Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Bangerlow
Hercules
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,609 Elo+
Party 2
Yemoja
Yemoja
Darcie
Yemoja
Level 146
God Stats
12W - 8L
1,698 SR
Queue Stats
174W - 165L
1,498 Elo+
Party 2
Sol
Sol
Enth4lpie
Sol
Level 64
God Stats
0W - 1L
1,370 SR
Queue Stats
187W - 200L
1,463 Elo+
Solo
Anhur
Anhur
Julen08
Anhur
Level 58
God Stats
2W - 3L
1,451 SR
Queue Stats
53W - 43L
1,478 Elo+
Solo
Team Averages
Level 100
1,504 SR
1,510 Elo+

VS

Team Averages
Level 86
1,469 SR
1,485 Elo+
Baron Samedi
Baron Samedi
DiamondJackie
Baron Samedi
Level 68
God Stats
4W - 1L
1,596 SR
Queue Stats
319W - 312L
1,483 Elo+
Party 3
Ymir
Ymir
Oma93
Ymir
Level 102
God Stats
28W - 18L
1,610 SR
Queue Stats
238W - 273L
1,422 Elo+
Solo
Yemoja
Yemoja
Paksimus
Yemoja
Level 70
God Stats
2W - 3L
1,136 SR
Queue Stats
84W - 63L
1,504 Elo+
Party 1
Nike
Nike
Sneffe02
Nike
Level 100
God Stats
12W - 7L
1,509 SR
Queue Stats
323W - 321L
1,495 Elo+
Party 3
Apollo
Apollo
wsvogw
Apollo
Level 88
God Stats
2W - 3L
1,494 SR
Queue Stats
221W - 205L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
6 / 5 / 8
10,745
488
15,000
19,356
7,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hercules
Bangerlow
Hercules
16
2 / 6 / 4
9,813
446
7,389
21,324
16,445
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Yemoja
Darcie
Yemoja
15
1 / 3 / 8
9,862
448
7,330
14,399
11,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
5 / 4 / 3
10,929
497
12,287
15,098
3,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anhur
Julen08
Anhur
16
2 / 5 / 6
10,254
466
10,953
16,742
5,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DiamondJackie
Baron Samedi
18
1 / 5 / 9
11,672
531
8,456
11,524
5,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ymir
Oma93
Ymir
19
5 / 3 / 7
12,284
558
10,268
19,258
16,608
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Paksimus
Yemoja
15
0 / 4 / 6
10,201
464
6,443
17,938
16,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nike
20
11 / 1 / 6
13,420
610
16,301
14,886
8,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Apollo
wsvogw
Apollo
18
6 / 3 / 6
11,865
539
21,199
17,655
6,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
57
16
Kills
23
23
Deaths
16
29
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
6
5
8
2
L
Hercules
Bangerlow
Hercules
2
6
4
0.67
L
Yemoja
Darcie
Yemoja
1
3
8
1.67
W
Baron Samedi
DiamondJackie
Baron Samedi
1
5
9
1.1
L
5
4
3
1.63
L
Anhur
Julen08
Anhur
2
5
6
1
W
Ymir
Oma93
Ymir
5
3
7
2.83
W
Yemoja
Paksimus
Yemoja
0
4
6
0.75
W
Nike
11
1
6
14
W
Apollo
wsvogw
Apollo
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,959
Damage
62,667
86,919
Taken
81,261
44,191
Mitigated
53,226
30,029
Healing
29,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
15,000
3,549
0
6,312
19,356
7,232
512
3,069
16,199
0
66,652
L
Hercules
Bangerlow
Hercules
7,389
2,426
0
7,564
21,324
16,445
224
8,146
13,015
0
43,998
L
Yemoja
Darcie
Yemoja
7,330
1,658
7,187
4,390
14,399
11,590
688
5,346
9,005
32,645
0
W
Baron Samedi
DiamondJackie
Baron Samedi
8,456
419
830
1,776
11,524
5,241
887
3,397
8,127
70,603
0
L
12,287
3,407
0
4,037
15,098
3,911
1,506
3,940
10,800
59,051
0
L
Anhur
Julen08
Anhur
10,953
5,065
0
539
16,742
5,013
369
3,915
12,733
0
67,556
W
Ymir
Oma93
Ymir
10,268
2,978
0
7,023
19,258
16,608
1,123
3,724
15,534
68,111
0
W
Yemoja
Paksimus
Yemoja
6,443
747
2,394
5,687
17,938
16,201
144
5,482
12,456
22,216
0
W
Nike
16,301
3,560
0
3,624
14,886
8,515
983
2,257
12,629
0
111,111
W
Apollo
wsvogw
Apollo
21,199
14,840
0
7,780
17,655
6,661
3,630
4,757
12,898
0
101,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,603
Gold Earned
59,442
490
Minions Killed
631
0
Camps Cleared
0
1,969,948
Distance Traveled
2,083,753
34
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,745
488
103
5
0
414,070
10
L
Hercules
9,813
446
92
4
0
414,923
4
L
Yemoja
9,862
448
60
3
0
367,856
6
W
Baron Samedi
11,672
531
141
6
0
376,007
5
L
Sol
10,929
497
119
5
0
403,824
9
L
Anhur
10,254
466
116
5
0
369,275
5
W
Ymir
12,284
558
137
6
0
404,761
0
W
Yemoja
10,201
464
38
2
0
433,059
6
W
Nike
13,420
610
162
7
0
466,457
4
W
Apollo
11,865
539
153
7
0
403,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role