Player Matchup

Chang'e
Chang'e
Judicas
Chang'e
Level 28
God Stats
26W - 8L
1,604 SR
Queue Stats
98W - 66L
1,642 Elo+
Solo
Ares
Ares
JustSmitten
Ares
Level 27
God Stats
8W - 0L
1,905 SR
Queue Stats
18W - 14L
1,617 Elo+
Solo
Arachne
Arachne
bleak3n
Arachne
Level 18
God Stats
17W - 12L
1,324 SR
Queue Stats
63W - 58L
1,601 Elo+
Solo
Neith
Neith
masterofcarry
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,790 Elo+
Solo
Freya
Freya
İBRAHİMAKSY16
Freya
Level 14
God Stats
4W - 0L
1,683 SR
Queue Stats
10W - 10L
1,551 Elo+
Solo
Team Averages
Level 18
1,603 SR
1,640 Elo+

VS

Team Averages
Level 14
1,628 SR
1,541 Elo+
Hera
Hera
Archipaule
Hera
Level 7
God Stats
9W - 13L
1,419 SR
Queue Stats
251W - 279L
1,422 Elo+
Solo
Anubis
Anubis
CoffeeTimee
Anubis
Level 23
God Stats
22W - 19L
1,594 SR
Queue Stats
50W - 53L
1,593 Elo+
Solo
Anhur
Anhur
L0WxxxREZ
Anhur
Level 12
God Stats
5W - 4L
1,500 SR
Queue Stats
123W - 123L
1,651 Elo+
Solo
Set
Set
YellowPrinny
Set
Level 10
God Stats
0W - 1L
1,773 SR
Queue Stats
4W - 7L
1,527 Elo+
Solo
Yemoja
Yemoja
centropol
Yemoja
Level 18
God Stats
1W - 1L
1,856 SR
Queue Stats
36W - 29L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Judicas
Chang'e
11
2 / 1 / 2
6,346
635
2,048
6,503
1,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
3 / 0 / 3
6,385
639
3,045
4,268
2,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
bleak3n
Arachne
11
8 / 2 / 0
6,568
657
4,896
5,322
2,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
3 / 0 / 2
5,944
594
4,671
4,096
1,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 3 / 3
5,414
541
3,313
6,369
1,235
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
5,919
592
4,164
4,225
1,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anubis
10
3 / 5 / 0
6,045
605
5,470
6,467
2,823
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
L0WxxxREZ
Anhur
9
0 / 3 / 2
4,998
500
2,727
6,064
1,404
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
1 / 2 / 0
5,202
520
601
4,963
2,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
centropol
Yemoja
7
0 / 3 / 0
4,511
451
1,846
4,555
1,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
17
Kills
5
6
Deaths
17
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Anubis
3
5
0
0.6
W
Chang'e
Judicas
Chang'e
2
1
2
3
W
3
0
3
4.5
L
Anhur
L0WxxxREZ
Anhur
0
3
2
0.33
L
1
2
0
0.5
W
Arachne
bleak3n
Arachne
8
2
0
4
L
Yemoja
centropol
Yemoja
0
3
0
0
W
3
0
2
4
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,973
Damage
14,808
26,558
Taken
26,274
8,410
Mitigated
9,433
9,796
Healing
5,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,164
963
0
250
4,225
1,253
853
1,577
2,453
29,361
0
L
Anubis
5,470
261
0
2,087
6,467
2,823
396
3,813
2,654
29,576
0
W
Chang'e
Judicas
Chang'e
2,048
402
463
2,515
6,503
1,989
280
2,684
3,591
35,962
0
W
3,045
206
178
1,473
4,268
2,098
28
903
3,365
12,720
0
L
Anhur
L0WxxxREZ
Anhur
2,727
1,112
0
2,232
6,064
1,404
41
909
5,155
0
24,649
L
601
230
0
548
4,963
2,072
0
289
4,652
0
19,670
W
Arachne
bleak3n
Arachne
4,896
3,407
0
1,352
5,322
2,048
1,014
1,601
3,621
0
28,883
L
Yemoja
centropol
Yemoja
1,846
440
76
456
4,555
1,881
0
1,601
2,954
9,595
0
W
4,671
1,749
0
2,218
4,096
1,040
634
1,056
3,040
0
35,640
W
3,313
792
0
1,597
6,369
1,235
0
4,908
1,461
19,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,657
Gold Earned
26,675
272
Minions Killed
252
0
Camps Cleared
0
965,038
Distance Traveled
854,832
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,919
592
75
8
0
182,893
4
L
Anubis
6,045
605
64
6
0
138,268
2
W
Chang'e
6,346
635
85
9
0
191,503
6
W
Ares
6,385
639
19
2
0
207,777
3
L
Anhur
4,998
500
43
4
0
158,020
0
L
Set
5,202
520
51
5
0
202,837
3
W
Arachne
6,568
657
62
6
0
213,935
2
L
Yemoja
4,511
451
19
2
0
172,814
0
W
Neith
5,944
594
69
7
0
173,599
0
W
Freya
5,414
541
37
4
0
178,224
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role