Player Matchup

Danzaburou
Danzaburou
MariooMeza
Danzaburou
Level 79
God Stats
12W - 10L
1,540 SR
Queue Stats
207W - 210L
1,488 Elo+
Party 2
Erlang Shen
Erlang Shen
Ryuzaky05
Erlang Shen
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 101L
1,444 Elo+
Party 3
Chaac
Chaac
Soren_132
Chaac
Level 64
God Stats
13W - 10L
1,814 SR
Queue Stats
110W - 98L
1,443 Elo+
Party 2
Ymir
Ymir
Torvii19
Ymir
Level 90
God Stats
9W - 5L
1,647 SR
Queue Stats
143W - 147L
1,446 Elo+
Party 3
Baron Samedi
Baron Samedi
mitrovish90
Baron Samedi
Level 105
God Stats
9W - 7L
1,795 SR
Queue Stats
269W - 399L
1,455 Elo+
Solo
Team Averages
Level 83
1,659 SR
1,455 Elo+

VS

Team Averages
Level 99
1,423 SR
1,497 Elo+
Izanami
Izanami
BigSneakyGoosey
Izanami
Level 105
God Stats
147W - 144L
1,523 SR
Queue Stats
465W - 548L
1,424 Elo+
Party 1
Pele
Pele
Hollowfied-Lvcid
Pele
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,686 Elo+
Solo
Thoth
Thoth
Mindless Grim
Thoth
Level 140
God Stats
0W - 2L
1,261 SR
Queue Stats
26W - 29L
1,467 Elo+
Solo
Ymir
Ymir
red_assassin182
Ymir
Level 89
God Stats
3W - 3L
1,375 SR
Queue Stats
145W - 174L
1,459 Elo+
Party 1
Tiamat
Tiamat
xx3Killabotxx
Tiamat
Level 96
God Stats
13W - 15L
1,455 SR
Queue Stats
608W - 654L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MariooMeza
Danzaburou
14
7 / 7 / 11
9,922
584
14,019
13,971
6,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Erlang Shen
Ryuzaky05
Erlang Shen
18
6 / 3 / 7
10,726
631
8,017
14,880
7,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
Soren_132
Chaac
14
7 / 5 / 7
9,660
568
9,440
15,992
10,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
17
3 / 0 / 1
10,401
612
7,602
11,322
7,410
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
mitrovish90
Baron Samedi
16
8 / 4 / 5
10,434
614
10,876
10,629
4,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 7 / 2
10,555
621
14,487
15,697
5,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
5 / 6 / 5
9,355
550
9,728
14,993
5,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 7 / 9
8,567
504
7,528
12,197
3,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 8 / 6
8,217
483
6,029
16,729
9,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 3 / 0
8,159
480
3,201
7,034
3,248
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
41
31
Kills
19
19
Deaths
31
31
Assists
22
Player
Kills
Deaths
Assists
KDA
L
11
7
2
1.71
L
5
6
5
1.25
W
Danzaburou
MariooMeza
Danzaburou
7
7
11
1.79
L
2
7
9
0.93
W
Erlang Shen
Ryuzaky05
Erlang Shen
6
3
7
3.17
W
Chaac
Soren_132
Chaac
7
5
7
2.1
W
Ymir
3
0
1
3.5
W
Baron Samedi
mitrovish90
Baron Samedi
8
4
5
2.63
L
1
8
6
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,954
Damage
40,973
66,794
Taken
66,650
36,349
Mitigated
27,196
20,296
Healing
17,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,487
9,199
594
5,507
15,697
5,352
1,500
2,406
12,897
0
85,511
L
9,728
2,156
0
4,703
14,993
5,616
0
2,627
12,010
0
56,343
W
Danzaburou
MariooMeza
Danzaburou
14,019
6,012
540
2,737
13,971
6,477
2,470
2,457
11,514
0
43,040
L
7,528
545
0
2,964
12,197
3,728
1,218
5,013
6,672
32,839
0
W
Erlang Shen
Ryuzaky05
Erlang Shen
8,017
4,491
0
1,644
14,880
7,530
502
2,426
12,454
0
78,800
W
Chaac
Soren_132
Chaac
9,440
2,870
277
5,893
15,992
10,081
603
2,759
13,233
0
36,960
W
Ymir
7,602
1,844
0
4,696
11,322
7,410
309
4,702
6,620
65,738
0
W
Baron Samedi
mitrovish90
Baron Samedi
10,876
1,143
949
3,560
10,629
4,851
1,233
4,414
6,215
55,404
0
L
6,029
1,469
0
1,542
16,729
9,252
173
2,526
13,843
23,976
0
L
3,201
285
0
2,411
7,034
3,248
932
5,084
1,950
45,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,143
Gold Earned
44,853
477
Minions Killed
469
0
Camps Cleared
0
1,607,127
Distance Traveled
1,330,074
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,555
621
157
9
0
267,780
2
L
Pele
9,355
550
97
6
0
288,066
2
W
Danzaburou
9,922
584
57
3
0
294,037
1
L
Thoth
8,567
504
71
4
0
276,592
2
W
Erlang Shen
10,726
631
122
7
0
392,852
3
W
Chaac
9,660
568
52
3
0
356,202
7
W
Ymir
10,401
612
148
9
0
271,259
5
W
Baron Samedi
10,434
614
98
6
0
292,777
4
L
Ymir
8,217
483
38
2
0
289,187
5
L
Tiamat
8,159
480
106
6
0
208,449
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role