Player Matchup

Ullr
Ullr
Forbodenn
Ullr
Level 89
God Stats
3W - 0L
1,815 SR
Queue Stats
70W - 49L
1,665 Elo+
Party 2
Thoth
Thoth
justienyo
Thoth
Level 86
God Stats
6W - 1L
1,823 SR
Queue Stats
73W - 52L
1,641 Elo+
Party 2
Athena
Athena
toxicsoldier1
Athena
Level 25
God Stats
4W - 2L
1,916 SR
Queue Stats
28W - 15L
1,692 Elo+
Party 2
Team Averages
Level 67
1,852 SR
1,666 Elo+

VS

Team Averages
Level 33
1,573 SR
1,373 Elo+
Medusa
Medusa
LuchiTheGr8T
Medusa
Level 29
God Stats
50W - 51L
1,552 SR
Queue Stats
188W - 244L
1,379 Elo+
Party 1
Hades
Hades
SirNoobsAlot698
Hades
Level 17
God Stats
18W - 26L
1,581 SR
Queue Stats
42W - 47L
1,368 Elo+
Party 1
Odin
Odin
skippinmud
Odin
Level 53
God Stats
9W - 10L
1,586 SR
Queue Stats
175W - 259L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
8 / 1 / 10
8,566
952
6,397
6,149
2,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thoth
justienyo
Thoth
12
10 / 2 / 9
8,808
979
12,618
5,431
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
1 / 2 / 15
7,649
850
3,478
9,430
6,048
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
2 / 8 / 3
7,502
834
7,482
9,728
2,455
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
1 / 5 / 2
6,406
712
4,894
8,691
5,501
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
2 / 6 / 2
7,234
804
2,865
8,976
6,574
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
19
Kills
5
5
Deaths
19
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ullr
8
1
10
13
L
Medusa
2
8
3
0.44
L
1
5
2
0.4
W
Thoth
justienyo
Thoth
10
2
9
7.25
L
2
6
2
0.5
W
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,493
Damage
15,241
21,010
Taken
27,395
9,980
Mitigated
14,530
1,780
Healing
3,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
6,397
3,951
0
662
6,149
2,100
1,700
1,810
4,339
0
30,212
L
Medusa
7,482
1,427
0
160
9,728
2,455
0
6,197
3,183
0
23,890
L
4,894
669
140
1,857
8,691
5,501
0
4,084
4,365
22,214
0
W
Thoth
justienyo
Thoth
12,618
339
0
1,118
5,431
1,832
1,050
1,200
4,231
29,804
0
L
2,865
673
612
1,114
8,976
6,574
0
4,984
3,751
0
8,158
W
3,478
1,006
0
0
9,430
6,048
112
1,884
7,546
7,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,023
Gold Earned
21,142
101
Minions Killed
82
0
Camps Cleared
0
505,908
Distance Traveled
455,667
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,566
952
53
6
0
162,551
2
L
Medusa
7,502
834
25
3
0
145,234
2
L
Hades
6,406
712
45
5
0
139,525
1
W
Thoth
8,808
979
42
5
0
154,026
0
L
Odin
7,234
804
12
1
0
170,908
2
W
Athena
7,649
850
6
1
0
189,331
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role