Player Matchup

Fafnir
Fafnir
Manuzr
Fafnir
Level 58
God Stats
12W - 17L
1,554 SR
Queue Stats
17W - 23L
1,498 Elo+
Party 1
Izanami
Izanami
ivegane
Izanami
Level 82
God Stats
10W - 4L
1,642 SR
Queue Stats
73W - 68L
1,580 Elo+
Party 1
Kukulkan
Kukulkan
laebrruin
Kukulkan
Level 126
God Stats
363W - 381L
1,569 SR
Queue Stats
366W - 396L
1,550 Elo+
Solo
Team Averages
Level 89
1,588 SR
1,543 Elo+

VS

Team Averages
Level 125
1,512 SR
1,545 Elo+
Danzaburou
Danzaburou
ChiWolf
Danzaburou
Level 109
God Stats
0W - 3L
1,148 SR
Queue Stats
103W - 113L
1,407 Elo+
Solo
Hun Batz
Hun Batz
Nolarys
Hun Batz
Level 144
God Stats
5W - 3L
1,824 SR
Queue Stats
150W - 193L
1,600 Elo+
Solo
Tiamat
Tiamat
TheOverz
Tiamat
Level 122
God Stats
6W - 4L
1,565 SR
Queue Stats
135W - 101L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Manuzr
Fafnir
17
6 / 2 / 9
13,980
777
9,175
16,290
21,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
ivegane
Izanami
18
8 / 2 / 10
13,298
739
16,294
14,717
7,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Kukulkan
laebrruin
Kukulkan
18
4 / 0 / 11
12,437
691
14,679
7,534
3,638
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChiWolf
Danzaburou
13
1 / 8 / 2
10,684
594
8,251
15,843
6,058
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Nolarys
Hun Batz
15
3 / 5 / 1
11,224
624
11,561
16,833
6,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
TheOverz
Tiamat
16
0 / 5 / 2
10,390
577
10,571
12,745
7,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
18
Kills
4
4
Deaths
18
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ChiWolf
Danzaburou
1
8
2
0.25
W
Fafnir
Manuzr
Fafnir
6
2
9
5.25
L
Hun Batz
Nolarys
Hun Batz
3
5
1
0.7
L
Tiamat
TheOverz
Tiamat
0
5
2
0.2
W
Izanami
ivegane
Izanami
8
2
10
6.5
W
Kukulkan
laebrruin
Kukulkan
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,148
Damage
30,383
38,541
Taken
45,421
32,740
Mitigated
19,295
12,299
Healing
5,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ChiWolf
Danzaburou
8,251
3,395
0
1,945
15,843
6,058
0
9,266
6,577
0
37,967
W
Fafnir
Manuzr
Fafnir
9,175
1,960
0
5,674
16,290
21,695
680
4,633
11,657
21,524
0
L
Hun Batz
Nolarys
Hun Batz
11,561
1,789
0
748
16,833
6,164
0
8,926
7,907
0
45,519
L
Tiamat
TheOverz
Tiamat
10,571
545
0
2,324
12,745
7,073
0
5,662
7,083
48,703
0
W
Izanami
ivegane
Izanami
16,294
12,273
0
6,625
14,717
7,407
1,777
5,036
9,681
0
62,215
W
Kukulkan
laebrruin
Kukulkan
14,679
482
0
0
7,534
3,638
148
902
6,632
83,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,715
Gold Earned
32,298
272
Minions Killed
211
0
Camps Cleared
0
1,005,182
Distance Traveled
923,290
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,684
594
80
4
0
249,979
4
W
Fafnir
13,980
777
28
2
0
324,456
4
L
Hun Batz
11,224
624
50
3
0
339,650
1
L
Tiamat
10,390
577
81
5
0
333,661
3
W
Izanami
13,298
739
117
7
0
309,454
2
W
Kukulkan
12,437
691
127
7
0
371,272
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role