Player Matchup

Cthulhu
Cthulhu
ForevrYR
Cthulhu
Level 32
God Stats
2W - 2L
1,373 SR
Queue Stats
2W - 2L
1,434 Elo+
Solo
Medusa
Medusa
SpankedHams
Medusa
Level 83
God Stats
27W - 27L
1,576 SR
Queue Stats
105W - 114L
1,510 Elo+
Solo
Chronos
Chronos
nanchigotelles
Chronos
Level 64
God Stats
29W - 19L
1,665 SR
Queue Stats
116W - 105L
1,614 Elo+
Solo
Team Averages
Level 60
1,538 SR
1,519 Elo+

VS

Team Averages
Level 98
1,579 SR
1,477 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
I3ussi
Zeus
Level 86
God Stats
1W - 2L
1,671 SR
Queue Stats
67W - 71L
1,457 Elo+
Solo
Danzaburou
Danzaburou
Zenboxx
Danzaburou
Level 102
God Stats
3W - 1L
1,565 SR
Queue Stats
19W - 15L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ForevrYR
Cthulhu
15
1 / 5 / 10
11,201
659
5,909
14,900
12,144
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
17
9 / 6 / 5
12,480
734
14,211
13,418
6,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 3 / 7
12,553
738
10,539
14,001
6,305
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
5 / 6 / 8
12,012
707
8,702
12,796
5,383
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Zeus
I3ussi
Zeus
16
6 / 5 / 7
11,269
663
10,890
11,101
4,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Zenboxx
Danzaburou
14
2 / 5 / 11
10,745
632
11,722
12,844
5,361
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
39
16
Kills
13
14
Deaths
16
22
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
5
6
8
1.5
W
Cthulhu
ForevrYR
Cthulhu
1
5
10
1.2
L
Zeus
I3ussi
Zeus
6
5
7
1.9
W
Medusa
9
6
5
1.92
L
Danzaburou
Zenboxx
Danzaburou
2
5
11
1.5
W
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,659
Damage
31,314
42,319
Taken
36,741
24,740
Mitigated
15,331
7,088
Healing
7,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
8,702
4,463
0
1,189
12,796
5,383
0
4,752
8,044
0
34,258
W
Cthulhu
ForevrYR
Cthulhu
5,909
117
645
1,848
14,900
12,144
223
3,381
11,519
29,328
0
L
Zeus
I3ussi
Zeus
10,890
571
0
1,155
11,101
4,587
0
5,574
5,527
54,492
0
W
Medusa
14,211
6,407
0
1,495
13,418
6,291
190
4,640
8,778
0
46,973
L
Danzaburou
Zenboxx
Danzaburou
11,722
3,837
823
4,440
12,844
5,361
156
6,122
6,722
0
35,128
W
10,539
5,823
0
3,100
14,001
6,305
2,850
2,869
11,132
54,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,234
Gold Earned
34,026
198
Minions Killed
191
0
Camps Cleared
0
868,671
Distance Traveled
797,261
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
12,012
707
44
3
0
265,517
2
W
Cthulhu
11,201
659
37
2
0
283,022
0
L
Zeus
11,269
663
87
5
0
249,490
0
W
Medusa
12,480
734
66
4
0
293,168
1
L
Danzaburou
10,745
632
60
4
0
282,254
3
W
Chronos
12,553
738
95
6
0
292,481
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role