Player Matchup

Neith
Neith
 
Neith
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
RaiderHoncho
Kuzenbo
Level 62
God Stats
3W - 2L
1,495 SR
Queue Stats
70W - 71L
1,396 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
W Alastor W
Morgan Le Fay
Level 27
God Stats
12W - 5L
1,690 SR
Queue Stats
175W - 128L
1,443 Elo+
Solo
Team Averages
Level 44
1,562 SR
1,446 Elo+

VS

Team Averages
Level 19
1,406 SR
1,112 Elo+
Loki
Loki
JaCkAfLaCk
Loki
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 38L
1,129 Elo+
Party 1
Ymir
Ymir
Kingjellybean17
Ymir
Level 16
God Stats
0W - 2L
1,394 SR
Queue Stats
0W - 8L
1,014 Elo+
Party 1
Hel
Hel
Snowboon
Hel
Level 16
God Stats
8W - 18L
1,323 SR
Queue Stats
8W - 22L
1,193 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
5 / 1 / 5
9,315
717
8,346
8,074
2,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
RaiderHoncho
Kuzenbo
13
3 / 1 / 10
9,633
741
7,563
9,606
9,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
W Alastor W
Morgan Le Fay
14
5 / 1 / 7
9,381
722
17,659
10,252
3,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,807
601
7,474
12,525
5,784
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 4 / 1
7,682
591
2,495
14,274
13,806
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
1 / 6 / 1
7,739
595
4,660
13,495
9,004
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
13
Kills
3
3
Deaths
13
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
5
7.5
L
1
3
1
0.5
L
1
4
1
0.38
W
Kuzenbo
RaiderHoncho
Kuzenbo
3
1
10
8
L
1
6
1
0.25
W
Morgan Le Fay
W Alastor W
Morgan Le Fay
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,568
Damage
14,629
27,932
Taken
40,294
16,428
Mitigated
28,594
6,760
Healing
10,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,346
3,375
0
2,968
8,074
2,794
923
1,991
6,083
0
28,992
L
7,474
1,315
0
0
12,525
5,784
0
7,001
5,524
0
27,561
L
2,495
1,013
0
880
14,274
13,806
156
8,241
6,033
8,042
0
W
Kuzenbo
RaiderHoncho
Kuzenbo
7,563
2,330
387
1,485
9,606
9,848
146
2,514
7,092
28,427
0
L
4,660
617
4,319
5,758
13,495
9,004
99
9,980
3,515
26,853
0
W
Morgan Le Fay
W Alastor W
Morgan Le Fay
17,659
1,451
464
1,456
10,252
3,786
1,102
2,650
7,602
49,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,329
Gold Earned
23,228
141
Minions Killed
86
0
Camps Cleared
0
670,818
Distance Traveled
632,059
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,315
717
47
4
0
222,674
1
L
Loki
7,807
601
24
2
0
240,195
0
L
Ymir
7,682
591
11
1
0
188,634
3
W
Kuzenbo
9,633
741
37
3
0
225,716
0
L
Hel
7,739
595
51
4
0
203,230
0
W
Morgan Le Fay
9,381
722
57
4
0
222,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role