Player Matchup

Sun Wukong
Sun Wukong
Kill_JOY-303
Sun Wukong
Level 98
God Stats
16W - 16L
1,693 SR
Queue Stats
530W - 483L
1,580 Elo+
Solo
Skadi
Skadi
Pinheadlarry259
Skadi
Level 106
God Stats
2W - 1L
1,461 SR
Queue Stats
506W - 456L
1,580 Elo+
Solo
Ymir
Ymir
RaPiDFuze
Ymir
Level 143
God Stats
9W - 4L
1,853 SR
Queue Stats
416W - 389L
1,588 Elo+
Solo
Raijin
Raijin
RiNO BISKET
Raijin
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
273W - 240L
1,612 Elo+
Solo
Tsukuyomi
Tsukuyomi
The IDeal 0ne
Tsukuyomi
Level 156
God Stats
3W - 1L
1,850 SR
Queue Stats
126W - 122L
1,544 Elo+
Solo
Team Averages
Level 126
1,671 SR
1,581 Elo+

VS

Team Averages
Level 110
1,613 SR
1,568 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ChampionOfMiraak
Gilgamesh
Level 129
God Stats
6W - 11L
1,572 SR
Queue Stats
117W - 103L
1,614 Elo+
Solo
Sol
Sol
SheWantMeAnhur
Sol
Level 108
God Stats
3W - 9L
1,509 SR
Queue Stats
270W - 246L
1,612 Elo+
Party 1
Izanami
Izanami
lIVEGAIl
Izanami
Level 106
God Stats
2W - 1L
1,653 SR
Queue Stats
225W - 252L
1,527 Elo+
Party 1
Mercury
Mercury
opticward1
Mercury
Level 84
God Stats
0W - 1L
1,832 SR
Queue Stats
12W - 12L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kill_JOY-303
Sun Wukong
8
3 / 0 / 1
4,580
916
3,695
3,893
1,522
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
2 / 1 / 0
3,874
775
2,195
2,797
471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Ymir
5
0 / 0 / 1
3,274
655
793
1,969
484
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
8
4 / 1 / 0
4,777
955
2,490
3,406
987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
The IDeal 0ne
Tsukuyomi
6
1 / 2 / 1
3,701
740
929
3,195
803
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
1 / 1 / 1
3,733
747
2,315
4,087
1,248
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
3
0 / 2 / 0
2,954
591
768
1,980
488
Boots

Boots

+6%
Movement Speed

6
0 / 4 / 1
3,766
753
2,186
3,677
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
lIVEGAIl
Izanami
6
1 / 2 / 0
3,595
719
1,532
2,558
428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
opticward1
Mercury
6
1 / 1 / 1
3,952
790
1,192
4,338
1,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
10
Kills
3
4
Deaths
10
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
1
1.5
L
Gilgamesh
0
2
0
0
W
Sun Wukong
Kill_JOY-303
Sun Wukong
3
0
1
3.5
W
2
1
0
2
W
Ymir
0
0
1
0.5
W
Raijin
4
1
0
4
L
0
4
1
0.13
W
Tsukuyomi
The IDeal 0ne
Tsukuyomi
1
2
1
0.75
L
Izanami
lIVEGAIl
Izanami
1
2
0
0.5
L
Mercury
opticward1
Mercury
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,102
Damage
7,993
15,260
Taken
16,640
4,267
Mitigated
4,147
5,158
Healing
4,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,315
317
0
845
4,087
1,248
0
420
3,667
10,553
0
L
Gilgamesh
768
239
0
203
1,980
488
0
0
1,980
0
5,170
W
Sun Wukong
Kill_JOY-303
Sun Wukong
3,695
1,268
0
1,875
3,893
1,522
0
1,058
2,835
0
22,593
W
2,195
940
0
746
2,797
471
0
264
2,533
0
14,330
W
Ymir
793
148
0
1,000
1,969
484
0
604
1,365
8,362
0
W
Raijin
2,490
302
0
985
3,406
987
0
2,007
1,269
19,442
0
L
2,186
848
0
766
3,677
983
0
1,854
1,659
16,325
0
W
Tsukuyomi
The IDeal 0ne
Tsukuyomi
929
110
0
552
3,195
803
0
416
2,757
0
12,800
L
Izanami
lIVEGAIl
Izanami
1,532
903
0
500
2,558
428
0
373
2,185
0
14,102
L
Mercury
opticward1
Mercury
1,192
742
0
1,933
4,338
1,000
0
394
3,866
0
12,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,206
Gold Earned
18,000
174
Minions Killed
128
0
Camps Cleared
0
512,914
Distance Traveled
459,555
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,733
747
9
2
0
112,744
1
L
Gilgamesh
2,954
591
14
3
0
42,797
1
W
Sun Wukong
4,580
916
53
11
0
103,391
3
W
Skadi
3,874
775
30
6
0
95,960
1
W
Ymir
3,274
655
14
3
0
105,899
2
W
Raijin
4,777
955
51
10
0
93,673
2
L
Sol
3,766
753
34
7
0
99,572
1
W
Tsukuyomi
3,701
740
26
5
0
113,991
1
L
Izanami
3,595
719
29
6
0
86,176
1
L
Mercury
3,952
790
42
8
0
118,266
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role