Player Matchup

Tsukuyomi
Tsukuyomi
Platinum V
 
Tsukuyomi
Platinum V
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Silver I
 
Heimdallr
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Platinum V
 
Osiris
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
TheFuKhan
Ymir
Bronze III
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 19L
1,500 MMR
Solo
Ra
Ra
Gold IV
wilson1618
Ra
Gold IV
Level 128
God Stats
0W - 3L
1,520 SR
Queue Stats
75W - 92L
1,518 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,504 SR
1,504 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,554 SR
1,527 MMR
Sol
Sol
Gold IV
 
Sol
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
HoosierDaddy488
Bacchus
Silver I
Level 88
God Stats
7W - 1L
1,530 SR
Queue Stats
12W - 7L
1,572 MMR
Solo
Mulan
Mulan
Gold II
JULIO1717741
Mulan
Gold II
Level 127
God Stats
16W - 18L
1,611 SR
Queue Stats
709W - 702L
1,525 MMR
Solo
Horus
Horus
Gold IV
Not Augi
Horus
Gold IV
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 132L
1,456 MMR
Solo
Vulcan
Vulcan
Gold II
OctoberJohnny
Vulcan
Gold II
Level 135
God Stats
31W - 27L
1,626 SR
Queue Stats
297W - 299L
1,581 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
2 / 2 / 0
5,393
599
4,118
6,999
2,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
 
Heimdallr
9
0 / 2 / 2
5,133
570
2,618
4,048
1,272
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Osiris
 
Osiris
7
2 / 4 / 0
4,943
549
3,326
7,322
3,176
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
7
2 / 1 / 0
4,922
547
1,439
6,216
3,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

8
0 / 2 / 0
4,814
535
212
3,743
1,290
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bans
GilgameshAthenaPersephoneTiamatSet

VS

Bans
DanzaburouChaacRavanaAresSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
3 / 0 / 0
5,858
651
3,812
3,293
717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 3 / 5
5,127
570
3,135
7,429
4,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
4 / 0 / 2
5,899
655
3,303
4,637
1,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Horus
Not Augi
Horus
10
2 / 3 / 1
5,485
609
3,806
7,112
2,680
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

10
2 / 0 / 2
5,695
633
5,572
1,635
480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
6
Kills
11
11
Deaths
6
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
2
0
1
L
Heimdallr
 
Heimdallr
0
2
2
0.5
L
Osiris
 
Osiris
2
4
0
0.5
W
Sol
 
Sol
3
0
0
3
W
0
3
5
0.83
W
4
0
2
5
W
Horus
Not Augi
Horus
2
3
1
0.83
W
2
0
2
3
L
Ymir
2
1
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,713
Damage
19,628
28,328
Taken
24,106
11,041
Mitigated
9,897
7,119
Healing
9,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
4,118
928
0
1,876
6,999
2,202
0
2,118
4,881
0
31,681
L
Heimdallr
 
Heimdallr
2,618
973
0
344
4,048
1,272
340
2,717
1,331
0
28,078
L
Osiris
 
Osiris
3,326
1,790
0
2,055
7,322
3,176
0
886
6,436
0
20,154
W
Sol
 
Sol
3,812
2,085
0
2,117
3,293
717
0
331
2,962
31,242
0
W
3,135
483
0
876
7,429
4,364
31
690
6,739
10,900
0
W
3,303
282
0
3,304
4,637
1,656
0
233
4,404
0
26,988
W
Horus
Not Augi
Horus
3,806
2,191
112
2,827
7,112
2,680
1,090
260
6,852
0
23,233
W
5,572
1,712
0
190
1,635
480
120
137
1,498
34,559
0
L
Ymir
1,439
601
0
1,283
6,216
3,101
0
4,414
1,802
7,404
0
L
212
91
0
1,561
3,743
1,290
0
2,384
1,359
27,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,205
Gold Earned
28,064
215
Minions Killed
274
0
Camps Cleared
0
875,090
Distance Traveled
951,334
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,393
599
62
7
0
198,916
4
L
Heimdallr
5,133
570
55
6
0
184,070
3
L
Osiris
4,943
549
37
4
0
169,121
3
W
Sol
5,858
651
70
8
0
192,635
2
W
Bacchus
5,127
570
11
1
0
194,943
5
W
Mulan
5,899
655
62
7
0
208,654
3
W
Horus
5,485
609
48
5
0
169,471
0
W
Vulcan
5,695
633
83
9
0
185,631
4
L
Ymir
4,922
547
9
1
0
200,575
2
L
Ra
4,814
535
52
6
0
122,408
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role