Player Matchup

Tiamat
Tiamat
ROQUIZZY
Tiamat
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,150 Elo+
Solo
Arachne
Arachne
RelyingChimp902
Arachne
Level 49
God Stats
1W - 2L
1,488 SR
Queue Stats
95W - 114L
1,334 Elo+
Party 2
Cthulhu
Cthulhu
xamamda
Cthulhu
Level 26
God Stats
9W - 13L
1,391 SR
Queue Stats
63W - 74L
1,275 Elo+
Party 2
Team Averages
Level 30
1,460 SR
1,253 Elo+

VS

Team Averages
Level 66
1,380 SR
1,456 Elo+
Zeus
Zeus
BlueKing99
Zeus
Level 62
God Stats
4W - 3L
1,281 SR
Queue Stats
73W - 55L
1,526 Elo+
Party 1
Fafnir
Fafnir
MOISTCATPHISH
Fafnir
Level 49
God Stats
28W - 25L
1,564 SR
Queue Stats
60W - 73L
1,348 Elo+
Party 1
Bakasura
Bakasura
NekoSamuraii
Bakasura
Level 86
God Stats
1W - 1L
1,296 SR
Queue Stats
86W - 76L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ROQUIZZY
Tiamat
10
2 / 6 / 3
7,808
651
2,884
11,595
5,578
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 5 / 3
8,758
730
7,084
10,934
4,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
xamamda
Cthulhu
11
2 / 7 / 3
8,496
708
7,307
17,415
10,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 3 / 6
10,212
851
19,096
6,855
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 13
8,650
721
6,825
7,399
6,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
NekoSamuraii
Bakasura
13
5 / 1 / 12
9,047
754
6,634
10,139
5,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
6
Kills
18
18
Deaths
6
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
12
3
6
5
W
1
2
13
3.75
W
Bakasura
NekoSamuraii
Bakasura
5
1
12
11
L
Tiamat
ROQUIZZY
Tiamat
2
6
3
0.58
L
2
5
3
0.7
L
Cthulhu
xamamda
Cthulhu
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,275
Damage
32,555
39,944
Taken
24,393
20,815
Mitigated
13,985
7,653
Healing
6,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,096
2,367
1,276
637
6,855
2,369
1,157
2,729
3,976
41,953
0
W
6,825
1,414
0
1,004
7,399
6,384
646
3,048
3,991
23,577
0
W
Bakasura
NekoSamuraii
Bakasura
6,634
5,378
0
3,433
10,139
5,232
86
3,754
6,235
0
14,496
L
Tiamat
ROQUIZZY
Tiamat
2,884
562
264
2,335
11,595
5,578
0
7,104
3,971
19,218
0
L
7,084
3,778
0
2,401
10,934
4,503
0
5,790
4,598
0
26,689
L
Cthulhu
xamamda
Cthulhu
7,307
765
540
2,113
17,415
10,734
0
11,482
4,964
17,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,062
Gold Earned
27,909
89
Minions Killed
161
0
Camps Cleared
0
602,107
Distance Traveled
625,448
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,212
851
68
6
0
192,319
2
W
Fafnir
8,650
721
50
4
0
181,605
2
W
Bakasura
9,047
754
43
4
0
251,524
1
L
Tiamat
7,808
651
39
3
0
169,942
0
L
Arachne
8,758
730
29
2
0
233,185
0
L
Cthulhu
8,496
708
21
2
0
198,980
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role