Player Matchup

Khepri
Khepri
Desperado540
Khepri
Level 109
God Stats
2W - 1L
1,448 SR
Queue Stats
61W - 54L
1,536 Elo+
Solo
Cupid
Cupid
FreePiggy
Cupid
Level 64
God Stats
2W - 5L
1,195 SR
Queue Stats
51W - 52L
1,472 Elo+
Solo
Hel
Hel
Night111
Hel
Level 119
God Stats
34W - 17L
1,595 SR
Queue Stats
177W - 188L
1,512 Elo+
Solo
Agni
Agni
Yuzukumebachi
Agni
Level 91
God Stats
17W - 8L
1,727 SR
Queue Stats
61W - 42L
1,598 Elo+
Solo
Sun Wukong
Sun Wukong
ZephyrF10
Sun Wukong
Level 51
God Stats
3W - 1L
1,534 SR
Queue Stats
51W - 59L
1,431 Elo+
Solo
Team Averages
Level 87
1,500 SR
1,510 Elo+

VS

Team Averages
Level 95
1,596 SR
1,555 Elo+
Ravana
Ravana
Frosstee
Ravana
Level 47
God Stats
3W - 4L
1,575 SR
Queue Stats
210W - 218L
1,482 Elo+
Solo
Danzaburou
Danzaburou
ImperiousRex
Danzaburou
Level 123
God Stats
31W - 32L
1,567 SR
Queue Stats
346W - 349L
1,473 Elo+
Solo
Anubis
Anubis
Particleman76
Anubis
Level 98
God Stats
1W - 2L
1,735 SR
Queue Stats
5W - 7L
1,739 Elo+
Solo
Bacchus
Bacchus
Rycington
Bacchus
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 95L
1,494 Elo+
Solo
Horus
Horus
Starchyld
Horus
Level 103
God Stats
18W - 16L
1,602 SR
Queue Stats
128W - 117L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
20
5 / 0 / 32
14,440
1,111
12,758
20,633
28,537
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cupid
FreePiggy
Cupid
20
19 / 2 / 19
15,678
1,206
40,116
12,430
7,577
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
6 / 2 / 26
13,753
1,058
19,537
17,210
10,073
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

20
8 / 0 / 25
13,748
1,058
23,312
9,386
6,076
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
ZephyrF10
Sun Wukong
20
5 / 4 / 32
13,216
1,017
23,002
23,969
28,953
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

180

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Frosstee
Ravana
18
1 / 11 / 5
11,828
910
14,867
25,400
12,916
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
ImperiousRex
Danzaburou
17
1 / 4 / 3
11,649
896
16,477
19,481
8,681
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
2 / 10 / 4
12,248
942
17,120
21,832
13,698
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Rycington
Bacchus
19
2 / 6 / 5
12,973
998
17,009
27,935
43,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
Starchyld
Horus
18
2 / 12 / 4
12,114
932
13,748
33,336
28,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

177
Kill Participation
29
43
Kills
8
8
Deaths
43
134
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Khepri
5
0
32
21
W
Cupid
FreePiggy
Cupid
19
2
19
14.25
L
Ravana
Frosstee
Ravana
1
11
5
0.32
L
Danzaburou
ImperiousRex
Danzaburou
1
4
3
0.63
W
6
2
26
9.5
L
2
10
4
0.4
L
Bacchus
Rycington
Bacchus
2
6
5
0.75
L
Horus
Starchyld
Horus
2
12
4
0.33
W
8
0
25
20.5
W
Sun Wukong
ZephyrF10
Sun Wukong
5
4
32
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,725
Damage
79,221
83,628
Taken
127,984
81,216
Mitigated
108,164
30,457
Healing
25,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
12,758
1,215
0
0
20,633
28,537
0
9,442
11,009
16,112
0
W
Cupid
FreePiggy
Cupid
40,116
24,848
28
184
12,430
7,577
0
5,863
6,477
0
84,188
L
Ravana
Frosstee
Ravana
14,867
4,374
0
1,664
25,400
12,916
0
10,603
14,797
0
32,067
L
Danzaburou
ImperiousRex
Danzaburou
16,477
7,257
0
2,167
19,481
8,681
0
8,162
11,319
0
60,626
W
19,537
453
19,719
8,664
17,210
10,073
0
8,036
8,997
46,121
0
L
17,120
1,324
75
4,571
21,832
13,698
0
8,661
13,171
50,949
0
L
Bacchus
Rycington
Bacchus
17,009
2,532
0
2,654
27,935
43,918
0
12,022
15,262
30,983
0
L
Horus
Starchyld
Horus
13,748
7,791
8,443
6,335
33,336
28,951
0
15,960
17,345
0
32,671
W
23,312
1,812
0
1,326
9,386
6,076
0
2,688
6,583
35,578
0
W
Sun Wukong
ZephyrF10
Sun Wukong
23,002
4,844
0
536
23,969
28,953
0
8,100
15,491
483
32,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,835
Gold Earned
60,812
254
Minions Killed
256
3
Camps Cleared
8
1,287,416
Distance Traveled
1,128,497
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
14,440
1,111
6
0
0
264,093
0
W
Cupid
15,678
1,206
113
9
1
185,798
0
L
Ravana
11,828
910
27
2
6
253,040
0
L
Danzaburou
11,649
896
101
8
0
213,302
2
W
Hel
13,753
1,058
74
6
0
282,564
0
L
Anubis
12,248
942
70
5
2
178,698
0
L
Bacchus
12,973
998
23
2
0
245,130
1
L
Horus
12,114
932
35
3
0
238,327
2
W
Agni
13,748
1,058
40
3
1
280,053
2
W
Sun Wukong
13,216
1,017
21
2
1
274,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role