Player Matchup

Hel
Hel
IPinkJesterI
Hel
Level 46
God Stats
1W - 2L
1,284 SR
Queue Stats
119W - 176L
1,337 Elo+
Party 1
Ares
Ares
SiegeApple
Ares
Level 42
God Stats
1W - 3L
1,180 SR
Queue Stats
72W - 105L
1,302 Elo+
Party 1
Neith
Neith
stanracing3
Neith
Level 73
God Stats
16W - 22L
1,414 SR
Queue Stats
52W - 65L
1,381 Elo+
Solo
Team Averages
Level 54
1,293 SR
1,340 Elo+

VS

Team Averages
Level 107
1,543 SR
1,474 Elo+
Medusa
Medusa
 
Medusa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
JhonAtp09
Bacchus
Level 107
God Stats
5W - 3L
1,630 SR
Queue Stats
19W - 23L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,942
579
4,254
7,589
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
2 / 5 / 2
7,558
630
4,240
15,574
10,990
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
1 / 6 / 3
7,545
629
7,967
10,525
3,904
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
6 / 0 / 9
9,272
773
7,747
6,277
2,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
 
Merlin
13
6 / 2 / 8
9,143
762
13,986
8,955
3,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
JhonAtp09
Bacchus
12
3 / 2 / 11
8,345
695
5,883
10,372
10,008
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
3
Kills
15
15
Deaths
4
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
0
9
10.5
W
Merlin
 
Merlin
6
2
8
5
L
0
4
2
0.25
W
Bacchus
JhonAtp09
Bacchus
3
2
11
4.25
L
2
5
2
0.6
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,461
Damage
27,616
33,688
Taken
25,604
17,830
Mitigated
15,863
10,851
Healing
6,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,747
3,715
0
441
6,277
2,319
1,434
2,193
4,084
0
21,315
W
Merlin
 
Merlin
13,986
1,201
534
3,463
8,955
3,536
1,327
2,556
6,399
44,618
0
L
4,254
220
2,630
2,610
7,589
2,936
0
5,194
2,395
21,694
0
W
Bacchus
JhonAtp09
Bacchus
5,883
611
0
2,154
10,372
10,008
347
3,745
6,627
17,279
0
L
4,240
376
0
2,633
15,574
10,990
0
8,629
6,945
9,725
0
L
7,967
2,820
351
2,627
10,525
3,904
15
6,046
4,479
0
24,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,045
Gold Earned
26,760
87
Minions Killed
123
0
Camps Cleared
0
571,902
Distance Traveled
619,228
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,272
773
46
4
0
214,438
2
W
Merlin
9,143
762
52
4
0
193,827
0
L
Hel
6,942
579
47
4
0
207,203
4
W
Bacchus
8,345
695
25
2
0
210,963
0
L
Ares
7,558
630
12
1
0
179,022
2
L
Neith
7,545
629
28
2
0
185,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role