Player Matchup

Pele
Pele
Gold IV
 
Pele
Gold IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Silver IV
Facundolotic32
Hera
Silver IV
Level 88
God Stats
10W - 8L
1,213 SR
Queue Stats
197W - 213L
1,267 MMR
Solo
Geb
Geb
Silver I
LiteOCE
Geb
Silver I
Level 84
God Stats
82W - 48L
1,583 SR
Queue Stats
451W - 460L
1,202 MMR
Solo
Chang'e
Chang'e
Silver V
LosCernicalos69
Chang'e
Silver V
Level 86
God Stats
0W - 1L
1,588 SR
Queue Stats
51W - 49L
1,094 MMR
Party 2
Izanami
Izanami
Bronze III
Quiquedebao
Izanami
Bronze III
Level 62
God Stats
1W - 1L
1,616 SR
Queue Stats
4W - 7L
1,352 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 93
1,500 SR
1,283 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 75
1,533 SR
1,232 MMR
Ao Kuang
Ao Kuang
Bronze III
Eagle0303
Ao Kuang
Bronze III
Level 37
God Stats
1W - 1L
1,653 SR
Queue Stats
1W - 5L
1,354 MMR
Solo
Medusa
Medusa
Silver II
Hydra_Sapranov
Medusa
Silver II
Level 64
God Stats
7W - 7L
1,485 SR
Queue Stats
21W - 41L
1,035 MMR
Solo
Ymir
Ymir
Silver I
PaiNz_AcE
Ymir
Silver I
Level 87
God Stats
35W - 41L
1,454 SR
Queue Stats
716W - 721L
1,146 MMR
Solo
Scylla
Scylla
Gold V
SpLeX0
Scylla
Gold V
Level 93
God Stats
36W - 37L
1,507 SR
Queue Stats
77W - 82L
1,477 MMR
Party 1
Chaac
Chaac
Silver II
dmar--1229
Chaac
Silver II
Level 96
God Stats
25W - 16L
1,564 SR
Queue Stats
69W - 76L
1,148 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
2 / 3 / 3
5,950
595
4,902
8,680
2,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

9
0 / 1 / 0
5,257
526
682
2,847
930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Geb
8
3 / 1 / 2
5,256
526
3,075
7,131
2,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 3 / 0
5,570
557
3,471
7,370
4,415
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Quiquedebao
Izanami
8
1 / 3 / 3
4,852
485
4,512
6,250
1,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
SylvanusTiamatPersephoneGilgameshKing Arthur

VS

Bans
DanzaburouCu ChulainnAthenaGaneshaZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Eagle0303
Ao Kuang
10
2 / 0 / 4
6,199
620
3,252
4,426
1,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 2 / 2
5,378
538
6,232
5,366
1,098
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
8
1 / 4 / 2
5,568
557
4,060
9,865
3,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Scylla
SpLeX0
Scylla
12
4 / 0 / 2
6,979
698
4,981
2,527
646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chaac
12
2 / 0 / 1
6,901
690
3,355
5,169
4,052
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
6
Kills
11
11
Deaths
6
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
3
3
1.17
W
Ao Kuang
Eagle0303
Ao Kuang
2
0
4
4
L
0
1
0
0
W
2
2
2
1.5
L
Geb
3
1
2
4
L
0
3
0
0
W
Ymir
1
4
2
0.5
L
Izanami
Quiquedebao
Izanami
1
3
3
0.83
W
Scylla
SpLeX0
Scylla
4
0
2
5
W
Chaac
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,642
Damage
21,880
32,278
Taken
27,353
12,533
Mitigated
10,698
11,032
Healing
10,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,902
1,486
0
3,439
8,680
2,839
0
2,698
5,982
0
34,731
W
Ao Kuang
Eagle0303
Ao Kuang
3,252
844
0
1,391
4,426
1,299
0
1,285
3,119
26,476
0
L
682
155
0
581
2,847
930
0
1,985
862
24,567
0
W
6,232
2,725
540
1,572
5,366
1,098
736
773
4,593
0
24,164
L
Geb
3,075
556
0
2,278
7,131
2,568
0
2,000
5,131
12,328
0
L
3,471
283
0
2,839
7,370
4,415
0
2,277
5,093
32,185
0
W
Ymir
4,060
1,077
495
2,830
9,865
3,603
0
2,100
7,765
19,522
0
L
Izanami
Quiquedebao
Izanami
4,512
2,764
0
1,895
6,250
1,781
0
3,333
2,917
0
24,167
W
Scylla
SpLeX0
Scylla
4,981
696
0
1,159
2,527
646
883
593
1,866
38,444
0
W
Chaac
3,355
944
0
2,425
5,169
4,052
102
2,387
2,782
0
44,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,885
Gold Earned
31,025
280
Minions Killed
298
0
Camps Cleared
0
893,372
Distance Traveled
939,781
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,950
595
72
7
0
182,974
3
W
Ao Kuang
6,199
620
48
5
0
212,669
4
L
Hera
5,257
526
64
6
0
159,411
1
W
Medusa
5,378
538
54
5
0
190,960
3
L
Geb
5,256
526
18
2
0
201,647
2
L
Chang'e
5,570
557
74
7
0
170,201
1
W
Ymir
5,568
557
22
2
0
161,174
1
L
Izanami
4,852
485
52
5
0
179,139
0
W
Scylla
6,979
698
83
8
0
201,042
3
W
Chaac
6,901
690
91
9
0
173,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role