Player Matchup

Sobek
Sobek
Androx
Sobek
Level 26
God Stats
10W - 5L
1,719 SR
Queue Stats
22W - 20L
1,424 Elo+
Party 1
Olorun
Olorun
FrontRowOpera
Olorun
Level 27
God Stats
3W - 0L
1,531 SR
Queue Stats
25W - 14L
1,482 Elo+
Solo
Set
Set
KillDestroyer666
Set
Level 18
God Stats
1W - 1L
1,345 SR
Queue Stats
13W - 9L
1,551 Elo+
Party 1
Medusa
Medusa
Sean32
Medusa
Level 26
God Stats
2W - 2L
1,189 SR
Queue Stats
22W - 20L
1,424 Elo+
Party 1
Osiris
Osiris
chiefwanatoke
Osiris
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 58L
1,466 Elo+
Solo
Team Averages
Level 24
1,457 SR
1,470 Elo+

VS

Team Averages
Level 21
1,553 SR
1,471 Elo+
Morgan Le Fay
Morgan Le Fay
Riggg
Morgan Le Fay
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 15L
1,486 Elo+
Solo
Izanami
Izanami
Use_a_brain_cell
Izanami
Level 27
God Stats
21W - 13L
1,574 SR
Queue Stats
104W - 117L
1,472 Elo+
Solo
Anubis
Anubis
casadavedawg
Anubis
Level 27
God Stats
96W - 94L
1,557 SR
Queue Stats
97W - 99L
1,530 Elo+
Solo
Ares
Ares
dantethe_1
Ares
Level 7
God Stats
7W - 9L
1,500 SR
Queue Stats
205W - 219L
1,450 Elo+
Solo
Bastet
Bastet
esKmo m33ch
Bastet
Level 28
God Stats
5W - 5L
1,631 SR
Queue Stats
371W - 377L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Androx
Sobek
11
1 / 2 / 9
7,968
569
4,653
8,427
5,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
4 / 5 / 1
8,247
589
6,581
10,425
3,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 2 / 0
6,503
465
886
7,432
3,162
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Medusa
Sean32
Medusa
14
8 / 0 / 0
8,937
638
7,465
3,886
1,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 2 / 0
7,410
529
3,009
8,476
3,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Riggg
Morgan Le Fay
10
0 / 5 / 2
5,906
422
2,224
6,669
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 1
6,655
475
418
5,974
1,668
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
15
7 / 1 / 1
9,059
647
9,423
6,942
2,909
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 6 / 2
6,629
474
1,061
8,783
2,261
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bastet
10
1 / 3 / 5
6,583
470
5,128
9,193
2,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
15
Kills
9
11
Deaths
15
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sobek
Androx
Sobek
1
2
9
2.75
W
4
5
1
0.9
W
0
2
0
0
L
Morgan Le Fay
Riggg
Morgan Le Fay
0
5
2
0.2
W
Medusa
Sean32
Medusa
8
0
0
8
L
0
0
1
0.5
L
Anubis
7
1
1
7.5
W
2
2
0
1
L
1
6
2
0.33
L
Bastet
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,594
Damage
18,254
38,646
Taken
37,561
17,173
Mitigated
11,468
12,330
Healing
11,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Androx
Sobek
4,653
684
61
2,317
8,427
5,674
933
2,756
5,671
21,369
0
W
6,581
2,564
0
3,338
10,425
3,114
1,970
5,376
5,049
44,046
0
W
886
745
0
110
7,432
3,162
0
1,108
6,324
0
39,504
L
Morgan Le Fay
Riggg
Morgan Le Fay
2,224
0
0
400
6,669
2,102
385
4,868
1,472
21,544
0
W
Medusa
Sean32
Medusa
7,465
3,720
0
2,457
3,886
1,606
1,875
292
3,594
0
48,638
L
418
283
0
3,384
5,974
1,668
0
492
5,482
0
42,642
L
Anubis
9,423
517
0
4,455
6,942
2,909
643
1,195
5,659
59,670
0
W
3,009
707
0
4,047
8,476
3,617
162
3,176
5,300
0
36,438
L
1,061
99
0
15
8,783
2,261
0
1,634
7,149
12,173
0
L
Bastet
5,128
1,377
0
3,145
9,193
2,528
0
2,506
6,565
0
26,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,065
Gold Earned
34,832
366
Minions Killed
313
0
Camps Cleared
0
1,247,909
Distance Traveled
1,227,433
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,968
569
37
3
0
251,976
1
W
Olorun
8,247
589
95
7
0
233,070
1
W
Set
6,503
465
72
5
0
237,707
5
L
Morgan Le Fay
5,906
422
36
3
0
218,918
0
W
Medusa
8,937
638
78
6
0
236,641
1
L
Izanami
6,655
475
91
7
0
223,945
0
L
Anubis
9,059
647
117
8
0
257,054
1
W
Osiris
7,410
529
84
6
0
288,515
2
L
Ares
6,629
474
18
1
0
233,566
0
L
Bastet
6,583
470
51
4
0
293,950
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role