W - 10L
1,579 SR
Queue Stats
363W - 389L
1,534 Elo+
Solo
Hera
Hera
DukeOFJukes-
Hera
Level 156
God Stats
9W - 1L
1,939 SR
Queue Stats
258W - 94L
1,827 Elo+
Party 2
Anhur
Anhur
PrecisionsV2
Anhur
Level 156
God Stats
27W - 17L
1,781 SR
Queue Stats
296W - 129L
1,808 Elo+
Party 2
Ne Zha
Ne Zha
TheMrSpook
Ne Zha
Level 46
God Stats
6W - 4L
1,500 SR
Queue Stats
282W - 92L
1,768 Elo+
Party 2
Artemis
Artemis
b_batske
Artemis
Level 140
God Stats
3W - 4L
1,544 SR
Queue Stats
482W - 248L
1,765 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
1 / 5 / 1
5,567
557
1,400
6,884
1,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chang'e
 
Chang'e
8
0 / 4 / 1
4,547
455
825
5,604
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sylvanus
DeviTheOne
Sylvanus
7
1 / 2 / 2
4,906
491
1,891
6,533
2,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 5 / 0
4,899
490
2,257
7,048
2,559
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hachiman
t r a s lh
Hachiman
8
2 / 2 / 0
4,842
484
3,609
4,291
973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 2
6,723
672
5,733
6,136
2,895
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
5 / 1 / 3
7,149
715
3,632
4,131
1,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 1 / 1
6,429
643
4,379
5,819
1,636
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
TheMrSpook
Ne Zha
11
6 / 0 / 3
6,509
651
4,965
4,957
1,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
b_batske
Artemis
9
1 / 2 / 3
5,598
560
3,243
4,636
988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
5
Kills
18
18
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
5
1
0.3
L
Chang'e
 
Chang'e
0
4
1
0.13
W
4
1
2
5
L
Sylvanus
DeviTheOne
Sylvanus
1
2
2
1
W
5
1
3
6.5
L
1
5
0
0.2
W
2
1
1
2.5
W
Ne Zha
TheMrSpook
Ne Zha
6
0
3
7.5
W
Artemis
b_batske
Artemis
1
2
3
1.25
L
Hachiman
t r a s lh
Hachiman
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,982
Damage
21,952
30,360
Taken
25,679
8,398
Mitigated
8,374
7,296
Healing
7,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,400
113
0
487
6,884
1,538
0
683
6,201
26,591
0
L
Chang'e
 
Chang'e
825
0
49
1,249
5,604
1,327
0
1,807
3,797
16,743
0
W
5,733
1,062
0
2,839
6,136
2,895
158
695
5,417
0
34,724
L
Sylvanus
DeviTheOne
Sylvanus
1,891
468
643
2,723
6,533
2,001
0
618
5,915
11,023
0
W
3,632
1,032
0
1,478
4,131
1,292
767
1,403
2,688
43,908
0
L
2,257
1,195
0
1,008
7,048
2,559
0
0
7,048
0
19,243
W
4,379
3,116
0
1,878
5,819
1,636
65
728
5,091
0
37,873
W
Ne Zha
TheMrSpook
Ne Zha
4,965
638
0
514
4,957
1,563
0
431
4,514
0
34,374
W
Artemis
b_batske
Artemis
3,243
1,571
0
961
4,636
988
160
771
3,853
0
15,400
L
Hachiman
t r a s lh
Hachiman
3,609
2,199
0
1,137
4,291
973
0
524
3,767
0
23,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,761
Gold Earned
32,408
211
Minions Killed
346
0
Camps Cleared
0
794,564
Distance Traveled
964,215
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,567
557
63
6
0
162,616
1
L
Chang'e
4,547
455
39
4
0
179,582
1
W
Chaac
6,723
672
65
7
0
202,079
0
L
Sylvanus
4,906
491
16
2
0
150,115
3
W
Hera
7,149
715
98
10
0
187,323
2
L
Horus
4,899
490
44
4
0
160,208
0
W
Anhur
6,429
643
88
9
0
176,901
2
W
Ne Zha
6,509
651
70
7
0
201,195
0
W
Artemis
5,598
560
25
3
0
196,717
0
L
Hachiman
4,842
484
49
5
0
142,043
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role