Player Matchup

Sun Wukong
Sun Wukong
Black_freezer50
Sun Wukong
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 43L
1,278 Elo+
Party 1
Pele
Pele
Dr-Tieum
Pele
Level 26
God Stats
26W - 20L
1,561 SR
Queue Stats
93W - 115L
1,342 Elo+
Solo
Hel
Hel
EK_KaWan
Hel
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 23L
1,319 Elo+
Party 1
Cabrakan
Cabrakan
Inix_89
Cabrakan
Level 29
God Stats
1W - 1L
1,375 SR
Queue Stats
1W - 1L
1,161 Elo+
Solo
Skadi
Skadi
yonichabin1512
Skadi
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 9L
1,743 Elo+
Party 1
Team Averages
Level 35
1,487 SR
1,369 Elo+

VS

Team Averages
Level 24
1,505 SR
1,366 Elo+
Cthulhu
Cthulhu
HAKQ8_
Cthulhu
Level 42
God Stats
2W - 6L
1,406 SR
Queue Stats
115W - 140L
1,332 Elo+
Party 2
Hel
Hel
MrMjrm-Q8
Hel
Level 7
God Stats
0W - 2L
1,310 SR
Queue Stats
4W - 4L
1,436 Elo+
Party 2
Jormungandr
Jormungandr
bo_9loow7
Jormungandr
Level 28
God Stats
4W - 7L
1,475 SR
Queue Stats
38W - 50L
1,354 Elo+
Party 2
Thanatos
Thanatos
cesotec
Thanatos
Level 6
God Stats
5W - 2L
1,489 SR
Queue Stats
9W - 15L
1,326 Elo+
Solo
Achilles
Achilles
i-_Spy__Q8
Achilles
Level 37
God Stats
6W - 3L
1,844 SR
Queue Stats
81W - 88L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Black_freezer50
Sun Wukong
18
4 / 1 / 9
11,225
535
9,978
12,864
15,385
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Pele
16
5 / 2 / 9
10,415
496
13,091
14,370
6,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
9 / 1 / 7
11,034
525
11,422
11,977
4,458
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
Inix_89
Cabrakan
15
3 / 1 / 16
9,450
450
3,761
11,444
11,033
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

19
9 / 1 / 10
11,921
568
16,847
9,771
4,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HAKQ8_
Cthulhu
14
2 / 4 / 2
9,264
441
12,234
18,512
9,233
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 7 / 1
7,048
336
613
7,654
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
bo_9loow7
Jormungandr
14
0 / 6 / 2
8,732
416
5,157
15,329
8,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
cesotec
Thanatos
13
2 / 7 / 1
9,103
433
6,588
14,393
4,257
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
i-_Spy__Q8
Achilles
15
2 / 6 / 2
9,512
453
9,483
17,269
14,720
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
14
30
Kills
6
6
Deaths
30
51
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Black_freezer50
Sun Wukong
4
1
9
8.5
W
Pele
5
2
9
4.75
W
9
1
7
12.5
L
Cthulhu
HAKQ8_
Cthulhu
2
4
2
0.75
W
Cabrakan
Inix_89
Cabrakan
3
1
16
11
L
0
7
1
0.07
L
Jormungandr
bo_9loow7
Jormungandr
0
6
2
0.17
L
Thanatos
cesotec
Thanatos
2
7
1
0.36
L
Achilles
i-_Spy__Q8
Achilles
2
6
2
0.5
W
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,099
Damage
34,075
60,426
Taken
73,157
41,447
Mitigated
39,456
19,101
Healing
18,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Black_freezer50
Sun Wukong
9,978
1,546
0
4,025
12,864
15,385
1,811
2,082
10,749
0
67,222
W
Pele
13,091
4,487
0
528
14,370
6,134
608
3,084
11,246
0
75,393
W
11,422
2,260
4,928
5,821
11,977
4,458
1,360
2,798
9,179
52,671
0
L
Cthulhu
HAKQ8_
Cthulhu
12,234
387
136
7,260
18,512
9,233
316
3,905
14,607
59,947
0
W
Cabrakan
Inix_89
Cabrakan
3,761
976
657
2,459
11,444
11,033
224
5,585
5,859
13,805
0
L
613
269
574
22
7,654
2,636
193
232
7,422
12,851
0
L
Jormungandr
bo_9loow7
Jormungandr
5,157
1,911
0
1,377
15,329
8,610
977
3,973
11,356
49,379
0
L
Thanatos
cesotec
Thanatos
6,588
2,775
0
8,378
14,393
4,257
0
4,944
9,449
0
41,601
L
Achilles
i-_Spy__Q8
Achilles
9,483
4,046
0
1,169
17,269
14,720
768
2,129
15,140
0
49,303
W
16,847
7,236
0
683
9,771
4,437
5,266
4,382
5,389
0
91,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,045
Gold Earned
43,659
494
Minions Killed
358
0
Camps Cleared
0
1,916,315
Distance Traveled
1,747,259
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,225
535
123
6
0
384,432
0
W
Pele
10,415
496
103
5
0
456,509
3
W
Hel
11,034
525
93
4
0
350,976
0
L
Cthulhu
9,264
441
91
4
0
392,773
3
W
Cabrakan
9,450
450
14
1
0
378,359
4
L
Hel
7,048
336
27
1
0
319,627
0
L
Jormungandr
8,732
416
86
4
0
331,466
1
L
Thanatos
9,103
433
60
3
0
336,312
0
L
Achilles
9,512
453
94
4
0
367,081
5
W
Skadi
11,921
568
161
8
0
346,039
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role