Player Matchup

Achilles
Achilles
AngelsCreed7963
Achilles
Level 49
God Stats
8W - 11L
1,567 SR
Queue Stats
84W - 151L
1,246 Elo+
Solo
Terra
Terra
PR_Og1
Terra
Level 14
God Stats
1W - 4L
1,500 SR
Queue Stats
10W - 19L
1,043 Elo+
Solo
Arachne
Arachne
slayken
Arachne
Level 27
God Stats
8W - 7L
1,712 SR
Queue Stats
61W - 94L
1,287 Elo+
Solo
Team Averages
Level 30
1,593 SR
1,192 Elo+

VS

Team Averages
Level 9
1,535 SR
1,223 Elo+
Hachiman
Hachiman
GenZ--Jax
Hachiman
Level 4
God Stats
3W - 4L
1,500 SR
Queue Stats
32W - 34L
1,223 Elo+
Party 1
Kukulkan
Kukulkan
GenZ--oof
Kukulkan
Level 4
God Stats
4W - 2L
1,346 SR
Queue Stats
24W - 31L
1,223 Elo+
Party 1
Fenrir
Fenrir
UndeadRouge115
Fenrir
Level 20
God Stats
8W - 9L
1,759 SR
Queue Stats
35W - 30L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
19
13 / 5 / 11
15,481
673
22,178
26,980
40,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Terra
PR_Og1
Terra
18
3 / 3 / 19
14,837
645
6,716
33,998
45,830
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Arachne
slayken
Arachne
20
12 / 0 / 10
16,596
722
20,509
22,389
14,470
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GenZ--Jax
Hachiman
17
4 / 7 / 3
13,919
605
28,637
16,625
6,830
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Kukulkan
GenZ--oof
Kukulkan
19
3 / 6 / 4
13,899
604
28,151
16,113
13,503
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

13
1 / 15 / 4
12,571
547
7,227
22,744
8,084
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
19
28
Kills
8
8
Deaths
28
40
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
13
5
11
3.7
L
Hachiman
GenZ--Jax
Hachiman
4
7
3
0.79
L
Kukulkan
GenZ--oof
Kukulkan
3
6
4
0.83
W
Terra
PR_Og1
Terra
3
3
19
4.17
L
1
15
4
0.2
W
Arachne
slayken
Arachne
12
0
10
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,403
Damage
64,015
83,367
Taken
55,482
100,574
Mitigated
28,417
21,166
Healing
9,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
22,178
5,600
0
3,420
26,980
40,274
1,378
7,630
19,350
0
65,854
L
Hachiman
GenZ--Jax
Hachiman
28,637
14,451
1,620
2,835
16,625
6,830
0
2,088
14,205
0
69,545
L
Kukulkan
GenZ--oof
Kukulkan
28,151
3,989
1,627
1,644
16,113
13,503
1,125
2,499
13,199
92,337
0
W
Terra
PR_Og1
Terra
6,716
1,940
5,735
8,098
33,998
45,830
346
13,419
20,579
27,525
0
L
7,227
1,328
0
2,065
22,744
8,084
0
2,129
20,165
0
19,536
W
Arachne
slayken
Arachne
20,509
15,565
0
3,913
22,389
14,470
857
7,102
15,287
0
108,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,914
Gold Earned
40,389
243
Minions Killed
273
0
Camps Cleared
0
1,297,913
Distance Traveled
1,037,800
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
15,481
673
69
3
0
393,004
0
L
Hachiman
13,919
605
89
4
0
330,266
4
L
Kukulkan
13,899
604
164
7
0
347,949
3
W
Terra
14,837
645
39
2
0
411,304
3
L
Fenrir
12,571
547
20
1
0
359,585
2
W
Arachne
16,596
722
135
6
0
493,605
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role