Player Matchup

Cthulhu
Cthulhu
ImaWhiteWog
Cthulhu
Level 29
God Stats
12W - 3L
1,641 SR
Queue Stats
97W - 99L
1,411 Elo+
Party 1
Tiamat
Tiamat
JackNapierJ
Tiamat
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 43L
1,383 Elo+
Party 2
Chang'e
Chang'e
LoneWolfThief
Chang'e
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
MackoBra
Jing Wei
Level 63
God Stats
2W - 3L
1,691 SR
Queue Stats
188W - 202L
1,408 Elo+
Party 1
Hou Yi
Hou Yi
ace2001_aac
Hou Yi
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 26L
1,351 Elo+
Party 2
Team Averages
Level 62
1,566 SR
1,411 Elo+

VS

Team Averages
Level 99
1,465 SR
1,386 Elo+
Medusa
Medusa
MrsBlackjaw
Medusa
Level 89
God Stats
6W - 11L
1,411 SR
Queue Stats
911W - 1,005L
1,373 Elo+
Solo
Ra
Ra
OIGINALSTONER
Ra
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
276W - 287L
1,362 Elo+
Solo
He Bo
He Bo
OmaR_JALDABAOTH
He Bo
Level 101
God Stats
0W - 2L
1,183 SR
Queue Stats
69W - 86L
1,428 Elo+
Solo
Ganesha
Ganesha
captainzor
Ganesha
Level 160
God Stats
9W - 3L
1,729 SR
Queue Stats
741W - 863L
1,353 Elo+
Solo
Danzaburou
Danzaburou
wedo420g
Danzaburou
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 35L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ImaWhiteWog
Cthulhu
20
17 / 2 / 15
14,612
860
38,272
38,777
40,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
19
4 / 3 / 17
11,806
694
16,663
16,547
8,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
17
2 / 4 / 12
11,005
647
3,038
13,209
4,530
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
MackoBra
Jing Wei
20
5 / 4 / 17
12,717
748
14,239
15,726
6,159
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hou Yi
20
4 / 6 / 17
12,314
724
18,261
18,460
7,396
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
4 / 7 / 6
11,701
688
15,705
22,603
11,141
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

20
3 / 4 / 7
12,368
728
18,308
18,249
9,270
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
6 / 8 / 9
12,290
723
12,155
18,920
9,106
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
captainzor
Ganesha
19
0 / 5 / 14
10,842
638
13,571
20,874
27,130
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
wedo420g
Danzaburou
19
6 / 8 / 8
12,868
757
27,594
23,414
11,688
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
63
32
Kills
19
19
Deaths
32
78
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ImaWhiteWog
Cthulhu
17
2
15
12.25
W
Tiamat
4
3
17
4.17
W
Chang'e
2
4
12
2
W
Jing Wei
MackoBra
Jing Wei
5
4
17
3.38
L
Medusa
4
7
6
1
L
3
4
7
1.63
L
6
8
9
1.31
W
Hou Yi
4
6
17
2.08
L
Ganesha
captainzor
Ganesha
0
5
14
1.4
L
Danzaburou
wedo420g
Danzaburou
6
8
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,473
Damage
87,333
102,719
Taken
104,060
66,295
Mitigated
68,335
52,151
Healing
47,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ImaWhiteWog
Cthulhu
38,272
948
4,202
17,407
38,777
40,029
440
14,272
24,505
62,915
0
W
Tiamat
16,663
383
4,453
6,161
16,547
8,181
925
8,163
8,384
32,884
0
W
Chang'e
3,038
524
3,996
1,981
13,209
4,530
436
6,309
6,900
6,864
0
W
Jing Wei
MackoBra
Jing Wei
14,239
9,997
5,321
3,549
15,726
6,159
1,753
6,956
8,770
0
40,813
L
Medusa
15,705
6,999
2,195
4,355
22,603
11,141
1,550
12,669
9,559
0
27,206
L
18,308
1,473
13,317
8,224
18,249
9,270
732
12,699
5,218
45,289
0
L
12,155
323
1,662
2,060
18,920
9,106
330
9,887
8,853
25,297
0
W
Hou Yi
18,261
4,526
3,062
2,019
18,460
7,396
1,689
8,334
10,126
0
39,839
L
Ganesha
captainzor
Ganesha
13,571
285
2,321
2,366
20,874
27,130
211
9,517
11,055
26,851
0
L
Danzaburou
wedo420g
Danzaburou
27,594
13,535
4,207
6,416
23,414
11,688
2,932
11,620
11,402
0
42,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,454
Gold Earned
60,069
187
Minions Killed
167
0
Camps Cleared
0
1,599,610
Distance Traveled
1,466,701
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,612
860
56
3
0
327,476
2
W
Tiamat
11,806
694
39
2
0
344,143
1
W
Chang'e
11,005
647
7
0
0
311,772
0
W
Jing Wei
12,717
748
45
3
0
328,473
0
L
Medusa
11,701
688
25
1
0
293,653
0
L
Ra
12,368
728
84
5
0
325,353
1
L
He Bo
12,290
723
33
2
0
292,221
0
W
Hou Yi
12,314
724
40
2
0
287,746
0
L
Ganesha
10,842
638
2
0
0
277,405
0
L
Danzaburou
12,868
757
23
1
0
278,069
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role