Player Matchup

Janus
Janus
 
Janus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
BiochemTrash
Terra
Level 129
God Stats
41W - 39L
1,580 SR
Queue Stats
280W - 266L
1,575 Elo+
Solo
Da Ji
Da Ji
Mitchezzz
Da Ji
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 204L
1,513 Elo+
Solo
Achilles
Achilles
Rockspecht
Achilles
Level 85
God Stats
6W - 10L
1,357 SR
Queue Stats
151W - 155L
1,542 Elo+
Party 1
Chiron
Chiron
WildlichtWingly
Chiron
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 71L
1,547 Elo+
Party 1
Team Averages
Level 104
1,487 SR
1,535 Elo+

VS

Team Averages
Level 91
1,557 SR
1,547 Elo+
Scylla
Scylla
 
Scylla
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
IkerDCM
Janus
Level 109
God Stats
10W - 10L
1,548 SR
Queue Stats
146W - 173L
1,485 Elo+
Solo
Awilix
Awilix
PantySniffa69
Awilix
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 1L
1,769 Elo+
Solo
Tyr
Tyr
breent
Tyr
Level 88
God Stats
56W - 53L
1,531 SR
Queue Stats
480W - 445L
1,502 Elo+
Party 2
Anhur
Anhur
csaba0681
Anhur
Level 57
God Stats
11W - 6L
1,706 SR
Queue Stats
206W - 209L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 4 / 3
7,211
481
3,650
7,578
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 4 / 5
7,339
489
5,868
11,233
9,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
Mitchezzz
Da Ji
14
5 / 3 / 3
8,979
599
7,257
9,733
3,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Rockspecht
Achilles
15
4 / 3 / 1
8,735
582
8,326
11,999
6,909
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
5 / 1 / 4
9,241
616
8,983
9,661
3,010
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
8 / 5 / 0
9,363
624
8,699
12,047
3,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
IkerDCM
Janus
13
1 / 3 / 5
7,944
530
6,192
6,908
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 4 / 5
8,918
595
8,614
10,710
3,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tyr
breent
Tyr
13
2 / 1 / 4
7,343
490
7,764
12,032
8,107
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
csaba0681
Anhur
12
1 / 4 / 0
7,288
486
1,951
8,776
2,197
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
29
17
Kills
15
15
Deaths
17
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
4
3
0.63
W
Scylla
 
Scylla
8
5
0
1.6
L
2
4
5
1.13
W
Janus
IkerDCM
Janus
1
3
5
1.17
L
Da Ji
Mitchezzz
Da Ji
5
3
3
2.17
W
3
4
5
1.38
L
Achilles
Rockspecht
Achilles
4
3
1
1.5
L
5
1
4
7
W
Tyr
breent
Tyr
2
1
4
4
W
Anhur
csaba0681
Anhur
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,084
Damage
33,220
50,204
Taken
50,473
25,072
Mitigated
19,561
16,272
Healing
9,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,650
306
0
1,113
7,578
2,153
0
1,237
6,205
34,614
0
W
Scylla
 
Scylla
8,699
1,122
0
4,789
12,047
3,515
538
281
11,766
52,071
0
L
5,868
810
1,253
3,148
11,233
9,238
0
4,851
6,283
17,850
0
W
Janus
IkerDCM
Janus
6,192
78
0
70
6,908
2,137
0
2,228
4,516
57,467
0
L
Da Ji
Mitchezzz
Da Ji
7,257
1,728
0
3,173
9,733
3,762
0
2,874
6,831
0
49,702
W
8,614
4,146
0
655
10,710
3,605
0
2,064
8,512
0
64,898
L
Achilles
Rockspecht
Achilles
8,326
1,623
0
3,406
11,999
6,909
767
4,447
7,452
0
49,573
L
8,983
5,084
522
3,657
9,661
3,010
807
1,080
8,485
0
68,374
W
Tyr
breent
Tyr
7,764
453
0
3,434
12,032
8,107
0
3,535
8,427
0
26,673
W
Anhur
csaba0681
Anhur
1,951
651
0
687
8,776
2,197
1,064
1,002
7,734
0
41,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,505
Gold Earned
40,856
446
Minions Killed
429
0
Camps Cleared
0
1,404,181
Distance Traveled
1,524,459
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,211
481
85
6
0
222,888
2
W
Scylla
9,363
624
104
7
0
241,354
4
L
Terra
7,339
489
24
2
0
270,920
5
W
Janus
7,944
530
104
7
0
337,314
4
L
Da Ji
8,979
599
99
7
0
319,777
3
W
Awilix
8,918
595
102
7
0
326,273
0
L
Achilles
8,735
582
103
7
0
305,934
9
L
Chiron
9,241
616
135
9
0
284,662
3
W
Tyr
7,343
490
37
2
0
345,812
6
W
Anhur
7,288
486
82
5
0
273,706
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role